fishy loss of changes here...

This commit is contained in:
Sebastian
2024-10-30 14:55:24 +01:00
parent c0f5138765
commit f7a13e48b7
8 changed files with 241 additions and 60 deletions
+2 -1
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@@ -2,10 +2,11 @@
#include "button.h"
#include "datatypes.h"
#include "graph-item.h"
#include "node.h"
#include "raylib.h"
class Connection{
class Connection : public GraphItem{
public:
Connection(std::map<int, Node> *nodes, int v1, int v2) : v1(v1), v2(v2), nodes(nodes) {}
+6
View File
@@ -166,6 +166,11 @@ struct AppSettings{
int gui_selected_midi_out;
};
// Graph
inline enum GraphItemType {NODE, EDGE} type;
// MIDI
struct MidiOutPort{
@@ -180,6 +185,7 @@ struct MidiOut{
};
namespace MIDI{
inline std::vector<std::string> Fractions = {"1/32","1/16","3/32","1/8","5/32","3/16","7/32","1/4","9/32","5/16","11/32","3/8","13/32","7/16","15/32","1/2","17/32","9/16","19/32","5/8","21/32","11/16","23/32","3/4","25/32","13/16","27/32","7/8","29/32","15/16","31/32","1/1"};
inline std::vector<std::string> Notes = {
"C-1", "C#-1", "D-1", "D#-1", "E-1", "F-1", "F#-1", "G-1",
"G#-1", "A-1", "A#-1", "B-1", "C0", "C#0", "D0", "D#0",
+13
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@@ -0,0 +1,13 @@
#pragma once
#include "datatypes.h"
#include <vector>
class GraphItem{
public:
int id;
GraphItemType type;
std::vector<int> connections;
};
+169
View File
@@ -0,0 +1,169 @@
#pragma once
#include "datatypes.h"
#include "node.h"
#include "connection.h"
#include <map>
#include <random>
#include <ranges>
class GraphManager{
public:
GraphManager() {}
std::map<int, Node> nodes;
std::vector<Connection> connections;
std::vector<int> keys;
int iterator = 0;
std::map<int, int> counter;
int getRandomNode(){
std::vector<int> o;
std::ranges::sample(keys, std::back_inserter(o), 1, std::mt19937{std::random_device{}()});
return o.front();
}
void copyNodes(Vec2D<float> position){
for(auto n: nodes | std::ranges::views::filter([](std::pair<int, Node> n){ return n.second.copied;})){
n.second.position = position + n.second.drag_offset;
n.second.id = iterator;
n.second.copied = false;
n.second.selected = true;
nodes.insert(std::make_pair(iterator, n.second));
keys.push_back(iterator);
iterator++;
}
}
int copyNode(int id, Vec2D<float> position){
Node n = nodes.at(id);
n.position = position;
n.id = iterator;
nodes.insert(std::make_pair(iterator, n));
keys.push_back(iterator);
iterator++;
return iterator - 1;
}
void setNodeMode(int mode){
for(auto &n : nodes | std::ranges::views::values){
n.mode = mode;
}
}
int addNode(float x, float y){
return addNode(Vec2D<float>(x,y));
}
int addNode(Vec2D<float> position){
nodes.emplace(std::make_pair(iterator, Node(iterator, position, 15.0f)));
keys.push_back(iterator);
iterator++;
return iterator - 1;
}
void triggerNode(int node){
nodes.at(node).trigger();
}
void reset(){
counter.clear();
}
int next(int current, int last){
std::vector<Connection*> possible_connections;
std::vector<int> next_node_ids;
for(auto& c : connections){
if((c.v1 == current && c.v1_v2) || (c.v2 == current && c.v2_v1)) {
c.active = false;
possible_connections.push_back(&c);
next_node_ids.push_back( c.v1 == current ? c.v2 : c.v1 );
}
}
if(possible_connections.empty()) return -1;
int return_path = 0;
float angle = -1;
if(nodes.at(current).distributionMode == Distribution::GEOMETRIC){
Vec2D<float> coming_from = (nodes.at(current).position - nodes.at(last).position).norm();
int i = 0;
