Files
viseq/src/main.cpp
T

484 lines
16 KiB
C++

/*
*
* VISEQ - Visual Sequencer
*
*
*/
/*Background: (46, 46, 46); #2e2e2e*/
/*Comments: (121, 121, 121); #797979*/
/*White: (214, 214, 214); #d6d6d6*/
/*Yellow: (229, 181, 103); #e5b567*/
/*Green: (180, 210, 115); #b4d273*/
/*Orange: (232, 125, 62); #e87d3e*/
/*Purple: (158, 134, 200); #9e86c8*/
/*Pink: (176, 82, 121); #b05279*/
/*Blue: (108, 153, 187); #6c99bb*/
#include "datatypes.h"
#include "signal-manager.h"
#include <format>
#include <iterator>
#include <ranges>
#include <raylib.h>
#include <raymath.h>
#include <string>
#define RAYGUI_IMPLEMENTATION
#include "raygui/raygui.h"
#include "raygui/dark/style_dark.h"
#include <cstdlib>
#include <stdio.h>
#include <cmath>
#include "midi.h"
#include "node.h"
#include "connection-manager.h"
#include "signal-manager.h"
AppState app;
std::vector<Node> nodes;
ConnectionManager cm;
Midi midi;
SignalManager sm(&app, &cm, &midi);
Vec2D<float> mouse_pos;
Vec2D<float> drag_start;
bool mouse_clicked = false;
bool mouse_touched = false;
bool mouse_dragging = false;
int main(){
srand(time(NULL));
InitWindow(2560, 1440, "VISEQ");
GuiLoadStyleDark();
int monitor = 0; //GetCurrentMonitor();
SetWindowMonitor(monitor);
app.fps = 60.0f;
app.bpm = 120.0f;
app.grid = 120.0f; //round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
// app.speed = round((((app.fps / (app.bpm / 60.0f)) / app.grid) / 4.0f) / 10.0f) * 10.0f;
app.speed = (app.grid * 4.0f) / (app.fps / (app.bpm / 60.0f));
// 120 fps
// 120bpm = 120 1/4 Noten pro Minute = 2 1/4 Noten / s
// 2px / frame bei 120fps = 240px / s = 14400 px / minute
// 1/4 Note / 120 pixel
// 1/16 Note alle 30 pixel
// 60 fps bei 120 bpm
// 2px / frame bei 60fps = 120px / s = 7200 px / minute
// 1/16 Note alle 15 pixel
// 1/8 Note alle 30 pixel
// 1/4 Note alle 60 pixel
// 1/2 Note alle 120 pixel
// 1/1 Note alle 240 pixel
app.width = GetMonitorWidth(monitor);
app.height = GetMonitorHeight(monitor);
Camera2D camera = { {0} };
camera.target = (Vector2){ app.width/2.0f, app.height/2.0f };
camera.offset = (Vector2){ app.width/2.0f, app.height/2.0f };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
SetTargetFPS(app.fps);
nodes.reserve(1000);
for(int i = 0; i < 4; ++i){
nodes.emplace_back((float)i * app.grid + 10 * app.grid, 5 * app.grid, 15.0f);
}
for(int i = 3; i >= 0; --i){
nodes.emplace_back((float)i * app.grid + 10 * app.grid, 6 * app.grid, 15.0f);
}
for(int i = 0; i < 8; ++i){
cm.addConnection(&nodes[i], &nodes[(i+1) % 8]);
}
sm.addSignalAtNode(&nodes.front());
sm.startSignalThread();
Vec2D<float> drag_offset;
Vec2D<float> cam_drag_offset;
Vec2D<float> cam_mouse_drag_offset;
Node* connecting_from = nullptr;
double drag_timer = GetTime();
Vec2D<float> select_start;
Rectangle selection;
ToggleFullscreen();
while(!WindowShouldClose()){
//app.grid = round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
app.speed = (app.grid * 4.0f) / (app.fps / (app.bpm / 60.0f));
Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
Vec2D<float> mouse_pos = {(float)mp.x, (float)mp.y};
Vec2D<float> cam_pos = {camera.offset.x, camera.offset.y};
bool mouse_down = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
bool mouse_clicked = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
bool mouse_released = IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
for(auto &n : nodes){
n.hovering = false;
n.hover_connect = false;
}
auto dragging_nodes = nodes | std::ranges::views::filter([](Node n) { return n.dragging;});
auto connecting_nodes = nodes | std::ranges::views::filter([](Node n) { return n.connecting;});
auto hovering_nodes = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, n.position, n.radius);});
auto hovering_connectors = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, (n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f)), 8.0f);});
if(IsMouseButtonDown(MOUSE_BUTTON_RIGHT)){
Vector2 delta = GetMouseDelta();
delta = Vector2Scale(delta, -1.0f/camera.zoom);
camera.target = Vector2Add(camera.target, delta);
}
float wheel = GetMouseWheelMove();
