#pragma once #include "datatypes.h" #include "raylib.h" #include "raymath.h" #include "nlohmann/json.hpp" #include "button.h" #include "midi-node.h" #include "edge.h" #include "node.h" #include #include #include #include #include #include #include #include #include #include "state-io.h" using json = nlohmann::json; using namespace VISEQ::GRAPH::NODES; using namespace VISEQ::GRAPH::EDGES; namespace VISEQ::GRAPH { class GraphManager{ public: GraphManager() {} NODES::VEC_SPTR_Node nodes; EDGES::VEC_SPTR_Edge edges; EDGES::VEC_SPTR_Edge remove_edges; EDGES::VEC_SPTR_Edge split_edges; std::map counter; NODES::SPTR_Node getRandomNode(){ VEC_SPTR_GraphItem o; std::ranges::sample(nodes, std::back_inserter(o), 1, std::mt19937{std::random_device{}()}); return std::dynamic_pointer_cast(o.front()); } EDGES::SPTR_Edge getRandomEdge(){ VEC_SPTR_GraphItem o; std::ranges::sample(edges, std::back_inserter(o), 1, std::mt19937{std::random_device{}()}); return std::dynamic_pointer_cast(o.front()); } void copyNodes(VEC_SPTR_Node _nodes, Vec2Df position){ for(auto n: _nodes){ nodes.insert(nodes.end(), std::make_shared(*n)); nodes.back()->setPosition(position + nodes.back()->drag_offset); nodes.back()->selected = false; } } void copyNodes(std::vector> _nodes, Vec2Df position){ for(auto n: _nodes){ nodes.insert(nodes.end(), std::make_shared(*n)); nodes.back()->setPosition(position + nodes.back()->drag_offset); nodes.back()->selected = false; } } SPTR_Node copyNode(SPTR_Node n, Vec2Df position){ std::cout << "copy basenode" << std::endl; nodes.insert(nodes.end(), std::make_shared(*n)); nodes.back()->setPosition(position); return nodes.back(); } SPTR_Node copyNode(std::shared_ptr n, Vec2Df position){ std::cout << "copy midinode" << std::endl; nodes.insert(nodes.end(), std::make_shared(*n)); nodes.back()->setPosition(position); return nodes.back(); } SPTR_Node addMidiNode(Vec2Df position){ nodes.emplace_back(std::make_shared(position)); return nodes.back(); } void setNodeMode(int mode){ for(auto n: nodes){ n->SMode(mode); } } void reset(){ counter.clear(); } SPTR_Node next(SPTR_Node current, SPTR_Node last){ VEC_SPTR_Edge possible_connections = current->connections | RANGE_FILTER([current](SPTR_Edge c){ return (c->start == current && c->pass_forward) || (c->end == current && c->pass_backward); }) | std::ranges::to(); if(possible_connections.empty()) return SPTR_Node(nullptr); int return_path = 0; float angle = -1; if(current->distributionMode == Distribution::GEOMETRIC){ Vec2Df coming_from = (current->position - last->position).norm(); int i = 0; for(auto n : possible_connections){ SPTR_Node next_node = n->getNextNode(current); float angle_v1_v2 = coming_from.norm().dot((next_node->position - current->position).norm()); if(angle_v1_v2 > angle) { return_path = i; angle = angle_v1_v2; } ++i; } } if(current->distributionMode == Distribution::ROUNDROBIN){ if(counter.find(current) == counter.end()) { counter[current] = 0; } else { counter[current] = (counter[current] + 1) % possible_connections.size(); return_path = counter[current]; } } if(current->distributionMode == Distribution::RANDOM){ return_path = rand() % possible_connections.size(); } //possible_connections.at(return_path)->active = true; return possible_connections.at(return_path)->getNextNode(current); } SPTR_Node getClosestNode(Vec2Df position){ auto neighbors = nodes | RANGE_FILTER([](SPTR_Node n){ return !n->dragging;}) | std::ranges::to(); std::sort(neighbors.begin(), neighbors.end(), [position](SPTR_Node na, SPTR_Node nb){ return na->position.dist(position) < nb->position.dist(position);}); return neighbors.front(); } void addConnection(SPTR_Node from, SPTR_Node to){ if(from != to) { edges.emplace_back(std::make_shared()); edges.back()->start = from; edges.back()->end = to; from->connections.push_back(edges.back()); to->connections.push_back(edges.back()); } } void