Some progress on selecting, hovering but still buggy and not a good design really.
This commit is contained in:
+5
-2
@@ -121,11 +121,14 @@ namespace VISEQ::APP {
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}
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std::erase_if(gm.nodes, [nodes](SPTR_Node n){ return std::ranges::contains(nodes, n);});
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}
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void draw(Vec2Df mouse_pos, Camera2D camera){
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void update(){
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mutex.lock();
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updateMidiPorts();
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mutex.unlock();
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}
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void draw(Vec2Df mouse_pos, Camera2D camera){
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gm.drawNodes(mouse_pos, camera);
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gm.drawEdges(mouse_pos, camera);
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sm.drawSignals(mouse_pos, camera);
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+14
-6
@@ -25,17 +25,18 @@ namespace VISEQ::APP::CANVAS {
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virtual void drawStart(){
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BeginMode2D(camera);
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state->hovering = false;
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if(hovering()) state->istate = InteractionState::HOVER_CANVAS;
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/*state->hovering = false;*/
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/*if(hovering()) state->istate = InteractionState::HOVER_CANVAS;*/
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}
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virtual void drawEnd(){
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EndMode2D();
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}
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void select(){
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void select_rect(){
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if(state->mouse_left.clicked){
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state->selection = (Rectangle){0,0,0,0};
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select_start = state->screen_mouse;
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state->istate = InteractionState::DRAW_SELECTION;
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}
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@@ -43,15 +44,18 @@ namespace VISEQ::APP::CANVAS {
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if(state->mouse_left.down){
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Vec2Df select1 = {state->screen_mouse.x > select_start.x ? select_start.x : state->screen_mouse.x, state->screen_mouse.y > select_start.y ? select_start.y : state->screen_mouse.y};
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Vec2Df select2 = {state->screen_mouse.x > select_start.x ? state->screen_mouse.x - select_start.x : select_start.x - state->screen_mouse.x, state->screen_mouse.y > select_start.y ? state->screen_mouse.y - select_start.y : select_start.y - state->screen_mouse.y};
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DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
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state->selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
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}
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if(state->mouse_left.released){
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state->istate = InteractionState::HOVER_CANVAS;
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}
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}
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virtual void draw(){
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virtual void update() override {
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camera_delta = state->mouse_delta * (-1.0f/camera.zoom);
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if(hovering()) drag();
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if(state->istate == InteractionState::HOVER_CANVAS || state->istate == InteractionState::DRAW_SELECTION) select();
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if(state->istate == InteractionState::HOVER_CANVAS || state->istate == InteractionState::DRAW_SELECTION) select_rect();
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float wheel = GetMouseWheelMove();
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if(wheel != 0){
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@@ -63,6 +67,10 @@ namespace VISEQ::APP::CANVAS {
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camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
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}
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}
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}
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virtual void draw(){
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if(state->istate == InteractionState::DRAW_SELECTION) DrawRectangleLines(state->selection.x, state->selection.y, state->selection.width, state->selection.height, (Color){150,150,150,150});
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for(int x = -state->settings.grid*100; x < state->settings.grid*100; x+=state->settings.grid){
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for(int y = -state->settings.grid*100; y < state->settings.grid*100; y+=state->settings.grid){
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+19
-3
@@ -1,11 +1,13 @@
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#pragma once
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#include "interactable.h"
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#include "moveable.h"
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#include "raylib.h"
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#include "selectable.h"
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#include "state.h"
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#include "vmath.h"
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namespace VISEQ::BASE {
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class Draggable : public Movable, public Interactable{
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class Draggable : public Movable, public Selectable{
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public:
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Draggable() {}
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Draggable(float x, float y) : Movable(Vec2Df(x, y), 960.0f) {}
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@@ -17,7 +19,7 @@ namespace VISEQ::BASE {
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bool picked_up = false;
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virtual bool pickedUp() {
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if(clicked() && held()) {
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if(clicked() && held() && state->istate == APP::InteractionState::HOVER_NODE) {
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picked_up = true;
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drag_offset = position - state->screen_mouse;
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}
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@@ -35,5 +37,19 @@ namespace VISEQ::BASE {
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virtual void putDown(){
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picked_up = false;
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}
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virtual void select() override {
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selected = (state->keys_down.shift && selected) || CheckCollisionPointRec(position, state->selection);
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/**/
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/*//std::cout << "select" << std::endl;*/
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/*if(CheckCollisionPointRec(position, state->selection)) {*/
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/* in_selection_rect = true;*/
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/*} else {*/
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/* in_selection_rect = false;*/
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/*}*/
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/*if(released() && in_selection_rect) selected = true;*/
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/*if(released() && !in_selection_rect) selected = false;*/
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}
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};
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}
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@@ -305,20 +305,6 @@ namespace VISEQ::GRAPH {
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void drawNodes(Vec2Df mouse_pos, Camera2D camera){
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for(auto n : nodes){
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if(CheckCollisionPointRec(n->position, state->selection)) {
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n->in_selection_rect = true;
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} else {
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n->in_selection_rect = false;
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}
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if(state->istate == APP::InteractionState::DRAW_SELECTION && state->mouse_left.released){
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if(CheckCollisionPointRec(n->position, state->selection)) {
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n->selected = true;
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n->in_selection_rect = false;
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} else {
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if(!state->keys_down.shift) n->selected = false;
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}
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state->selection = (Rectangle){0,0,0,0};
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}
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n->update();
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if(n->picked_up) drawNeighborLines(n, mouse_pos, camera);
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n->draw(mouse_pos, camera);
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+3
-6
@@ -8,14 +8,11 @@ namespace VISEQ::BASE {
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Interactable() {}
