still wrong position
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@@ -14,7 +14,7 @@ inline bool ViButton(Vec2Df mp, float x, float y, float radius, Color color){
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inline bool ViTexButton(Vec2Df mp, Vec2Df position, float rotation, float radius, Texture2D tex, Color color){
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float scale = (radius*2.0f) / (float)tex.width;
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Vec2Df center_pos = position - Vec2Df((tex.width*scale) / 2.0f, (tex.height*scale) / 2.0f).rotate(rotation);
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Vec2Df center_pos = (position + Vec2Df((tex.width*scale) / 2.0f, 0.0f)).orbitAtAngle(radius, -rotation*DEG2RAD); //- Vec2Df(0, (tex.width*scale) / 2.0f).rotate(rotation);
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DrawTextureEx(tex, center_pos, rotation, scale, color);
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return (Vector2Distance(mp, position) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
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