#include "ui.h" #include "state.h" #include "midi-node.h" #include "raylib.h" #include "raygui/raygui.h" #include "raygui/dark/style_dark.h" #include "datatypes.h" #include #include namespace VISEQ::APP::UI{ void AppUI::init(){ GuiLoadStyleDark(); } void AppUI::drawSideBar(){ GuiPanel((Rectangle){-1,-30,380,(float)state->settings.height + 31}, ""); const int s_controls = 25; //GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF); if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start(); if(GuiButton((Rectangle){120, (float)s_controls, 60, 30}, "STOP")) sm->stop(); if(GuiButton((Rectangle){200, (float)s_controls, 60, 30}, "RESET")) sm->reset(); const int s_bpm = s_controls + 45; GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING"); GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",state->settings.bpm).c_str()); int _bpm = state->settings.bpm; // GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300); if(GuiSpinner((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", &_bpm, 1, 300, bpm_spinner_edit_mode)) bpm_spinner_edit_mode = !bpm_spinner_edit_mode; state->settings.bpm = _bpm; int s_midi = s_bpm + 75; GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT"); if(GuiButton((Rectangle){200, (float)s_midi, 60, 20}, "RELOAD")) sm->midi.enumerate(); int i = 0; for(auto& mo : sm->midi.midi_out_ports){ GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.substr(0,32).c_str(), &mo.enabled); i++; } if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) { for(auto &midis : sm->midi.midi_out_ports){ if(midis.enabled){ gm->setMidiPortForAll(midis.number, true); } } } int s_signal = s_midi + 100 + i*20; GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS"); if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){ std::shared_ptr ni = gm->getRandomNode(); sm->addSignalAtNode(ni); } int signal_configs = 0; for(auto &s : sm->signals){ if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm->removeSignal(s); DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s->color); int s_speed = round(s->speed); s->multiplier = state->settings.bpm / 120.0f; float signal_bpm = round(state->settings.bpm * s->multiplier * (s->speed / state->settings.speed)); if(GuiSpinner((Rectangle){70, (float)s_signal+70 + signal_configs*20, 100, 20}, "", &s_speed, 1, 16 * state->settings.grid * 4, s->ui_edit_speed)) s->ui_edit_speed = !s->ui_edit_speed; if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20}, "1/2")) s_speed = state->settings.speed / 2; //if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20},"1/4")) s_speed = state->settings.speed / 4; GuiLabel((Rectangle){195, (float)s_signal+70 + signal_configs*20, 30, 20}, std::format("{}",signal_bpm).c_str()); GuiToggle((Rectangle){240, (float)s_signal+70 + signal_configs*20, 20, 20},"P", &s->run); s->speed = s_speed; signal_configs++; } int s_nodes = s_signal + 70 + signal_configs*20; GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES"); if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){ gm->createMidiNode(Vec2Df{200.0f, 200.0f}); } DrawText(std::format("{}", gm->getNodesSize()).c_str(), 20, state->settings.height - 70, 15, VS_COLOR_WHITE); DrawFPS(20, state->settings.height - 30); std::string shorts[6] = {"NT","CC","PC","PB","AT","PP"}; for(int i = 0; i < 6; ++i){ Color col = state->settings.mode_colors[i]; Vec2Df pos = {state->settings.width - (6.0f*75.0f) + i*75.0f, state->settings.height - 75.0f}; DrawRing(pos, 30.0f, 34.0f, 0.0f, 360.0f, 24, state->node_mode == i ? VS_COLOR_WHITE : (Color){0,0,0,0}); DrawCircleV(pos, 30.0f, col); DrawCenteredText(shorts[i], pos, 20, WHITE); } } void AppUI::DrawCenteredText(std::string text, Vec2Df position, int size, Color color){ float offset = MeasureText(text.c_str(), size); DrawText(text.c_str(), position.x-offset/2.0f, position.y-(float)size/2.0f+1, size, color ); } void AppUI::drawContextMenu(Camera2D camera){ for(auto n : gm->getSelection() | std::views::filter([](std::shared_ptr n){ return n->config; })){ Vector2 np = GetWorldToScreen2D((Vector2){n->position.x, n->position.y}, camera); state->context_menu = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config"); n->config = state->context_menu; int option = n->distributionMode; GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 73, 20 }, "GEO;RR;RAND", &option); n->distributionMode = (Distribution)option; GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS"); if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){ sm->addSignalAtNode(n); } int y_midi = 120; GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT"); int i = 0; if(n->getNodeType() == NodeType::MIDINODE){ std::shared_ptr mn = std::dynamic_pointer_cast(n); for(auto& mo : mn->midi_outs){ GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled); i++; } int y_channel = y_midi + 30 + i*20; GuiCheckBox((Rectangle){np.x + 20, np.y + y_channel, 20, 20}, "NOTE", &mn->send_note); GuiCheckBox((Rectangle){np.x + 90, np.y + y_channel, 20, 20}, "CC", &mn->send_cc); GuiCheckBox((Rectangle){np.x + 160, np.y + y_channel, 20, 20}, "PITCH", &mn->send_pitch_bend); int y_cc_note = y_channel + 120; switch(state->node_mode){ case 0:{ GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "NOTE CHANNEL"); GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiNote.channel); GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "NOTE"); float v = mn->midiNote.note; GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note , 20, 20}, MIDI::Notes[(int)round(v)].c_str()); GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midiNote.note).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 127); mn->midiNote.note = round(v); GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 60, 100, 20}, "VELOCITY"); v = mn->midiNote.velocity; GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 60, 20, 20}, std::format("{}",mn->midiNote.velocity).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 90, 220, 20}, "", "", &v, 0, 127); mn->midiNote.velocity = round(v); GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 120, 100, 20}, "GATE"); v = mn->midiNote.gate; GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 120, 20, 20}, std::format("{}",(float)mn->midiNote.gate/1000.0f).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 150, 220, 20}, "", "", &v, 0, 30000); mn->midiNote.gate= round(v); break;} case 1: { GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "CC CHANNEL"); GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiCC.channel); GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "CC"); float v = mn->midiCC.control; GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midiCC.control).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 127); mn->midiCC.control = round(v); GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note + 60, 100, 20}, "CC VALUE"); v = mn->midiCC.value; GuiLabel((Rectangle){np.x + 210, np.y + y_cc_note + 60, 20, 20}, std::format("{}",mn->midiCC.value).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 90, 220, 20}, "", "", &v, 0, 127); mn->midiCC.value = round(v); break;} case 2: { GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "PITCH BEND CHANNEL"); GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midiPitchBend.channel); GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note , 100, 20}, "CC"); float v = mn->midiPitchBend.value; GuiLabel((Rectangle){np.x + 160, np.y + y_cc_note , 40, 20}, std::format("{}",mn->midiPitchBend.value).c_str()); GuiSlider((Rectangle){np.x + 20, np.y + y_cc_note + 30, 220, 20}, "", "", &v, 0, 16383); mn->midiPitchBend.value = round(v); break;} } } } } void AppUI::draw(Vec2Df mouse_pos, Camera2D camera){ drawSideBar(); if(state->context_menu) drawContextMenu(camera); } }