for(auto n : possible_connections){
int next_position = n->v1 == current ? n->v2 : n->v1;
float angle_v1_v2 = coming_from.norm().dot((nodes.at(next_position).position - nodes.at(current).position).norm());
if(angle_v1_v2 > angle) {
return_path = i;
angle = angle_v1_v2;
}
++i;
}
}
if(nodes.at(current).distributionMode == Distribution::ROUNDROBIN){
if(counter.find(current) == counter.end()) {
counter[current] = 0;
} else {
counter[current] = (counter[current] + 1) % possible_connections.size();
return_path = counter[current];
}
}
if(nodes.at(current).distributionMode == Distribution::RANDOM){
return_path = rand() % possible_connections.size();
}
possible_connections.at(return_path)->active = true;
return possible_connections.at(return_path)->v1 == current ? possible_connections.at(return_path)->v2 : possible_connections.at(return_path)->v1;
}
void addConnection(int from, int to){
connections.emplace_back(&nodes, from, to);
}
void drawConnections(Vec2D<float> *mouse_pos, Camera2D *cam){
std::erase_if(connections, [](Connection c){ return c.remove == true;});
for(auto& c : connections){
c.draw(mouse_pos, cam);
}
}
void drawNodes(Vec2D<float> *mouse_pos, Camera2D *camera){
auto neighbors = nodes | std::ranges::views::values | std::ranges::views::filter([](Node n){ return !n.dragging && !n.selected;}) | std::ranges::to<std::vector<Node>>();
float min_d = 480;
for(auto& n : nodes | std::ranges::views::values ){
if(n.dragging){
std::sort(neighbors.begin(), neighbors.end(), [n](Node na, Node nb){ return na.position.dist(n.position) < nb.position.dist(n.position);});
if(neighbors.size() > 1){
min_d = neighbors.front().position.dist(n.position);
n.neighbor = &nodes.at(neighbors.at(1).id);
int i = 0;
for(auto it = (neighbors.begin()); it != neighbors.end(); it++, i++){
float d = it->position.dist(n.position);
if(d > 0 && d < min_d*1.5 && d < 960) {
std::string frac = MIDI::Fractions.at((int)Clamp(round(d/60) - 1, 0, 31));
Vector2 text_length = MeasureTextEx(GetFontDefault(), std::format("{:.1f}",d).c_str(), 10.0f, 2.0f);
Vector2 text_length_frac = MeasureTextEx(GetFontDefault(), frac.c_str(), 10.0f, 2.0f);
Vec2D<float> middle_handle = it->position + (n.position - it->position) * ((d - text_length.x)*0.5f)/d;
Vec2D<float> middle_handle_frac = it->position + (n.position - it->position) * ((d - text_length_frac.x)*0.5f)/d;
Vec2D<float> text_position = middle_handle + (it->position - n.position).norm().orth() * 12.0f;
Vec2D<float> text_position_frac = middle_handle_frac - (it->position - n.position).norm().orth() * 4.0f;
float rotation = Vector2Angle((Vector2){1,0}, (n.position - it->position)) * RAD2DEG;
DrawTextPro(GetFontDefault(), std::format("{:.1f}",d).c_str(), text_position, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
if(i == 0 && IsKeyDown(KEY_LEFT_SHIFT)) DrawTextPro(GetFontDefault(), frac.c_str(), text_position_frac, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
DrawLineV(n.position, it->position, VS_COLOR_PINK);
}
}
}
}
n.draw(mouse_pos, camera);
}
}
};
+4 -5
View File
@@ -4,6 +4,7 @@
#include <raylib.h>
#include "datatypes.h"
#include "graph-item.h"
#include "moveable.h"
#include "raymath.h"
@@ -15,19 +16,17 @@ struct NodeMidiOut{
bool enabled;
};
class Node : public Movable{
class Node : public Movable, public GraphItem{
public:
Node() {}
Node(int id, float x, float y, float r) : Movable(Vec2D<float>(x, y), 0.0f), radius(r), id(id) {}
Node(int id, Vec2D<float> p, float r) : Movable(p, 0.0f), radius(r), id(id) {}
