56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#pragma once
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#include "datatypes.h"
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#include "node-manager.h"
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#include "connection-manager.h"
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#include "signal-manager.h"
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#include "ui.h"
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class AppState{
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public:
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AppState() : sm(&cm, &mutex), ui(&settings, &nm, &cm, &sm) {}
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enum States {IDLE, CONFIG};
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AppSettings settings;
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States state;
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std::mutex mutex;
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ConnectionManager cm;
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SignalManager sm;
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NodeManager nm;
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AppUI ui;
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void updateMidiPorts(){
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for(auto&n : nm.nodes){
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for(auto& mo : sm.midi.midi_out_ports){
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if(!n.midi_outs.contains(mo.number) && mo.enabled){
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n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
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}
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if(n.midi_outs.contains(mo.number) && !mo.enabled){
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n.midi_outs.erase(mo.number);
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}
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}
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}
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}
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void draw(Vec2D<float> *mouse_pos, Camera2D *camera){
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mutex.lock();
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updateMidiPorts();
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nm.drawNodes(mouse_pos, camera);
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cm.drawConnections(mouse_pos, camera);
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sm.drawSignals(mouse_pos, camera);
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mutex.unlock();
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}
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void drawUI(Vec2D<float> *mouse_pos, Camera2D *camera){
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mutex.lock();
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ui.draw(mouse_pos, camera);
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mutex.unlock();
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}
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};
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