#pragma once #include "interaction-event.h" #include "nlohmann/json.hpp" #include "raylib.h" #include "vmath.h" #include #include #define STATE state->istate #define SETTINGS state->settings #define SCREEN_MOUSE state->screen_mouse #define RAW_MOUSE state->raw_mouse #define MOD_MOUSE state->mod_mouse #define MOUSE_LEFT state->mouse_left #define MOUSE_RIGHT state->mouse_right #define MOUSE_MIDDLE state->mouse_middle #define KEYS_DOWN state->keys_down #define KEYS_PRESSED state->keys_pressed #define KEYS_RELEASED state->keys_released namespace VISEQ::APP{ struct AppSettings{ int width; int height; float grid; float bpm; float fps; float speed = 16.0f; int gui_selected_midi_out; Color mode_colors[7] = {VS_COLOR_GREEN, VS_COLOR_SUN, VS_COLOR_PINK, VS_COLOR_ORANGE, VS_COLOR_PURPLE, VS_COLOR_LIGHTGREY, (Color){0,0,0,0}}; }; NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(AppSettings, width, height, grid, bpm, fps, speed, gui_selected_midi_out) enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, ADD_NODES_MENU, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, SCALE_SELECTION, DELETE_SELECTED_NODES, COPY_SELECTED_NODES, PASTE_SELECTED_NODES}; inline std::vector state_string = {"HOVER_CANVAS"," HOVER_NODE"," HOVER_CONNECTOR"," ADD_NODES_MENU"," DRAG_NODE"," CONNECT_NODE"," DRAW_SELECTION"," SCALE_SELECTION"," DELETE_SELECTED_NODES"," COPY_SELECTED_NODES"," PASTE_SELECTED_NODES"}; struct MouseState{ bool down = false; bool clicked = false; bool released = false; }; struct ModifierKeys{ bool ctrl = false; bool shift = false; bool alt = false; }; class State{ public: State(){} State(State &state) = delete; void operator=(const State &) = delete; AppSettings settings; Vec2Df raw_mouse; Vec2Df screen_mouse; Vec2Df mod_mouse; InteractionState istate = HOVER_CANVAS; InteractionState old_istate = HOVER_CANVAS; int node_mode = 0; bool context_menu = false; bool hovering = false; int mouse_z = 0; MouseState mouse_left; MouseState mouse_right; MouseState mouse_middle; ModifierKeys keys_down; ModifierKeys keys_pressed; ModifierKeys keys_released; Rectangle selection; Rectangle bounding_box; Vec2Df mouse_delta; Vec2Df selection_origin; Color mode_color = settings.mode_colors[0]; void pushEvent(InteractionEvent e){ event_queue.push_back(e); } InteractionEvent pullEvent(){ if(!event_queue.empty()){ InteractionEvent e = event_queue.front(); event_queue.pop_front(); return e; } return {nullptr, Interaction::NONE}; } void update(Camera2D camera){ if(istate != old_istate) std::cout << state_string[istate] << std::endl; mouse_delta = {GetMouseDelta().x, GetMouseDelta().y}; settings.speed = (settings.grid * 16.0f) * (settings.bpm / 120.f); Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera); Vec2Df mouse_pos = {(float)mp.x, (float)mp.y}; mouse_left.down = IsMouseButtonDown(MOUSE_BUTTON_LEFT); mouse_left.clicked = IsMouseButtonPressed(MOUSE_BUTTON_LEFT); mouse_left.released = IsMouseButtonReleased(MOUSE_BUTTON_LEFT); mouse_right.down = IsMouseButtonDown(MOUSE_BUTTON_RIGHT); mouse_right.clicked = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT); mouse_right.released = IsMouseButtonReleased(MOUSE_BUTTON_RIGHT); keys_down.ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL); keys_down.shift = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT); keys_down.alt = IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT); keys_pressed.ctrl = IsKeyPressed(KEY_LEFT_CONTROL) || IsKeyPressed(KEY_RIGHT_CONTROL); keys_pressed.shift = IsKeyPressed(KEY_LEFT_SHIFT) || IsKeyPressed(KEY_RIGHT_SHIFT); keys_pressed.alt = IsKeyPressed(KEY_LEFT_ALT) || IsKeyPressed(KEY_RIGHT_ALT); keys_released.ctrl = IsKeyReleased(KEY_LEFT_CONTROL) || IsKeyReleased(KEY_RIGHT_CONTROL); keys_released.shift = IsKeyReleased(KEY_LEFT_SHIFT) || IsKeyReleased(KEY_RIGHT_SHIFT); keys_released.alt = IsKeyReleased(KEY_LEFT_ALT) || IsKeyReleased(KEY_RIGHT_ALT); screen_mouse = {round(mouse_pos.x), round(mouse_pos.y)}; raw_mouse = {GetMousePosition().x, GetMousePosition().y}; mod_mouse = {round(mouse_pos.x), round(mouse_pos.y)}; mode_color = settings.mode_colors[node_mode]; if(keys_down.ctrl) { mod_mouse.x = round(mouse_pos.x / settings.grid) * settings.grid; mod_mouse.y = round(mouse_pos.y / settings.grid) * settings.grid; } old_istate = istate; } inline static std::shared_ptr instance; static std::shared_ptr get() { if(!instance){ instance.reset(new State()); } return instance; } }; } namespace VISEQ{ using IState = VISEQ::APP::InteractionState; }