better state logic, more features, rewritten timing of signals and more crashes
This commit is contained in:
+243
-259
@@ -19,6 +19,7 @@
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#include "datatypes.h"
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#include "signal-manager.h"
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#include <format>
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#include <iostream>
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#include <iterator>
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#include <ranges>
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#include <raylib.h>
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@@ -70,12 +71,16 @@ int main(){
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SetWindowMonitor(monitor);
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app.fps = 60.0f;
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app.fps = 1.0f;
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app.bpm = 120.0f;
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app.grid = 120.0f; //round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
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// app.speed = round((((app.fps / (app.bpm / 60.0f)) / app.grid) / 4.0f) / 10.0f) * 10.0f;
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app.speed = (app.grid * 4.0f) / (app.fps / (app.bpm / 60.0f));
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// 16th note = 120px (festgelegt)
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// ganze note = 1920px
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// ganze note bei 120bpm = 2s
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// 120bpm = 960px/s
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app.speed = (app.grid * 8.0f) * (120.0f / app.bpm);
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// 120 fps
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// 120bpm = 120 1/4 Noten pro Minute = 2 1/4 Noten / s
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@@ -93,14 +98,14 @@ int main(){
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app.width = GetMonitorWidth(monitor);
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app.height = GetMonitorHeight(monitor);
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SetTargetFPS(60.0f);
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Camera2D camera = { {0} };
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camera.target = (Vector2){ app.width/2.0f, app.height/2.0f };
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camera.offset = (Vector2){ app.width/2.0f, app.height/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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SetTargetFPS(app.fps);
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nodes.reserve(1000);
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@@ -126,7 +131,8 @@ int main(){
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double drag_timer = GetTime();
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enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, DRAG_NODE, CONNECT_NODE};
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enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION};
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InteractionState istate = HOVER_CANVAS;
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Vec2D<float> select_start;
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Rectangle selection;
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@@ -135,8 +141,12 @@ int main(){
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while(!WindowShouldClose()){
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BeginDrawing();
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ClearBackground((Color){46,46,46});
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BeginMode2D(camera);
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//app.grid = round(((app.fps / (app.bpm / 60.0f)) * app.speed) / 4.0f); // from quarter notes to 16th notes = div by 4
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app.speed = (app.grid * 4.0f) / (app.fps / (app.bpm / 60.0f));
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app.speed = (app.grid * 8.0f) * (120.0f / app.bpm);
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Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
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Vec2D<float> mouse_pos = {(float)mp.x, (float)mp.y};
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@@ -150,25 +160,114 @@ int main(){
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bool mouse_right_clicked = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
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bool mouse_right_released = IsMouseButtonReleased(MOUSE_BUTTON_RIGHT);
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for(auto &n : nodes){
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n.hovering = false;
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n.hover_connect = false;
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}
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Vec2D<float> mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
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Vec2D<float> delta = mouse_delta * (-1.0f/camera.zoom);
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auto dragging_nodes = nodes | std::ranges::views::filter([](Node n) { return n.dragging;});
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auto connecting_nodes = nodes | std::ranges::views::filter([](Node n) { return n.connecting;});
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auto selected_nodes = nodes | std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
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auto hovering_nodes = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, n.position, n.radius);});
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auto hovering_connectors = nodes | std::ranges::views::filter([&mouse_pos](Node n) { return CheckCollisionPointCircle(mouse_pos, (n.position - ((n.position - mouse_pos)).norm() * (n.radius + 14.0f)), 8.0f);});
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if(!mouse_down && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::HOVER_CANVAS;
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if((mouse_clicked || mouse_down || mouse_released) && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::DRAW_SELECTION;
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if(!hovering_nodes.empty() && !mouse_down && !mouse_right_down) istate = InteractionState::HOVER_NODE;
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if(!dragging_nodes.empty()) istate = InteractionState::DRAG_NODE;
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if(!hovering_connectors.empty() && istate == InteractionState::HOVER_CANVAS) istate = InteractionState::HOVER_CONNECTOR;
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if(!connecting_nodes.empty()) istate = InteractionState::CONNECT_NODE;
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switch(istate){
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case InteractionState::HOVER_CANVAS:
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if(mouse_right_down) {
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camera.target = Vector2Add(camera.target, delta);
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}
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break;
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case InteractionState::DRAW_SELECTION:
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if(mouse_clicked){
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select_start = mouse_pos;
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}
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if(mouse_down){
