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viseq/src/datatypes.h
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#pragma once
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#ifdef _WIN32
#define _USE_MATH_DEFINES
#endif
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#define VS_COLOR_DARKGREY (Color){46, 46, 46, 255}
#define VS_COLOR_LIGHTGREY (Color){100, 100, 100, 255}
#define VS_COLOR_WHITE (Color){214, 214, 214, 255}
#define VS_COLOR_YELLOW (Color){229, 181, 103, 255}
#define VS_COLOR_GREEN (Color){180, 210, 115, 255}
#define VS_COLOR_ORANGE (Color){232, 125, 62, 255}
#define VS_COLOR_PURPLE (Color){158, 134, 200, 255}
#define VS_COLOR_PINK (Color){176, 82, 121, 255}
#define VS_COLOR_BLUE (Color){108, 153, 187, 255}
#define VS_COLOR_RED (Color){195, 83, 85, 255}
#define VS_COLOR_BROWN (Color){84, 75, 61, 255}
#define VS_COLOR_SUN (Color){214, 170, 21, 255}
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#include <cmath>
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#include <math.h>
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#include "libremidi/libremidi.hpp"
#include "raylib.h"
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enum Distribution {GEOMETRIC, ROUNDROBIN, RANDOM};
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// Types
class GraphItem;
class Node;
class Edge;
class Signal;
#define RANGE_FILTER(L) std::ranges::views::filter(L)
typedef std::shared_ptr<GraphItem> SPTR_GraphItem;
typedef std::shared_ptr<Node> SPTR_Node;
typedef std::shared_ptr<Edge> SPTR_Edge;
typedef std::shared_ptr<Signal> SPTR_Signal;
typedef std::vector<SPTR_GraphItem> VEC_SPTR_GraphItem;
typedef std::vector<SPTR_Node> VEC_SPTR_Node;
typedef std::vector<SPTR_Edge> VEC_SPTR_Edge;
typedef std::vector<SPTR_Signal> VEC_SPTR_Signal;
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// 2D Vectors
template<typename T>
class Vec2D{
public:
Vec2D() {};
Vec2D(T x, T y) : x(x), y(y) {}
T x = 0;
T y = 0;
T dist(Vec2D* v) { return sqrt(pow((v->x - x), 2) + pow((v->y - y), 2));};
T dist(Vec2D v) { return sqrt(pow((v.x - x), 2) + pow((v.y - y), 2));};
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T length() { return (T)sqrt(pow(x, 2) + pow(y, 2));};
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T angle(Vec2D v){
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T angle = atan2(v.y, v.x) - atan2(y,x);
if(angle > M_PI) angle -= M_PI_2;
if(angle < -M_PI) angle += M_PI_2;
return angle;
//return acos(dot(v));
};
T angleDeg(Vec2D v){
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return angle(v) * 180 / M_PI;
};
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T dot(Vec2D &v){
return (x*v.x) + (y*v.y);
};
T dot(Vec2D v){
return (x*v.x) + (y*v.y);
};
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operator Vector2() const {
return (Vector2){x,y};
}
Vec2D orth(Vec2D &v){
return Vec2D(-v.y, v.x);
};
Vec2D orth(){
return Vec2D(-y, x);
};
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Vec2D norm() { return *this / length();};
Vec2D center(Vec2D v){
return Vec2D<T>{x,y} - (Vec2D<T>{x,y} - v)*0.5f;
}
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Vec2D& operator=(const Vec2D& vec){
if (this == &vec){
return *this;
}
x = vec.x;
y = vec.y;
return *this;
};
Vec2D& operator+=(const Vec2D& vec){
this->x += vec.x;
this->y += vec.y;
return *this;
};
Vec2D& operator-=(const Vec2D& vec){
this->x -= vec.x;
this->y -= vec.y;
return *this;
};
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Vec2D& operator*=(const Vec2D& vec){
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this->x *= vec.x;
this->y *= vec.y;
return *this;
};
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Vec2D& operator/=(const Vec2D& vec){
