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viseq/src/datatypes.h
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#pragma once
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#include <cmath>
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#include <math.h>
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#include "libremidi/libremidi.hpp"
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enum Distribution {ROUNDROBIN, RANDOM};
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// 2D Vectors
template<typename T>
class Vec2D{
public:
Vec2D() {};
Vec2D(T x, T y) : x(x), y(y) {}
T x = 0;
T y = 0;
T dist(Vec2D* v) { return sqrt(pow((v->x - x), 2) + pow((v->y - y), 2));};
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T length() { return (T)sqrt(pow(x, 2) + pow(y, 2));};
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T angle(Vec2D &v){
T angle = atan2(v.y, v.x) - atan2(y,x);
if(angle > M_PI) angle -= M_PI_2;
if(angle < -M_PI) angle += M_PI_2;
return angle;
//return acos(dot(v));
};
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T angleDeg(Vec2D &v){
return angle(v) * 180 / M_PI;
};
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T dot(Vec2D &v){
return (x*v.x) + (y*v.y);
};
Vec2D orth(Vec2D &v){
return Vec2D(-v.y, v.x);
};
Vec2D orth(){
return Vec2D(-y, x);
};
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Vec2D norm() { return *this / length();};
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Vec2D& operator=(const Vec2D& vec){
if (this == &vec){
return *this;
}
x = vec.x;
y = vec.y;
return *this;
};
Vec2D& operator+=(const Vec2D& vec){
this->x += vec.x;
this->y += vec.y;
return *this;
};
Vec2D& operator-=(const Vec2D& vec){
this->x -= vec.x;
this->y -= vec.y;
return *this;
};
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Vec2D& operator*=(const Vec2D& vec){
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this->x *= vec.x;
this->y *= vec.y;
return *this;
};
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Vec2D& operator/=(const Vec2D& vec){
this->x /= vec.x;
this->y /= vec.y;
return *this;
};
Vec2D& operator*=(T scalar){
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this->x *= scalar;
this->y *= scalar;
return *this;
};
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Vec2D& operator/=(T scalar){
this->x /= scalar;
this->y /= scalar;
return *this;
};
};
template<typename T>
Vec2D<T> operator+(const Vec2D<T>& left, const Vec2D<T>& right){
return Vec2D<T>(left.x + right.x, left.y + right.y);
};
template<typename T>
Vec2D<T> operator-(const Vec2D<T>& left, const Vec2D<T>& right){
return Vec2D<T>(left.x - right.x, left.y - right.y);
};
template<typename T>
Vec2D<T> operator*(const Vec2D<T>& left, const Vec2D<T>& right){
return Vec2D<T>(left.x * right.x, left.y * right.y);
};
template<typename T>
Vec2D<T> operator/(const Vec2D<T>& left, const Vec2D<T>& right){
return Vec2D<T>(left.x / right.x, left.y / right.y);
};
template<typename T>
Vec2D<T> operator/(const Vec2D<T>& left, T scalar){
return Vec2D<T>(left.x / scalar, left.y / scalar);
};
template<typename T>
Vec2D<T> operator*(const Vec2D<T>& left, T scalar){
return Vec2D<T>(left.x * scalar, left.y * scalar);
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};
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// MIDI
struct MidiOutPort{
libremidi::output_port port;
int number;
bool enabled;
};
struct MidiOut{
libremidi::midi_out out;
int number;
};