if(wheel != 0){
if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL)){
hovering_nodes.front().midi_note = (hovering_nodes.front().midi_note + 1) % midi.midiNotes.size();
} else {
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
camera.offset = GetMousePosition();
camera.target = mouseWorldPos;
float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
}
}
if(mouse_clicked){
drag_start = mouse_pos;
}
BeginDrawing();
DrawFPS(app.width - 300, 50);
ClearBackground((Color){46,46,46});
BeginMode2D(camera);
bool connecting = false;
for(int x = -app.grid*100; x < app.grid*100; x+=app.grid){
for(int y = -app.grid*100; y < app.grid*100; y+=app.grid){
DrawPixel(x, y, (Color){130,130,130,200});
}
}
for(auto &h : hovering_connectors){
h.hover_connect = true;
}
if(dragging_nodes.empty() && connecting_nodes.empty()) {
if(!hovering_connectors.empty()){
if(mouse_clicked){
hovering_connectors.front().connecting = true;
}
}
if(hovering_nodes.empty() || selection.width > 0){
if(mouse_clicked){
select_start = mouse_pos;
for(auto &n : nodes){
n.selected = false;
}
}
if(mouse_down){
Vec2D<float> select1 = {mouse_pos.x > select_start.x ? select_start.x : mouse_pos.x, mouse_pos.y > select_start.y ? select_start.y : mouse_pos.y};
Vec2D<float> select2 = {mouse_pos.x > select_start.x ? mouse_pos.x - select_start.x : select_start.x - mouse_pos.x, mouse_pos.y > select_start.y ? mouse_pos.y - select_start.y : select_start.y - mouse_pos.y};
DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
for(auto& n : nodes){
if(CheckCollisionPointRec(n.position, selection)) {
n.in_rect = true;
} else {
n.in_rect = false;
}
}
}
if(mouse_released){
for(auto& n : nodes){
if(CheckCollisionPointRec(n.position, selection)) {
n.selected = true;
}
}
selection = (Rectangle){0,0,0,0};
}
}
if(!hovering_nodes.empty()){
hovering_nodes.front().hovering = true;
if(selection.width == 0.0f){
if(mouse_clicked){
drag_timer = GetTime();
}
if(mouse_down && GetTime() - drag_timer > 0.07){
hovering_nodes.front().drag_offset = hovering_nodes.front().position - mouse_pos;
hovering_nodes.front().dragging = true;
}
if(mouse_released && GetTime() - drag_timer <= 0.07){
hovering_nodes.front().config = true;
}
}
}
} else if(!dragging_nodes.empty()){
if(mouse_down){
if(IsKeyDown(KEY_LEFT_CONTROL)) {
dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.grid)*app.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.grid)*app.grid};
} else {
dragging_nodes.front().position = mouse_pos + dragging_nodes.front().drag_offset;
}
}
if(mouse_released) {
dragging_nodes.front().dragging = false;
}
auto selected_nodes = nodes | std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
if(!selected_nodes.empty() && mouse_down){
for(auto &n : selected_nodes){
if(!n.picked_up) n.drag_offset = n.position - dragging_nodes.front().position;
n.picked_up = true;
n.position = dragging_nodes.front().position + n.drag_offset;
}
}
if(mouse_released) {
dragging_nodes.front().dragging = false;
for(auto &n : selected_nodes){
n.picked_up = false;
}
}
} else if(!connecting_nodes.empty() || connecting){
Vec2D<float> connector_position = connecting_nodes.front().position - ((connecting_nodes.front().position - mouse_pos)).norm() * (connecting_nodes.front().radius + 14.0f);
if(connecting_nodes.front().connecting && mouse_down){
DrawLine(connector_position.x, connector_position.y, mouse_pos.x, mouse_pos.y, (Color){229, 181, 103, 255});
}
if(mouse_released) {
if(!hovering_nodes.empty()){
cm.addConnection(&connecting_nodes.front(), &hovering_nodes.front());
} else if(!hovering_connectors.empty()){
cm.addConnection(&connecting_nodes.front(), &hovering_connectors.front());
}
connecting_nodes.front().connecting = false;
}
}
for(auto& n : nodes){
/*Vec2D<float> connector_position = n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f);*/
/*float dist_connector = (connector_position - mouse_pos).length();*/
/**/
/*float dist = (n.position - mouse_pos).length();*/
/**/
/*// connect nodes*/
/*if( (dist <= n.radius + 25.0f && dist > n.radius) || n.connecting){*/
/* n.hover_connect = true;*/
