#pragma once #include "connection.h" #include "datatypes.h" #include "node-manager.h" #include "connection-manager.h" #include "signal-manager.h" #include "ui.h" #include #include #include #include class AppState{ public: AppState() : cm(&nm), sm(&nm, &cm, &mutex), ui(&settings, &nm, &cm, &sm) {} enum States {IDLE, CONFIG}; AppSettings settings; States state; std::mutex mutex; ConnectionManager cm; SignalManager sm; NodeManager nm; AppUI ui; void updateMidiPorts(){ for(auto&n : nm.nodes | std::views::values){ for(auto& mo : sm.midi.midi_out_ports){ if(!n.midi_outs.contains(mo.number) && mo.enabled){ n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false}; } if(n.midi_outs.contains(mo.number) && !mo.enabled){ n.midi_outs.erase(mo.number); } } } } void copyNodesAndConnections(Vec2D position){ auto copy_nodes_ids = nm.nodes | std::ranges::views::values | std::ranges::views::filter([](Node n){return n.copied;}) | std::views::transform([](Node n){return n.id;}) | std::ranges::to>(); std::vector copy_connections; std::ranges::copy_if(cm.connections, std::back_inserter(copy_connections), [copy_nodes_ids](Connection c){return std::ranges::contains(copy_nodes_ids, c.v1) && std::ranges::contains(copy_nodes_ids, c.v2);}); for(auto &n : copy_nodes_ids){ int old_id = n; int new_id = nm.copyNode(n, position + nm.nodes[n].drag_offset); nm.nodes[new_id].copied = false; nm.nodes[new_id].selected = true; for(auto &c : copy_connections){ if(c.v1 == old_id) c.v1 = new_id; if(c.v2 == old_id) c.v2 = new_id; } } cm.connections.insert(cm.connections.end(), copy_connections.cbegin(), copy_connections.cend()); } void removeNodes(){ for(auto &n : nm.nodes){ n.second.highlighted = false; } auto erase_nodes = nm.nodes | std::ranges::views::values | std::ranges::views::filter([](Node n){return n.erase;}); std::vector erase_nodes_ids; for(auto &e : erase_nodes){ erase_nodes_ids.push_back(e.id); } auto erase_connections = cm.connections | std::ranges::views::filter([erase_nodes_ids](Connection c){ return std::ranges::contains(erase_nodes_ids, c.v1) || std::ranges::contains(erase_nodes_ids, c.v2);}); std::vector adjacent_nodes_ids; for(auto &c : erase_connections){ if(!nm.nodes.at(c.v1).selected) adjacent_nodes_ids.push_back(c.v1); if(!nm.nodes.at(c.v2).selected) adjacent_nodes_ids.push_back(c.v2); } auto reroute_signals = sm.signals | std::ranges::views::filter([erase_nodes_ids](Signal s){ return std::ranges::contains(erase_nodes_ids, s.next); }); for(auto &s : reroute_signals){ float dist = 10000000; int next_id = -1; for(int i : adjacent_nodes_ids){ if(nm.nodes.at(i).position.dist(&s.position) < dist) { dist = nm.nodes.at(i).position.dist(&s.position); next_id = i; } } s.next = next_id; s.last = next_id; } auto rebase_signals = sm.signals | std::ranges::views::filter([erase_nodes_ids](Signal s){ return std::ranges::contains(erase_nodes_ids, s.start); }); for(auto &s : rebase_signals){ s.start = s.next; } for(auto &n : erase_nodes){ std::erase_if(cm.connections, [n](Connection c){ return c.v1 == n.id || c.v2 == n.id;}); } std::erase_if(nm.nodes, [](std::pair n){ return n.second.erase;}); nm.keys.clear(); std::ranges::copy(nm.nodes | std::ranges::views::keys, std::back_inserter(nm.keys)); } void draw(Vec2D *mouse_pos, Camera2D *camera){ mutex.lock(); updateMidiPorts(); mutex.unlock(); nm.drawNodes(mouse_pos, camera); cm.drawConnections(mouse_pos, camera); sm.drawSignals(mouse_pos, camera); } void drawUI(Vec2D *mouse_pos, Camera2D *camera){ mutex.lock(); ui.draw(mouse_pos, camera); mutex.unlock(); } };