#pragma once #include "raygui/raygui.h" #include "raygui/dark/style_dark.h" #include "datatypes.h" #include "connection-manager.h" #include "node-manager.h" #include "raylib.h" #include "signal-manager.h" #include class AppUI{ public: AppUI(AppSettings *settings, NodeManager *nm, ConnectionManager *cm, SignalManager *sm) : settings(settings), nm(nm), sm(sm), cm(cm) {} AppSettings *settings; NodeManager *nm; SignalManager *sm; ConnectionManager *cm; void init(){ GuiLoadStyleDark(); } void drawSideBar(){ GuiPanel((Rectangle){-1,-30,280,(float)settings->height + 31}, ""); const int s_controls = 25; //GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF); if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start(); if(GuiButton((Rectangle){120, (float)s_controls, 60, 30}, "STOP")) sm->stop(); if(GuiButton((Rectangle){200, (float)s_controls, 60, 30}, "RESET")) sm->reset(); const int s_bpm = s_controls + 45; GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING"); GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",settings->bpm).c_str()); float _bpm = (float)settings->bpm; GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300); settings->bpm = _bpm; int s_midi = s_bpm + 75; GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT"); if(GuiButton((Rectangle){200, (float)s_midi, 60, 20}, "RELOAD")) sm->midi.enumerate(); int i = 0; for(auto& mo : sm->midi.midi_out_ports){ GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.substr(0,32).c_str(), &mo.enabled); i++; } if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) { for(auto &midis : sm->midi.midi_out_ports){ if(midis.enabled){ for(auto &n : nm->nodes){ n.second.setMidiPort(midis.number, true); } } } } int s_signal = s_midi + 100 + i*20; GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS"); if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){ int ni = nm->getRandomNode(); sm->addSignalAtNode(ni); } int signal_configs = 0; for(auto &s : sm->signals){ if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm->removeSignal(signal_configs); DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color); float s_multiplier = round(s.multiplier*10.0f)/10.0f; float signal_bpm = settings->bpm * s.multiplier; GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 10); s.multiplier = s_multiplier; s.speed = settings->speed; signal_configs++; } int s_nodes = s_signal + 70 + signal_configs*20; GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES"); if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){ nm->addNode(200.0f, 200.0f); } DrawText(std::format("{}", nm->nodes.size()).c_str(), 20, settings->height - 70, 15, VS_COLOR_WHITE); DrawFPS(20, settings->height - 30); } void drawPerNodeConfig(Camera2D *camera){ for(auto& n : nm->nodes | std::ranges::views::values | std::views::filter([](Node n){ return n.config; })){ Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, *camera); n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config"); int option = n.mode; GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option); n.mode = (Distribution)option; GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS"); if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){ sm->addSignalAtNode(n.id); } int y_midi = 120; GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT"); int i = 0; for(auto& mo : n.midi_outs){ GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled); i++; } int y_channel = y_midi + 30 + i*20; GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL"); GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel); GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE"); float v = n.midi_note; GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, sm->midi.midiNotes[(int)round(v)].c_str()); GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127); n.midi_note = round(v); GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY"); v = n.midi_velocity; GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127); n.midi_velocity = round(v); GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE"); v = n.midi_gate; GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 30000); n.midi_gate = round(v); //if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit; //if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit; } } void draw(Vec2D *mouse_pos, Camera2D *camera){ drawSideBar(); drawPerNodeConfig(camera); } };