little progress on the connector idea
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+7
-5
@@ -1,15 +1,17 @@
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#pragma once
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#include "draggable.h"
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namespace VISEQ::BASE {
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class Connectable{
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class Connectable : public Draggable{
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public:
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Connectable() {}
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virtual ~Connectable() {}
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std::shared_ptr<Connectable> partner;
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virtual void draw(){
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virtual void drag() override {
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Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
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}
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};
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}
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+10
-9
@@ -1,17 +1,18 @@
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#pragma once
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#include "draggable.h"
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#include "edge.h"
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#include "connectable.h"
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#include "interactable.h"
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#include "moveable.h"
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#include "raymath.h"
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#include "vmath.h"
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#include <memory>
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namespace VISEQ::GRAPH {
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class Connector : public BASE::Draggable{
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class Connector : public BASE::Connectable{
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public:
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Connector() {}
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Connector(float orbit) : orbit(orbit) {}
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Connector(Vec2Df position, float orbit) : Movable(position, 0.0f), orbit(orbit) {}
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std::shared_ptr<Connector> partner;
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float radius = 5.0f;
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float orbit = 14.0f;
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@@ -26,14 +27,14 @@ namespace VISEQ::GRAPH {
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}
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void update() override{
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if(pickedUp()) drag();
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if(released()) putDown();
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}
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void draw() {
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Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
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Vec2Df connector = position - ((position - mouse)).norm() * (radius + orbit);
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float opacity = 150.0f - Clamp(position.dist(mouse), 0.0f, 150.0f);
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Vec2Df connector = position - ((position - mp)).norm() * (radius + orbit);
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float opacity = 150.0f - Clamp(position.dist(mp), 0.0f, 150.0f);
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if(hover_connect){
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DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, 255});
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@@ -1,7 +1,6 @@
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#pragma once
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#include "raylib.h"
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#include "vmath.h"
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namespace VISEQ::BASE {
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class Interactable{
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+2
-2
@@ -51,11 +51,11 @@ namespace VISEQ::GRAPH::NODES {
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if(pickedUp()) drag();
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if(released()) putDown();
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for(auto c : connectors){
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c->update(position);
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c->updatePosition(position);
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c->update();
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}
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}
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void draw(Vec2Df mouse_pos, Camera2D cam) override {}
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};
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typedef std::shared_ptr<VISEQ::GRAPH::NODES::Node> SPTR_Node;
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