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virtual ~Interactable() {}
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bool in_selection_rect = false;
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bool selected = false;
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bool copied = false;
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bool highlighted = false;
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bool erase = false;
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bool is_hovering = false;
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virtual bool hovering() = 0;
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virtual bool entered() {return false;};
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virtual bool exited() {return false;};
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virtual bool clicked() {
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return hovering() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
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@@ -490,6 +490,9 @@ int main(){
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/* }*/
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/*};*/
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canvas.update();
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app.update();
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canvas.draw();
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app.draw(state->screen_mouse, canvas.camera);
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canvas.drawEnd();
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+3
-2
@@ -136,7 +136,7 @@ namespace VISEQ::GRAPH::NODES {
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void draw(Vec2Df mouse, Camera2D cam) override {
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Node::draw();
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if(hovering()) interact();
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if(hovering() || selected) interact();
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last = time;
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time = GetTime();
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@@ -167,7 +167,8 @@ namespace VISEQ::GRAPH::NODES {
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break;}
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}
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if(!picked_up && !selected && !in_selection_rect && !hovering()) DrawCircle(position.x, position.y, radius, gate_color);
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if(selected || picked_up || in_selection_rect || hovering()) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
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//if(selected || picked_up || in_selection_rect || hovering()) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
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if(selected) DrawCircle(position.x, position.y, radius, (Color){255, 153, 187, 255});
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if(distributionMode == Distribution::RANDOM) DrawCircle(position.x, position.y, radius/2.0f, VS_COLOR_PINK);
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if(distributionMode == Distribution::ROUNDROBIN) DrawCircle(position.x, position.y, radius/2.0f, VS_COLOR_YELLOW);
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+23
-4
@@ -7,6 +7,7 @@
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#include "datatypes.h"
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#include "draggable.h"
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#include "graph-item.h"
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#include "state.h"
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#include "vmath.h"
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namespace VISEQ::GRAPH::EDGES{
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@@ -56,13 +57,30 @@ namespace VISEQ::GRAPH::NODES {
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virtual void trigger() {};
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virtual bool hovering() override {
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return CheckCollisionPointCircle(state->screen_mouse, position, radius);
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return state->istate != APP::InteractionState::DRAW_SELECTION && CheckCollisionPointCircle(state->screen_mouse, position, radius);
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}
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virtual bool entered() override {
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return !is_hovering && hovering();
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}
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virtual bool exited() override {
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return is_hovering && !hovering();
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}
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void update() override{
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if(hovering()) state->hovering = true;
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if(pickedUp() || selected) drag();
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if(released()) putDown();
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if((held() && !picked_up) || (clicked() && !state->keys_down.shift)) select();
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if(entered()) state->istate = APP::InteractionState::HOVER_NODE;
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if(exited()) state->istate = APP::InteractionState::HOVER_CANVAS;
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if(pickedUp()){
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drag();
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state->istate = APP::InteractionState::DRAG_NODE;
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}
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if(released() && picked_up){
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putDown();
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state->istate = APP::InteractionState::HOVER_CANVAS;
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}
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int free_connectors = 0;
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for(auto c : connectors){
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if(!c->partner) free_connectors++;
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@@ -70,6 +88,7 @@ namespace VISEQ::GRAPH::NODES {
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c->update();
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}
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if(free_connectors == 0) addConnector();
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is_hovering = hovering();
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}
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void draw(Vec2Df mp, Camera2D cam) override {}
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@@ -0,0 +1,23 @@
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#pragma once
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#include "interactable.h"
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namespace VISEQ::BASE {
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class Selectable : public Interactable{
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public:
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Selectable() {}
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bool in_selection_rect = false;
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bool selected = false;
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bool copied = false;
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bool highlighted = false;
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bool erase = false;
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virtual bool clicked() override {
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return (selected || hovering()) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
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}
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virtual void select() = 0;
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};
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}
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@@ -19,6 +19,8 @@ namespace VISEQ::APP{
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enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, ADD_NODES_MENU, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, SCALE_SELECTION, DELETE_SELECTED_NODES, COPY_SELECTED_NODES, PASTE_SELECTED_NODES};
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inline std::vector<std::string> state_string = {"HOVER_CANVAS"," HOVER_NODE"," HOVER_CONNECTOR"," ADD_NODES_MENU"," DRAG_NODE"," CONNECT_NODE"," DRAW_SELECTION"," SCALE_SELECTION"," DELETE_SELECTED_NODES"," COPY_SELECTED_NODES"," PASTE_SELECTED_NODES"};
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struct MouseState{
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bool down = false;
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bool clicked = false;
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@@ -44,6 +46,7 @@ namespace VISEQ::APP{
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Vec2Df mod_mouse;
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InteractionState istate = HOVER_CANVAS;
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InteractionState old_istate = HOVER_CANVAS;
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int node_mode = 0;
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@@ -62,6 +65,8 @@ namespace VISEQ::APP{
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Vec2Df mouse_delta;
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void update(Camera2D camera){
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if(istate != old_istate) std::cout << state_string[istate] << std::endl;
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mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
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settings.speed = (settings.grid * 16.0f) * (settings.bpm / 120.f);
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@@ -97,6 +102,7 @@ namespace VISEQ::APP{
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mod_mouse.x = round(mouse_pos.x / settings.grid) * settings.grid;
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mod_mouse.y = round(mouse_pos.y / settings.grid) * settings.grid;
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}
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old_istate = istate;
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}
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inline static std::shared_ptr<State> instance;
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