2024-11-14 00:55:09 +01:00
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#pragma once
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2024-11-15 01:49:10 +01:00
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#include "raylib.h"
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2024-11-14 00:55:09 +01:00
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#include "vmath.h"
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#include <memory>
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namespace VISEQ::APP{
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struct AppSettings{
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int width;
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int height;
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float grid;
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float bpm;
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float fps;
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float speed = 16.0f;
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int gui_selected_midi_out;
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};
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2024-11-14 01:37:16 +01:00
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(AppSettings, width, height, grid, bpm, fps, speed, gui_selected_midi_out)
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2024-11-14 00:55:09 +01:00
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2024-11-14 23:21:04 +01:00
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enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, ADD_NODES_MENU, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, SCALE_SELECTION, DELETE_SELECTED_NODES, COPY_SELECTED_NODES, PASTE_SELECTED_NODES};
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2024-11-17 02:40:31 +01:00
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inline std::vector<std::string> state_string = {"HOVER_CANVAS"," HOVER_NODE"," HOVER_CONNECTOR"," ADD_NODES_MENU"," DRAG_NODE"," CONNECT_NODE"," DRAW_SELECTION"," SCALE_SELECTION"," DELETE_SELECTED_NODES"," COPY_SELECTED_NODES"," PASTE_SELECTED_NODES"};
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2024-11-15 01:49:10 +01:00
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struct MouseState{
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bool down = false;
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bool clicked = false;
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bool released = false;
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};
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struct ModifierKeys{
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bool ctrl = false;
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bool shift = false;
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bool alt = false;
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};
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2024-11-14 00:55:09 +01:00
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class State{
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public:
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State(){}
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State(State &state) = delete;
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void operator=(const State &) = delete;
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AppSettings settings;
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2024-11-14 01:37:16 +01:00
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2024-11-14 00:55:09 +01:00
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Vec2Df raw_mouse;
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2024-11-14 01:37:16 +01:00
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Vec2Df screen_mouse;
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2024-11-14 00:55:09 +01:00
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Vec2Df mod_mouse;
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2024-11-14 23:21:04 +01:00
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InteractionState istate = HOVER_CANVAS;
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2024-11-17 02:40:31 +01:00
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InteractionState old_istate = HOVER_CANVAS;
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2024-11-14 23:21:04 +01:00
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2024-11-14 01:37:16 +01:00
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int node_mode = 0;
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2024-11-16 00:29:01 +01:00
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bool hovering = false;
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2024-11-15 01:49:10 +01:00
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MouseState mouse_left;
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MouseState mouse_right;
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MouseState mouse_middle;
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ModifierKeys keys_down;
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ModifierKeys keys_pressed;
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ModifierKeys keys_released;
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2024-11-16 00:29:01 +01:00
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Rectangle selection;
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2024-11-15 01:49:10 +01:00
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Vec2Df mouse_delta;
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2024-11-14 23:21:04 +01:00
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2024-11-15 01:49:10 +01:00
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void update(Camera2D camera){
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2024-11-17 02:40:31 +01:00
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if(istate != old_istate) std::cout << state_string[istate] << std::endl;
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2024-11-15 01:49:10 +01:00
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mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
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settings.speed = (settings.grid * 16.0f) * (settings.bpm / 120.f);
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Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
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Vec2Df mouse_pos = {(float)mp.x, (float)mp.y};
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mouse_left.down = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
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mouse_left.clicked = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
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mouse_left.released = IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
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mouse_right.down = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
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mouse_right.clicked = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
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mouse_right.released = IsMouseButtonReleased(MOUSE_BUTTON_RIGHT);
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keys_down.ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
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keys_down.shift = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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keys_down.alt = IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT);
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keys_pressed.ctrl = IsKeyPressed(KEY_LEFT_CONTROL) || IsKeyPressed(KEY_RIGHT_CONTROL);
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keys_pressed.shift = IsKeyPressed(KEY_LEFT_SHIFT) || IsKeyPressed(KEY_RIGHT_SHIFT);
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keys_pressed.alt = IsKeyPressed(KEY_LEFT_ALT) || IsKeyPressed(KEY_RIGHT_ALT);
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keys_released.ctrl = IsKeyReleased(KEY_LEFT_CONTROL) || IsKeyReleased(KEY_RIGHT_CONTROL);
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keys_released.shift = IsKeyReleased(KEY_LEFT_SHIFT) || IsKeyReleased(KEY_RIGHT_SHIFT);
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keys_released.alt = IsKeyReleased(KEY_LEFT_ALT) || IsKeyReleased(KEY_RIGHT_ALT);
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screen_mouse = mouse_pos;
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raw_mouse = {GetMousePosition().x, GetMousePosition().y};
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mod_mouse = mouse_pos;
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if(keys_down.ctrl) {
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mod_mouse.x = round(mouse_pos.x / settings.grid) * settings.grid;
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mod_mouse.y = round(mouse_pos.y / settings.grid) * settings.grid;
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}
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2024-11-17 02:40:31 +01:00
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old_istate = istate;
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2024-11-15 01:49:10 +01:00
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}
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2024-11-14 00:55:09 +01:00
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inline static std::shared_ptr<State> instance;
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static std::shared_ptr<State> get() {
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if(!instance){
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instance.reset(new State());
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}
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return instance;
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}
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};
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}
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