Drag selection working again - not much progress
This commit is contained in:
+15
-11
@@ -19,7 +19,7 @@ namespace VISEQ::BASE {
|
||||
bool picked_up = false;
|
||||
|
||||
virtual bool pickedUp() {
|
||||
if(clicked() && held() && state->istate == APP::InteractionState::HOVER_NODE) {
|
||||
if(clicked() && held() && (state->istate == APP::InteractionState::HOVER_NODE || state->istate == APP::InteractionState::DRAG_NODE)) {
|
||||
picked_up = true;
|
||||
drag_offset = position - state->screen_mouse;
|
||||
}
|
||||
@@ -40,16 +40,20 @@ namespace VISEQ::BASE {
|
||||
|
||||
virtual void select() override {
|
||||
selected = (state->keys_down.shift && selected) || CheckCollisionPointRec(position, state->selection);
|
||||
/**/
|
||||
/*//std::cout << "select" << std::endl;*/
|
||||
/*if(CheckCollisionPointRec(position, state->selection)) {*/
|
||||
/* in_selection_rect = true;*/
|
||||
/*} else {*/
|
||||
/* in_selection_rect = false;*/
|
||||
/*}*/
|
||||
/*if(released() && in_selection_rect) selected = true;*/
|
||||
/*if(released() && !in_selection_rect) selected = false;*/
|
||||
}
|
||||
|
||||
|
||||
virtual void update() override {
|
||||
if((held() && !picked_up) || (clicked() && !state->keys_down.shift)) select();
|
||||
if(entered()) state->istate = APP::InteractionState::HOVER_NODE;
|
||||
if(exited()) state->istate = APP::InteractionState::HOVER_CANVAS;
|
||||
if(pickedUp()){
|
||||
drag();
|
||||
state->istate = APP::InteractionState::DRAG_NODE;
|
||||
}
|
||||
if(released() && picked_up){
|
||||
putDown();
|
||||
state->istate = APP::InteractionState::HOVER_CANVAS;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user