this->x /= vec.x;
this->y /= vec.y;
return *this;
};
Vec2D& operator*=(T scalar){
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this->x *= scalar;
this->y *= scalar;
return *this;
};
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Vec2D& operator/=(T scalar){
this->x /= scalar;
this->y /= scalar;
return *this;
};
};
template<typename T>
Vec2D<T> operator+(const Vec2D<T> left, const Vec2D<T> right){
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return Vec2D<T>(left.x + right.x, left.y + right.y);
};
template<typename T>
Vec2D<T> operator-(const Vec2D<T> left, const Vec2D<T> right){
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return Vec2D<T>(left.x - right.x, left.y - right.y);
};
template<typename T>
Vec2D<T> operator*(const Vec2D<T> left, const Vec2D<T> right){
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return Vec2D<T>(left.x * right.x, left.y * right.y);
};
template<typename T>
Vec2D<T> operator/(const Vec2D<T> left, const Vec2D<T> right){
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return Vec2D<T>(left.x / right.x, left.y / right.y);
};
template<typename T>
Vec2D<T> operator/(const Vec2D<T> left, T scalar){
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return Vec2D<T>(left.x / scalar, left.y / scalar);
};
template<typename T>
Vec2D<T> operator*(const Vec2D<T> left, T scalar){
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return Vec2D<T>(left.x * scalar, left.y * scalar);
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};
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template<typename T>
Vec2D<T> cartesianToPolar(T x, T y) {
return Vec2D<T>{sqrt(x * x + y * y), atan(y / x)}; // r,theta
}
template<typename T>
Vec2D<T> polarToCartesian(T r, T q) {
return Vec2D<T>{r * cos(q), r * sin(q)};
}
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// App Settings
struct AppSettings{
int mode = 0;
int width;
int height;
float grid;
float bpm;
float fps;
float speed = 16.0f;
int gui_selected_midi_out;
};
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// Graph
enum GraphItemType {NODE, EDGE};
enum NodeType {OSCNODE, MIDINODE};
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// MIDI
struct MidiOutPort{
libremidi::output_port port;
int number;
bool enabled;
};
struct MidiOut{
libremidi::midi_out out;
int number;
};
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namespace MIDI{
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inline std::vector<std::string> Fractions = {"1/32","1/16","3/32","1/8","5/32","3/16","7/32","1/4","9/32","5/16","11/32","3/8","13/32","7/16","15/32","1/2","17/32","9/16","19/32","5/8","21/32","11/16","23/32","3/4","25/32","13/16","27/32","7/8","29/32","15/16","31/32","1/1"};
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inline std::vector<std::string> Notes = {
"C-1", "C#-1", "D-1", "D#-1", "E-1", "F-1", "F#-1", "G-1",
"G#-1", "A-1", "A#-1", "B-1", "C0", "C#0", "D0", "D#0",
"E0", "F0", "F#0", "G0", "G#0", "A0", "A#0", "B0",
"C1", "C#1", "D1", "D#1", "E1", "F1", "F#1", "G1",
"G#1", "A1", "A#1", "B1", "C2", "C#2", "D2", "D#2",
"E2", "F2", "F#2", "G2", "G#2", "A2", "A#2", "B2",
"C3", "C#3", "D3", "D#3", "E3", "F3", "F#3", "G3",
"G#3", "A3", "A#3", "B3", "C4", "C#4", "D4", "D#4",
"E4", "F4", "F#4", "G4", "G#4", "A4", "A#4", "B4",
"C5", "C#5", "D5", "D#5", "E5", "F5", "F#5", "G5",
"G#5", "A5", "A#5", "B5", "C6", "C#6", "D6", "D#6",
"E6", "F6", "F#6", "G6", "G#6", "A6", "A#6", "B6",
"C7", "C#7", "D7", "D#7", "E7", "F7", "F#7", "G7",
"G#7", "A7", "A#7", "B7", "C8", "C#8", "D8", "D#8",
"E8", "F8", "F#8", "G8", "G#8", "A8", "A#8", "B8",
"C9", "C#9", "D9", "D#9", "E9", "F9", "F#9", "G9",
"G#9", "A9", "A#9", "B9", "C10"
};
}