#pragma once #include "connectable.h" #include "interactable.h" #include "moveable.h" #include "raymath.h" #include "vmath.h" #include namespace VISEQ::GRAPH { class Connector : public BASE::Connectable{ public: Connector() {} Connector(Vec2Df position, float orbit) : Movable(position, 0.0f), orbit(orbit) {} float radius = 5.0f; float orbit = 14.0f; virtual bool hovering() override { Vec2Df mp = {GetMousePosition().x, GetMousePosition().y}; return CheckCollisionPointCircle(mp, position, radius); } void updatePosition(Vec2Df pos){ position = pos; } void update() override{ } void draw() { Vec2Df mp = {GetMousePosition().x, GetMousePosition().y}; Vec2Df connector = position - ((position - mp)).norm() * (radius + orbit); float opacity = 150.0f - Clamp(position.dist(mp), 0.0f, 150.0f); if(hover_connect){ DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, 255}); } else { DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, (unsigned char)opacity}); } } }; }