splitEdge(SPTR_Edge edge){ split_edges.push_back(edge); } void splitEdges(){ for(auto s : split_edges){ Vec2Df center = s->end->position.center(s->start->position); SPTR_Node cn = copyNode(std::dynamic_pointer_cast(s->start), center); addConnection(s->start, cn); addConnection(cn, s->end); remove_edges.push_back(s); } split_edges.clear(); } void removeEdge(SPTR_Edge edge){ remove_edges.push_back(edge); } void removeEdges(){ for(auto edge : remove_edges){ std::erase(edge->start->connections, edge); std::erase(edge->end->connections, edge); std::erase(edges, edge); } remove_edges.clear(); } void drawEdges(Vec2Df mouse_pos, Camera2D cam){ if(!remove_edges.empty()) removeEdges(); if(!split_edges.empty()) splitEdges(); for(auto c : edges){ Vec2Df v1_position = c->start->position - ((c->start->position - c->end->position)).norm() * (c->start->radius + c->connector_offset); Vec2Df v2_position = c->end->position - ((c->end->position - c->start->position)).norm() * (c->end->radius + c->connector_offset); float v1_v2_distance = v1_position.dist(&v2_position); float midi_gate_v1 = Clamp((4.f / 1000.f) * c->start->GGate(), 1.f, 4.f); float midi_gate_v2 = Clamp((4.f / 1000.f) * c->end->GGate(), 1.f, 4.f); // Line with small connector circles Color col = {229, 181, 103, 255}; if(c->GActive()) col = {108, 153, 187, 255}; DrawLine(v1_position.x, v1_position.y, v2_position.x, v2_position.y, col); { float d = c->start->position.dist(c->end->position); std::string frac = MIDI::Fractions.at(std::clamp(round(d/60) - 1, 0, 31)); Vector2 text_length = MeasureTextEx(GetFontDefault(), std::format("{:.1f}",d).c_str(), 10.0f, 2.0f); Vector2 text_length_frac = MeasureTextEx(GetFontDefault(), frac.c_str(), 10.0f, 2.0f); Vec2Df middle_handle = c->start->position + (c->end->position - c->start->position) * ((d - text_length.x)*0.5f)/d; Vec2Df middle_handle_frac = c->start->position + (c->end->position - c->start->position) * ((d - text_length_frac.x)*0.5f)/d; Vec2Df text_position = middle_handle + (c->start->position - c->end->position).norm().orth() * 12.0f; Vec2Df text_position_frac = middle_handle_frac - (c->start->position - c->end->position).norm().orth() * 4.0f; float rotation = Vector2Angle((Vector2){1,0}, (c->end->position - c->start->position)) * RAD2DEG; DrawTextPro(GetFontDefault(), std::format("{:.1f}",d).c_str(), text_position, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK); if( (int)d % 60 == 0) DrawTextPro(GetFontDefault(), frac.c_str(), text_position_frac, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK); } if(midi_gate_v1 == 4.0f) col = VS_COLOR_RED; DrawCircle(v1_position.x, v1_position.y, midi_gate_v1, col); col = {229, 181, 103, 255}; if(midi_gate_v2 == 4.0f) col = VS_COLOR_RED; DrawCircle(v2_position.x, v2_position.y, midi_gate_v2, col); if(v1_v2_distance < 100) c->switches_offset = v1_v2_distance/2.3f; Vec2Df from_to_handle = c->start->position - ((c->start->position - c->end->position)).norm() * (c->start->radius + c->switches_offset); Vec2Df to_from_handle = c->end->position - ((c->end->position - c->start->position)).norm() * (c->end->radius + c->switches_offset); Vec2Df middle_handle = c->end->position - ((c->end->position - c->start->position))*0.4f; Vec2Df middle_handle_2 = c->end->position - ((c->end->position - c->start->position))*0.6f; Vec2Df flip_handle = middle_handle + (v1_position - v2_position).norm().orth() * (v1_v2_distance < 120.0f ? Clamp((120.0f - v1_v2_distance)*0.2, 0.f, 20.f) : 1.0f); Vec2Df flip_handle_2 = middle_handle_2 + (v1_position - v2_position).norm().orth() * (v1_v2_distance < 120.0f ? Clamp((120.0f - v1_v2_distance)*-0.2, -20.f, 0.f) : 1.0f); // Dynamic opacity by distance to mouse unsigned char opacity = 150.0f - Clamp(middle_handle.dist(mouse_pos), 0.0f, 150.0f); unsigned char opacity_from = 250.0f - Clamp(from_to_handle.dist(mouse_pos), 0.0f, 220.0f); unsigned