Node(int id, float x, float y, float r) : Movable(Vec2D<float>(x, y), 0.0f), GraphItem(id), radius(r) {}
Node(int id, Vec2D<float> p, float r) : Movable(p, 0.0f), GraphItem(id), radius(r) {}
Node *neighbor = nullptr;
float radius;
int id;
bool picked_up = false;
bool dragging = false;
bool in_rect = false;
+14 -17
View File
@@ -1,10 +1,8 @@
#pragma once
#include "connection-manager.h"
#include "datatypes.h"
#include "node-manager.h"
#include "graph-manager.h"
#include "signal.h"
#include "node.h"
#include "midi.h"
#include <chrono>
@@ -14,13 +12,12 @@ class SignalManager{
public:
SignalManager() {}
SignalManager(NodeManager *nm, ConnectionManager *cm, std::mutex *mutex) : mutex(mutex), cm(cm), nm(nm) {}
SignalManager(GraphManager *gm, std::mutex *mutex) : mutex(mutex), gm(gm), nm(nm) {}
Midi midi;
std::mutex *mutex;
ConnectionManager *cm;
NodeManager *nm;
GraphManager *gm;
std::vector<Signal> signals;
@@ -42,11 +39,11 @@ class SignalManager{
void reset(){
for(auto &s : signals){
s.position = nm->nodes[s.start].position + Vec2D<float>{0.1, 0.1};
s.position = gm->nodes[s.start].position + Vec2D<float>{0.1, 0.1};
s.next = s.start;
s.last = s.start;
}
cm->reset();
gm->reset();
}
void startSignalThread(){
@@ -60,7 +57,7 @@ class SignalManager{
void addSignalAtNode(int node_id){
Color c = {(unsigned char)(20 + (rand() % 200)), 100, (unsigned char)(20 + (int)(rand() % 200)), 200};
signals.emplace(signals.end(), Signal(nm->nodes[node_id].position.x+1, nm->nodes[node_id].position.y+1, 8.0f, 0, c)); // position + 1 or else it does not render. why? no idea!
signals.emplace(signals.end(), Signal(gm->nodes[node_id].position.x+1, gm->nodes[node_id].position.y+1, 8.0f, 0, c)); // position + 1 or else it does not render. why? no idea!
signals.back().next = node_id;
signals.back().last = node_id;
signals.back().start = node_id;
@@ -78,18 +75,18 @@ class SignalManager{
mutex->lock();
if(play){
for(auto& s : signals){
s.direction = (nm->nodes[s.next].position - s.position).norm();
s.direction = (gm->node(s.next).position - s.position).norm();
s.update(diff.count());
if(s.position.dist(&nm->nodes[s.next].position) < 0.6f) {
int n = cm->next(s.next, s.last);
nm->nodes[s.next].trigger();
if(s.position.dist(&gm->nodes[s.next].position) < 0.6f) {
int n = gm->next(s.next, s.last);
gm->triggerNode(s.next);
if(n != s.next && n != -1) {
for(auto &m : nm->nodes[s.next].midi_outs){
for(auto &m : gm->nodes[s.next].midi_outs){
if(m.second.enabled) {
if(nm->nodes[s.next].send_note) midi.note(m.second.i, nm->nodes[s.next].midi_note_channel, nm->nodes[s.next].midi_note, nm->nodes[s.next].midi_velocity, nm->nodes[s.next].midi_gate);
if(nm->nodes[s.next].send_cc) midi.cc(m.second.i, nm->nodes[s.next].midi_cc_channel, nm->nodes[s.next].midi_cc, nm->nodes[s.next].midi_cc_value);
if(nm->nodes[s.next].send_pitch_bend) midi.pitch_bend(m.second.i, nm->nodes[s.next].midi_pitch_bend_channel, nm->nodes[s.next].midi_pitch_bend);
if(gm->nodes[s.next].send_note) midi.note(m.second.i, gm->nodes[s.next].midi_note_channel, gm->nodes[s.next].midi_note, gm->nodes[s.next].midi_velocity, gm->nodes[s.next].midi_gate);
if(gm->nodes[s.next].send_cc) midi.cc(m.second.i, gm->nodes[s.next].midi_cc_channel, gm->nodes[s.next].midi_cc, gm->nodes[s.next].midi_cc_value);
if(gm->nodes[s.next].send_pitch_bend) midi.pitch_bend(m.second.i, gm->nodes[s.next].midi_pitch_bend_channel, gm->nodes[s.next].midi_pitch_bend);
}
}
s.last = s.next;