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Vec2D<float> select1 = {mouse_pos.x > select_start.x ? select_start.x : mouse_pos.x, mouse_pos.y > select_start.y ? select_start.y : mouse_pos.y};
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Vec2D<float> select2 = {mouse_pos.x > select_start.x ? mouse_pos.x - select_start.x : select_start.x - mouse_pos.x, mouse_pos.y > select_start.y ? mouse_pos.y - select_start.y : select_start.y - mouse_pos.y};
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DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
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selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
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for(auto& n : nodes){
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if(CheckCollisionPointRec(n.position, selection)) {
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n.in_rect = true;
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} else {
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n.in_rect = false;
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}
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}
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}
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if(hovering_nodes.empty() && IsMouseButtonDown(MOUSE_BUTTON_RIGHT)){
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Vector2 delta = GetMouseDelta();
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delta = Vector2Scale(delta, -1.0f/camera.zoom);
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camera.target = Vector2Add(camera.target, delta);
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}
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if(mouse_released){
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for(auto& n : nodes){
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if(CheckCollisionPointRec(n.position, selection)) {
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n.selected = true;
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n.in_rect = false;
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} else {
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if(!IsKeyDown(KEY_LEFT_SHIFT)) n.selected = false;
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}
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}
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selection = (Rectangle){0,0,0,0};
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}
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break;
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case InteractionState::HOVER_NODE:
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if(mouse_clicked) {
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if(IsKeyDown(KEY_LEFT_SHIFT)) {
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hovering_nodes.front().selected = true;
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} else {
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hovering_nodes.front().dragging = true;
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hovering_nodes.front().drag_offset = hovering_nodes.front().position - mouse_pos;
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}
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}
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if(mouse_right_clicked) hovering_nodes.front().config = true;
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break;
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case InteractionState::DRAG_NODE:
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if(IsKeyDown(KEY_LEFT_CONTROL)) {
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dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.grid)*app.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.grid)*app.grid};
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} else {
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dragging_nodes.front().position = mouse_pos + dragging_nodes.front().drag_offset;
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}
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for(auto &n : selected_nodes){
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if(!n.picked_up) n.drag_offset = n.position - dragging_nodes.front().position;
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n.picked_up = true;
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n.position = dragging_nodes.front().position + n.drag_offset;
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}
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if(mouse_released) {
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dragging_nodes.front().dragging = false;
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for(auto &n : selected_nodes){
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n.picked_up = false;
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}
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}
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break;
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case InteractionState::HOVER_CONNECTOR:
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if(mouse_clicked) hovering_connectors.front().connecting = true;
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break;
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case InteractionState::CONNECT_NODE:
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Vec2D<float> connector_position = connecting_nodes.front().position - ((connecting_nodes.front().position - mouse_pos)).norm() * (connecting_nodes.front().radius + 14.0f);
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if(connecting_nodes.front().connecting && mouse_down){
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DrawLine(connector_position.x, connector_position.y, mouse_pos.x, mouse_pos.y, (Color){229, 181, 103, 255});
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}
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if(mouse_released) {
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if(!hovering_nodes.empty()){
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cm.addConnection(&connecting_nodes.front(), &hovering_nodes.front());
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} else if(!hovering_connectors.empty()){
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cm.addConnection(&connecting_nodes.front(), &hovering_connectors.front());
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} else {
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nodes.emplace_back(mouse_pos.x, mouse_pos.y, 15.0f);
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cm.addConnection(&connecting_nodes.front(), &nodes.back());
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}
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connecting_nodes.front().connecting = false;
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}
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break;
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};
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float wheel = GetMouseWheelMove();
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if(wheel != 0){
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@@ -186,269 +285,154 @@ int main(){
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}
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}
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if(mouse_clicked){
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drag_start = mouse_pos;
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for(int x = -app.grid*100; x < app.grid*100; x+=app.grid){
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for(int y = -app.grid*100; y < app.grid*100; y+=app.grid){
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DrawPixel(x, y, (Color){130,130,130,200});
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}
