Node interactions working again, graph editing functions not complete yet

This commit is contained in:
Sebastian
2024-11-30 02:54:40 +01:00
parent 635c94e3cf
commit fcc5d74e18
12 changed files with 343 additions and 441 deletions
+9 -116
View File
@@ -2,17 +2,15 @@
#include <filesystem>
#include <fstream>
#include "interaction-manager.h"
#include "nlohmann/json.hpp"
#include "clipboard.h"
#include "datatypes.h"
#include "canvas.h"
#include "graph-manager.h"
#include "interaction-event.h"
#include "midi-node.h"
#include "mouse.h"
#include "node.h"
#include "raylib.h"
#include "selectable.h"
#include "signal-manager.h"
#include "state.h"
#include "ui.h"
@@ -30,18 +28,18 @@ namespace VISEQ::APP {
class AppManager{
public:
AppManager() : sm(&gm, &mutex), mouse(&gm), ui(&sm, &gm) {}
AppManager() : sm(&gm, &mutex), im(&gm, &sm, canvas), mouse(&gm), ui(&sm, &gm) {}
std::mutex mutex;
std::shared_ptr<APP::State> state = APP::State::get();
std::shared_ptr<CANVAS::Canvas> canvas = std::make_shared<CANVAS::Canvas>();
VISEQ::GRAPH::GraphManager gm;
VISEQ::SIGNAL::SignalManager sm;
VISEQ::APP::Clipboard cb;
VISEQ::INTERACTION::InteractionManager im;
VISEQ::APP::Mouse mouse;
std::shared_ptr<APP::State> state = APP::State::get();
UI::AppUI ui;
void init(){
@@ -60,7 +58,7 @@ namespace VISEQ::APP {
void startSignals(){
sm.startSignalThread();
}
void loadState(){
if(std::filesystem::exists("state.json")){
std::ifstream f("state.json");
@@ -152,104 +150,6 @@ namespace VISEQ::APP {
}
}
void removeNodes(VEC_SPTR_Node nodes){
VEC_SPTR_Node adjacent_nodes = gm.getAdjacentNodes(nodes);
sm.rerouteSignal(nodes, adjacent_nodes);
sm.rebaseSignal(nodes);
gm.removeNodesAndEdges(nodes);
}
void doInteraction(){
bool exit = false;
bool once = false;
state->mouse_z = canvas->z_index;
while(event_queue.size() > 0 && !exit){
auto e = event_queue.front();
std::cout << e.item->getType() << " " << e.action << std::endl;
if(e.action == Interaction::HOVER){
state->mouse_z = e.item->z_index;
std::cout << state->mouse_z << std::endl;
}
if(e.item->getType() == GraphItemType::CANVAS) {
if(e.action == Interaction::SELECT) {
gm.select();
std::cout << "app canvas select" << std::endl;
canvas->clearSelectionRect();
}
if(e.action == Interaction::DESELECT) {
std::cout << "app canvas deselect" << std::endl;
gm.deselect();
}
}
if(!once && e.item->getType() == GraphItemType::NODE){
auto node = std::dynamic_pointer_cast<Node>(e.item);
if(e.action == Interaction::PICKUP) {
node->pickUp();
if(node->selected){
for(auto s : gm.selected_nodes){
s->pickUp(node->position);
}
}
once = true;
}
if(e.action == Interaction::DRAG) {
if(KEYS_DOWN.ctrl) node->drag(MOD_MOUSE);
else node->drag(MOD_MOUSE + node->drag_offset);
if(node->selected){
for(auto s : gm.selected_nodes){
s->drag(MOD_MOUSE + s->drag_offset);
}
}
once = true;
}
if(e.action == Interaction::PUTDOWN) {
node->putDown();
if(node->selected){
for(auto s : gm.selected_nodes){
s->putDown();
}
}
}
}
if(exit) break;
if(!once && (e.item->getType() == GraphItemType::CONNECTOR || e.item->getType() == GraphItemType::CANVAS)) {
switch(e.action){
case VISEQ::APP::Interaction::PICKUP:
{
e.item->pickUp();
once = true;
break;
}
case VISEQ::APP::Interaction::DRAG:
{
e.item->drag(MOD_MOUSE);
once = true;
break;
}
case VISEQ::APP::Interaction::PUTDOWN:
{
e.item->putDown();
break;
}
default:
{}
}
}
event_queue.pop_front();
}
event_queue.clear();
}
void update(){
state->update(canvas->camera);
canvas->update();
@@ -258,18 +158,9 @@ namespace VISEQ::APP {
updateMidiPorts();
mutex.unlock();
doInteraction();
mouse.update();
im.update();
if(KEYS_DOWN.ctrl && IsKeyPressed(KEY_C)){
VEC_SPTR_Node selected_nodes = gm.getSelection();
if(!selected_nodes.empty()) cb.pushNodes(selected_nodes);
}
if(KEYS_DOWN.ctrl && IsKeyPressed(KEY_V)){
VEC_SPTR_Node paste_nodes = cb.pullNodes();
if(!paste_nodes.empty()) gm.pasteNodesAndEdges(paste_nodes, MOD_MOUSE);
}
}
void draw(){
@@ -282,6 +173,8 @@ namespace VISEQ::APP {
gm.drawEdges(SCREEN_MOUSE, canvas->camera);
sm.drawSignals(SCREEN_MOUSE, canvas->camera);
im.draw();
canvas->drawEnd();
drawUI();
EndDrawing();