+23 -25
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@@ -2,8 +2,7 @@
#include "connection.h"
#include "datatypes.h"
#include "node-manager.h"
#include "connection-manager.h"
#include "graph-manager.h"
#include "signal-manager.h"
#include "ui.h"
@@ -15,7 +14,7 @@
class AppState{
public:
AppState() : cm(&nm), sm(&nm, &cm, &mutex), ui(&settings, &nm, &cm, &sm) {}
AppState() : sm(&gm, &mutex), ui(&settings, &sm, &gm) {}
enum States {IDLE, CONFIG};
@@ -25,14 +24,13 @@ class AppState{
std::mutex mutex;
ConnectionManager cm;
GraphManager gm;
SignalManager sm;
NodeManager nm;
AppUI ui;
void updateMidiPorts(){
for(auto&n : nm.nodes | std::views::values){
for(auto&n : gm.nodes | std::views::values){
for(auto& mo : sm.midi.midi_out_ports){
if(!n.midi_outs.contains(mo.number) && mo.enabled){
n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
@@ -45,16 +43,16 @@ class AppState{
}
void copyNodesAndConnections(Vec2D<float> position){
auto copy_nodes_ids = nm.nodes | std::ranges::views::values | std::ranges::views::filter([](Node n){return n.copied;}) | std::views::transform([](Node n){return n.id;}) | std::ranges::to<std::vector<int>>();
auto copy_nodes_ids = gm.nodes | std::ranges::views::values | std::ranges::views::filter([](Node n){return n.copied;}) | std::views::transform([](Node n){return n.id;}) | std::ranges::to<std::vector<int>>();
std::vector<Connection> copy_connections;
std::ranges::copy_if(cm.connections, std::back_inserter(copy_connections), [copy_nodes_ids](Connection c){return std::ranges::contains(copy_nodes_ids, c.v1) && std::ranges::contains(copy_nodes_ids, c.v2);});
std::ranges::copy_if(gm.connections, std::back_inserter(copy_connections), [copy_nodes_ids](Connection c){return std::ranges::contains(copy_nodes_ids, c.v1) && std::ranges::contains(copy_nodes_ids, c.v2);});
for(auto &n : copy_nodes_ids){
int old_id = n;
int new_id = nm.copyNode(n, position + nm.nodes[n].drag_offset);
nm.nodes[new_id].copied = false;
nm.nodes[new_id].selected = true;
int new_id = gm.copyNode(n, position + gm.nodes[n].drag_offset);
gm.nodes[new_id].copied = false;
gm.nodes[new_id].selected = true;
for(auto &c : copy_connections){
if(c.v1 == old_id) c.v1 = new_id;
@@ -62,29 +60,29 @@ class AppState{
}
}
cm.connections.insert(cm.connections.end(), copy_connections.cbegin(), copy_connections.cend());
gm.connections.insert(gm.connections.end(), copy_connections.cbegin(), copy_connections.cend());
}
void removeNodes(){
for(auto &n : nm.nodes){
for(auto &n : gm.nodes){
n.second.highlighted = false;
}
auto erase_nodes = nm.nodes | std::ranges::views::values | std::ranges::views::filter([](Node n){return n.erase;});
auto erase_nodes = gm.nodes | std::ranges::views::values | std::ranges::views::filter([](Node n){return n.erase;});
std::vector<int> erase_nodes_ids;
for(auto &e : erase_nodes){
erase_nodes_ids.push_back(e.id);
}
auto erase_connections = cm.connections | std::ranges::views::filter([erase_nodes_ids](Connection c){ return std::ranges::contains(erase_nodes_ids, c.v1) || std::ranges::contains(erase_nodes_ids, c.v2);});
auto erase_connections = gm.connections | std::ranges::views::filter([erase_nodes_ids](Connection c){ return std::ranges::contains(erase_nodes_ids, c.v1) || std::ranges::contains(erase_nodes_ids, c.v2);});
std::vector<int> adjacent_nodes_ids;
for(auto &c : erase_connections){
if(!nm.nodes.at(c.v1).selected) adjacent_nodes_ids.push_back(c.v1);
if(!nm.nodes.at(c.v2).selected) adjacent_nodes_ids.push_back(c.v2);