char opacity_to = 250.0f - Clamp(to_from_handle.dist(mouse_pos), 0.0f, 220.0f); if(!c->start->dragging && !c->end->dragging){ // On/Off switches on both sides if(ViButton(mouse_pos, from_to_handle.x, from_to_handle.y, 8.0f, c->pass_forward ? (Color){120, 210, 115, opacity_from} : (Color){232, 50, 32, opacity_from} )) c->pass_forward = !c->pass_forward; if(ViButton(mouse_pos, to_from_handle.x, to_from_handle.y, 8.0f, c->pass_backward ? (Color){120, 210, 115, opacity_to} : (Color){232, 50, 32, opacity_to} )) c->pass_backward = !c->pass_backward; if(!c->pass_forward){ Vec2Df block_point1 = (v1_position - v2_position).norm().orth()*4.0f + from_to_handle; Vec2Df block_point2 = (v1_position - v2_position).norm().orth()*-4.0f + from_to_handle; DrawLineEx(block_point1, block_point2, 2.0f, (Color){232,232,232,opacity_from}); } if(!c->pass_backward){ Vec2Df block_point1 = (v1_position - v2_position).norm().orth()*4.0f + to_from_handle; Vec2Df block_point2 = (v1_position - v2_position).norm().orth()*-4.0f + to_from_handle; DrawLineEx(block_point1, block_point2, 2.0f, (Color){232,232,232,opacity_to}); } if(ViButton(mouse_pos, flip_handle.x, flip_handle.y, 8.0f, (Color){232, 50, 32, opacity} )) removeEdge(c); if(ViButton(mouse_pos, flip_handle_2.x, flip_handle_2.y, 8.0f, (Color){232, 125, 62, opacity} )) splitEdge(c); } } } void drawNodes(Vec2Df mouse_pos, Camera2D camera){ float min_d = 480; for(auto n : nodes){ if(n->dragging){ auto neighbors_local = nodes | RANGE_FILTER([mouse_pos](SPTR_Node n){ return !n->dragging && !n->selected && n->position.dist(mouse_pos) < 960;}) | std::ranges::to(); std::sort(neighbors_local.begin(), neighbors_local.end(), [n, mouse_pos](SPTR_Node na, SPTR_Node nb){ return na->position.dist(mouse_pos) < nb->position.dist(mouse_pos);}); if(!neighbors_local.empty()){ min_d = neighbors_local.front()->position.dist(mouse_pos); DrawCircleLinesV(neighbors_local.front()->position, 22.0f, VS_COLOR_PINK); n->neighbors = neighbors_local | std::ranges::views::filter([mouse_pos, min_d](SPTR_Node n){return abs(n->position.dist(mouse_pos) - min_d) < 5;}) | std::ranges::to(); for(auto nb : n->neighbors){ DrawCircleLinesV(nb->position, 20.0f, VS_COLOR_RED); float d = nb->position.dist(mouse_pos); float dn = nb->position.dist(n->position); if(d > 0 && d < min_d*1.5 && d < 960) { std::string frac = MIDI::Fractions.at(std::clamp(round(dn/60) - 1, 0, 31)); Vector2 text_length = MeasureTextEx(GetFontDefault(), std::format("{:.1f}",dn).c_str(), 10.0f, 2.0f); Vector2 text_length_frac = MeasureTextEx(GetFontDefault(), frac.c_str(), 10.0f, 2.0f); Vec2Df middle_handle = nb->position + (n->position - nb->position) * ((dn - text_length.x)*0.5f)/dn; Vec2Df middle_handle_frac = nb->position + (n->position - nb->position) * ((dn - text_length_frac.x)*0.5f)/dn; Vec2Df text_position = middle_handle + (nb->position - n->position).norm().orth() * 12.0f; Vec2Df text_position_frac = middle_handle_frac - (nb->position - n->position).norm().orth() * 4.0f; float rotation = Vector2Angle((Vector2){1,0}, (n->position - nb->position)) * RAD2DEG; DrawTextPro(GetFontDefault(), std::format("{:.1f}",dn).c_str(), text_position, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK); if(IsKeyDown(KEY_LEFT_SHIFT)) DrawTextPro(GetFontDefault(), frac.c_str(), text_position_frac, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK); Vec2Df n_position = n->position - ((n->position - nb->position)).norm() * 20.0f; Vec2Df nb_position = nb->position - ((nb->position - n->position)).norm() * 20.0f; DrawLineV(n_position, nb_position, VS_COLOR_PINK); } } } } n->draw(mouse_pos, camera); } } }; inline void to_json(json& j, const GraphManager& G){ j = json{{"nodes", G.nodes}, {"edges", G.edges}}; } inline void from_json(const json& j, GraphManager& G){ j.at("nodes").template get_to(G.nodes); // = json{{"nodes", G.nodes}, {"edges", G.edges}}; } }