still wrong position

This commit is contained in:
Sebastian
2026-06-26 10:26:41 +02:00
parent 3f8984b69f
commit 9fefa903bd
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ inline bool ViButton(Vec2Df mp, float x, float y, float radius, Color color){
inline bool ViTexButton(Vec2Df mp, Vec2Df position, float rotation, float radius, Texture2D tex, Color color){
float scale = (radius*2.0f) / (float)tex.width;
Vec2Df center_pos = position - Vec2Df((tex.width*scale) / 2.0f, (tex.height*scale) / 2.0f).rotate(rotation);
Vec2Df center_pos = (position + Vec2Df((tex.width*scale) / 2.0f, 0.0f)).orbitAtAngle(radius, -rotation*DEG2RAD); //- Vec2Df(0, (tex.width*scale) / 2.0f).rotate(rotation);
DrawTextureEx(tex, center_pos, rotation, scale, color);
return (Vector2Distance(mp, position) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));