/*} else {*/
/* n.hover_connect = false;*/
/*}*/
/**/
/*if(dist_connector <= 8.0f && mouse_clicked && !connecting) {*/
/* connecting_from = &n;*/
/* n.connecting = true;*/
/* connecting = true;*/
/*}*/
/**/
/*if(n.connecting && mouse_down){*/
/* DrawLine(connector_position.x, connector_position.y, mouse_pos.x, mouse_pos.y, (Color){229, 181, 103, 255});*/
/*}*/
/**/
/*if(mouse_released && n.connecting) {*/
/* n.connecting = false;*/
/* //connecting_from = nullptr;*/
/*}*/
/**/
/*if(mouse_released && (n.hover_connect || n.dragging)) {*/
/* if(&n != connecting_from && connecting_from != nullptr){*/
/* cm.addConnection(connecting_from, &n);*/
/* connecting_from = nullptr;*/
/* }*/
/*}*/
n.draw(&mouse_pos, &camera);
}
cm.drawConnections(&mouse_pos, &camera);
sm.drawSignals(&mouse_pos, &camera);
midi.update();
EndMode2D();
// Main Config Window
GuiWindowBox((Rectangle){0,0,280,(float)app.height}, "config");
{
const int s_bpm = 55;
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",app.bpm).c_str());
float _bpm = (float)app.bpm;
GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
app.bpm = _bpm;
int s_midi = 100;
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : midi.midi_out_ports){
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
i++;
}
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
for(auto &midis : midi.midi_out_ports){
if(midis.enabled){
for(auto &n : nodes){
n.midi_outs[midis.number].enabled = true;
}
}
}
}
int s_signal = s_midi + 90 + i*20;
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
int ni = rand() % nodes.size();
sm.addSignalAtNode(&nodes[ni]);
}
int signal_configs = 0;
for(auto &s : sm.signals){
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm.removeSignal(signal_configs);
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
float s_speed = round(s.speed*10.0f)/10.0f;
float signal_bpm = (app.bpm / app.speed) * s_speed;
GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_speed, 0.1, 24);
s.speed = s_speed;
signal_configs++;
}
int s_nodes = s_signal + 60 + signal_configs*20;
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
nodes.emplace_back(200.0f, 200.0f, 15.0f);
}
}
// Per Node Config Windows
for(auto& n : nodes){
Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, camera);
for(auto& mo : midi.midi_out_ports){
if(!n.midi_outs.contains(mo.number) && mo.enabled){
n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
}
if(n.midi_outs.contains(mo.number) && !mo.enabled){
n.midi_outs.erase(mo.number);
}
}
if(n.config){
n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
int option = n.mode;
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
n.mode = (Distribution)option;
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
sm.addSignalAtNode(&n);
}
int y_midi = 120;
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
int i = 0;
for(auto& mo : n.midi_outs){
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
i++;
}
int y_channel = y_midi + 30 + i*20;
GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
float v = n.midi_note;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, midi.midiNotes[(int)round(v)].c_str());
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
n.midi_note = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
v = n.midi_velocity;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
n.midi_velocity = round(v);
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
v = n.midi_gate;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
n.midi_gate = round(v);
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
}
}
for(auto& c : cm.connections){
if(c.config){
Vec2D<float> config_handle = c.v2->position - ((c.v2->position - c.v1->position))*0.75f;
c.config = !GuiWindowBox((Rectangle){config_handle.x + 10, config_handle.y + 10, 200, 300}, "connection");
GuiToggle((Rectangle){config_handle.x + 10, config_handle.y + 50, 80, 20}, "v1v2", &c.v1_v2);
GuiToggle((Rectangle){config_handle.x + 100, config_handle.y + 50, 80, 20}, "v2v1", &c.v2_v1);
}
}
EndDrawing();
}
CloseWindow();
return 0;
}