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}
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BeginDrawing();
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DrawFPS(20, app.height - 100);
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ClearBackground((Color){46,46,46});
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for(auto& n : nodes){
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n.draw(&mouse_pos, &camera);
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}
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BeginMode2D(camera);
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bool connecting = false;
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cm.drawConnections(&mouse_pos, &camera);
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sm.drawSignals(&mouse_pos, &camera);
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for(int x = -app.grid*100; x < app.grid*100; x+=app.grid){
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for(int y = -app.grid*100; y < app.grid*100; y+=app.grid){
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DrawPixel(x, y, (Color){130,130,130,200});
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midi.update();
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EndMode2D();
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// Main Config Window
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GuiWindowBox((Rectangle){0,0,280,(float)app.height}, "config");
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{
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const int s_controls = 55;
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if(GuiButton((Rectangle){20, (float)s_controls, 60, 30}, "PLAY")) sm.play ? sm.pause() : sm.start();
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if(GuiButton((Rectangle){100, (float)s_controls, 60, 30}, "STOP")) sm.stop();
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if(GuiButton((Rectangle){180, (float)s_controls, 60, 30}, "RESET")) sm.reset();
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const int s_bpm = s_controls + 35;
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GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
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GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",app.bpm).c_str());
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float _bpm = (float)app.bpm;
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GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
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app.bpm = _bpm;
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int s_midi = s_bpm + 55;
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GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
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int i = 0;
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for(auto& mo : midi.midi_out_ports){
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GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
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i++;
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}
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if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
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for(auto &midis : midi.midi_out_ports){
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if(midis.enabled){
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for(auto &n : nodes){
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n.midi_outs[midis.number].enabled = true;
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}
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}
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}
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}
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for(auto &h : hovering_connectors){
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h.hover_connect = true;
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int s_signal = s_midi + 90 + i*20;
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GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
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if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
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int ni = rand() % nodes.size();
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sm.addSignalAtNode(&nodes[ni]);
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}
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int signal_configs = 0;
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for(auto &s : sm.signals){
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if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm.removeSignal(signal_configs);
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DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
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float s_multiplier = round(s.multiplier*10.0f)/10.0f;
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float signal_bpm = app.bpm * s.multiplier;
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GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_multiplier, 0.1, 2);
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s.multiplier = s_multiplier;
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signal_configs++;
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}
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int s_nodes = s_signal + 60 + signal_configs*20;
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GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
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if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
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nodes.emplace_back(200.0f, 200.0f, 15.0f);
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}
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DrawFPS(20, app.height - 30);
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}
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// Per Node Config Windows
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for(auto& n : nodes){
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Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, camera);
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for(auto& mo : midi.midi_out_ports){
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if(!n.midi_outs.contains(mo.number) && mo.enabled){
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n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
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}
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if(dragging_nodes.empty() && connecting_nodes.empty()) {
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if(n.midi_outs.contains(mo.number) && !mo.enabled){
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n.midi_outs.erase(mo.number);
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}
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}
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if(n.config){
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n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
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if(!hovering_connectors.empty()){
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if(mouse_clicked){
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hovering_connectors.front().connecting = true;
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}
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}
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if(hovering_nodes.empty() || selection.width > 0){
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if(mouse_clicked){
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select_start = mouse_pos;
