105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
#pragma once
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#include "interaction-event.h"
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#include "nlohmann/json.hpp"
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#include "raylib.h"
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#include "vmath.h"
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#include <deque>
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#include <memory>
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#define STATE state->istate
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#define SETTINGS state->settings
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#define SCREEN_MOUSE state->screen_mouse
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#define RAW_MOUSE state->raw_mouse
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#define MOD_MOUSE state->mod_mouse
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#define MOUSE_LEFT state->mouse_left
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#define MOUSE_RIGHT state->mouse_right
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#define MOUSE_MIDDLE state->mouse_middle
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#define KEYS_DOWN state->keys_down
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#define KEYS_PRESSED state->keys_pressed
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#define KEYS_RELEASED state->keys_released
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namespace VISEQ::APP{
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struct AppSettings{
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int width;
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int height;
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float grid;
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float bpm;
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float fps;
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float speed = 16.0f;
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int gui_selected_midi_out;
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Color mode_colors[7] = {VS_COLOR_GREEN, VS_COLOR_SUN, VS_COLOR_PINK, VS_COLOR_ORANGE, VS_COLOR_PURPLE, VS_COLOR_LIGHTGREY, (Color){0,0,0,0}};
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(AppSettings, width, height, grid, bpm, fps, speed, gui_selected_midi_out)
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enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, ADD_NODES_MENU, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, SCALE_SELECTION, DELETE_SELECTED_NODES, COPY_SELECTED_NODES, PASTE_SELECTED_NODES};
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inline std::vector<std::string> state_string = {"HOVER_CANVAS"," HOVER_NODE"," HOVER_CONNECTOR"," ADD_NODES_MENU"," DRAG_NODE"," CONNECT_NODE"," DRAW_SELECTION"," SCALE_SELECTION"," DELETE_SELECTED_NODES"," COPY_SELECTED_NODES"," PASTE_SELECTED_NODES"};
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struct MouseState{
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bool down = false;
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bool clicked = false;
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bool released = false;
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};
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struct ModifierKeys{
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bool ctrl = false;
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bool shift = false;
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bool alt = false;
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};
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class State{
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public:
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State(){}
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State(State &state) = delete;
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void operator=(const State &) = delete;
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AppSettings settings;
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Vec2Df raw_mouse;
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Vec2Df screen_mouse;
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Vec2Df mod_mouse;
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InteractionState istate = HOVER_CANVAS;
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InteractionState old_istate = HOVER_CANVAS;
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int node_mode = 0;
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bool context_menu = false;
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bool hovering = false;
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int mouse_z = 0;
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MouseState mouse_left;
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MouseState mouse_right;
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MouseState mouse_middle;
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ModifierKeys keys_down;
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ModifierKeys keys_pressed;
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ModifierKeys keys_released;
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Rectangle selection;
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Rectangle bounding_box;
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Vec2Df mouse_delta;
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Vec2Df selection_origin;
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Color mode_color = settings.mode_colors[0];
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void pushEvent(InteractionEvent e);
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InteractionEvent pullEvent();
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void update(Camera2D camera);
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inline static std::shared_ptr<State> instance;
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static std::shared_ptr<State> get();
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std::deque<InteractionEvent> event_queue;
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};
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}
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namespace VISEQ{
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using IState = VISEQ::APP::InteractionState;
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}
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