#pragma once #include "node.h" namespace VISEQ::GRAPH::NODES{ class ControlNode: public Node{ public: ControlNode(){} float radius = 6; NodeType nodeType = NodeType::CONTROLNODE; Vec2Df center; std::shared_ptr getPtr(){ return std::static_pointer_cast(shared_from_this()); } virtual GRAPH::GraphItemType getType() override { return GraphItemType::NODE; } virtual NodeType getNodeType() const override {return nodeType;} virtual bool hovering() override { return CheckCollisionPointCircle(SCREEN_MOUSE, position, radius); } virtual void update() override { Node::update(); } virtual void draw() override { DrawCircleV(position, radius, VS_COLOR_SUN); } virtual bool select() override { return false; } }; }