if(!gm.nodes.at(c.v1).selected) adjacent_nodes_ids.push_back(c.v1);
if(!gm.nodes.at(c.v2).selected) adjacent_nodes_ids.push_back(c.v2);
}
auto reroute_signals = sm.signals | std::ranges::views::filter([erase_nodes_ids](Signal s){
@@ -95,8 +93,8 @@ class AppState{
float dist = 10000000;
int next_id = -1;
for(int i : adjacent_nodes_ids){
if(nm.nodes.at(i).position.dist(&s.position) < dist) {
dist = nm.nodes.at(i).position.dist(&s.position);
if(gm.nodes.at(i).position.dist(&s.position) < dist) {
dist = gm.nodes.at(i).position.dist(&s.position);
next_id = i;
}
}
@@ -113,19 +111,19 @@ class AppState{
}
for(auto &n : erase_nodes){
std::erase_if(cm.connections, [n](Connection c){ return c.v1 == n.id || c.v2 == n.id;});
std::erase_if(gm.connections, [n](Connection c){ return c.v1 == n.id || c.v2 == n.id;});
}
std::erase_if(nm.nodes, [](std::pair<int, Node> n){ return n.second.erase;});
nm.keys.clear();
std::ranges::copy(nm.nodes | std::ranges::views::keys, std::back_inserter(nm.keys));
std::erase_if(gm.nodes, [](std::pair<int, Node> n){ return n.second.erase;});
gm.keys.clear();
std::ranges::copy(gm.nodes | std::ranges::views::keys, std::back_inserter(gm.keys));
}
void draw(Vec2D<float> *mouse_pos, Camera2D *camera){
mutex.lock();
updateMidiPorts();
mutex.unlock();
nm.drawNodes(mouse_pos, camera);
cm.drawConnections(mouse_pos, camera);
gm.drawNodes(mouse_pos, camera);
gm.drawConnections(mouse_pos, camera);
sm.drawSignals(mouse_pos, camera);
}
+10 -12
View File
@@ -1,25 +1,23 @@
#pragma once
#include "raylib.h"
#include "raygui/raygui.h"
#include "raygui/dark/style_dark.h"
#include "datatypes.h"
#include "connection-manager.h"
#include "node-manager.h"
#include "raylib.h"
#include "graph-manager.h"
#include "signal-manager.h"
#include <ranges>
class AppUI{
public:
AppUI(AppSettings *settings, NodeManager *nm, ConnectionManager *cm, SignalManager *sm) : settings(settings), nm(nm), sm(sm), cm(cm) {}
AppUI(AppSettings *settings, SignalManager *sm, GraphManager *gm) : settings(settings), gm(gm), sm(sm) {}
AppSettings *settings;
NodeManager *nm;
GraphManager *gm;
SignalManager *sm;
ConnectionManager *cm;
void init(){
GuiLoadStyleDark();
@@ -54,7 +52,7 @@ class AppUI{
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
for(auto &midis : sm->midi.midi_out_ports){
if(midis.enabled){
for(auto &n : nm->nodes){
for(auto &n : gm->nodes){
n.second.setMidiPort(midis.number, true);
}
}
@@ -64,7 +62,7 @@ class AppUI{
int s_signal = s_midi + 100 + i*20;
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
int ni = nm->getRandomNode();
int ni = gm->getRandomNode();
sm->addSignalAtNode(ni);
}
@@ -83,14 +81,14 @@ class AppUI{
int s_nodes = s_signal + 70 + signal_configs*20;
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
nm->addNode(200.0f, 200.0f);
gm->addNode(200.0f, 200.0f);
}
DrawText(std::format("{}", nm->nodes.size()).c_str(), 20, settings->height - 70, 15, VS_COLOR_WHITE);
DrawText(std::format("{}", gm->nodes.size()).c_str(), 20, settings->height - 70, 15, VS_COLOR_WHITE);
DrawFPS(20, settings->height - 30);
}
void drawPerNodeConfig(Camera2D *camera){
for(auto& n : nm->nodes | std::ranges::views::values | std::views::filter([](Node n){ return n.config; })){
for(auto& n : gm->nodes | std::ranges::views::values | std::views::filter([](Node n){ return n.config; })){
Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, *camera);
n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");