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for(auto &n : nodes){
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n.selected = false;
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}
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}
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if(mouse_down){
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Vec2D<float> select1 = {mouse_pos.x > select_start.x ? select_start.x : mouse_pos.x, mouse_pos.y > select_start.y ? select_start.y : mouse_pos.y};
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Vec2D<float> select2 = {mouse_pos.x > select_start.x ? mouse_pos.x - select_start.x : select_start.x - mouse_pos.x, mouse_pos.y > select_start.y ? mouse_pos.y - select_start.y : select_start.y - mouse_pos.y};
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DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
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selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
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for(auto& n : nodes){
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if(CheckCollisionPointRec(n.position, selection)) {
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n.in_rect = true;
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} else {
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n.in_rect = false;
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}
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}
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}
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if(mouse_released){
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for(auto& n : nodes){
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if(CheckCollisionPointRec(n.position, selection)) {
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n.selected = true;
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}
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}
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selection = (Rectangle){0,0,0,0};
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}
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}
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if(!hovering_nodes.empty()){
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hovering_nodes.front().hovering = true;
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if(selection.width == 0.0f){
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if(mouse_clicked){
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drag_timer = GetTime();
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}
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if(mouse_right_down && GetTime() - drag_timer > 0.1){
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hovering_nodes.front().drag_offset = hovering_nodes.front().position - mouse_pos;
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hovering_nodes.front().dragging = true;
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}
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if(mouse_right_released && GetTime() - drag_timer <= 0.1){
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hovering_nodes.front().config = true;
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}
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}
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}
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} else if(!dragging_nodes.empty()){
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if(mouse_down){
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if(IsKeyDown(KEY_LEFT_CONTROL)) {
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dragging_nodes.front().position = (Vec2D<float>){round((mouse_pos.x+dragging_nodes.front().drag_offset.x)/app.grid)*app.grid, round((mouse_pos.y+dragging_nodes.front().drag_offset.y)/app.grid)*app.grid};
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} else {
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dragging_nodes.front().position = mouse_pos + dragging_nodes.front().drag_offset;
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}
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}
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if(mouse_released) {
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dragging_nodes.front().dragging = false;
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}
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auto selected_nodes = nodes | std::ranges::views::filter([](Node n) { return n.selected && !n.dragging;});
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if(!selected_nodes.empty() && mouse_down){
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for(auto &n : selected_nodes){
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if(!n.picked_up) n.drag_offset = n.position - dragging_nodes.front().position;
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n.picked_up = true;
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n.position = dragging_nodes.front().position + n.drag_offset;
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}
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}
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if(mouse_released) {
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dragging_nodes.front().dragging = false;
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for(auto &n : selected_nodes){
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n.picked_up = false;
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}
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}
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} else if(!connecting_nodes.empty() || connecting){
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Vec2D<float> connector_position = connecting_nodes.front().position - ((connecting_nodes.front().position - mouse_pos)).norm() * (connecting_nodes.front().radius + 14.0f);
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if(connecting_nodes.front().connecting && mouse_down){
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DrawLine(connector_position.x, connector_position.y, mouse_pos.x, mouse_pos.y, (Color){229, 181, 103, 255});
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}
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||||
|
||||
if(mouse_released) {
|
||||
if(!hovering_nodes.empty()){
|
||||
cm.addConnection(&connecting_nodes.front(), &hovering_nodes.front());
|
||||
} else if(!hovering_connectors.empty()){
|
||||
cm.addConnection(&connecting_nodes.front(), &hovering_connectors.front());
|
||||
} else {
|
||||
nodes.emplace_back(mouse_pos.x, mouse_pos.y, 15.0f);
|
||||
cm.addConnection(&connecting_nodes.front(), &nodes.back());
|
||||
}
|
||||
connecting_nodes.front().connecting = false;
|
||||
}
|
||||
int option = n.mode;
|
||||
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
|
||||
n.mode = (Distribution)option;
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
|
||||
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
|
||||
sm.addSignalAtNode(&n);
|
||||
}
|
||||
|
||||
for(auto& n : nodes){
|
||||
n.draw(&mouse_pos, &camera);
|
||||
}
|
||||
int y_midi = 120;
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
|
||||
|
||||
cm.drawConnections(&mouse_pos, &camera);
|
||||
sm.drawSignals(&mouse_pos, &camera);
|
||||
|
||||
midi.update();
|
||||
EndMode2D();
|
||||
|
||||
// Main Config Window
|
||||
GuiWindowBox((Rectangle){0,0,280,(float)app.height}, "config");
|
||||
{
|
||||
const int s_bpm = 55;
|
||||
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
|
||||
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",app.bpm).c_str());
|
||||
float _bpm = (float)app.bpm;
|
||||
GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
|
||||
app.bpm = _bpm;
|
||||
|
||||
int s_midi = 100;
|
||||
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
|
||||
int i = 0;
|
||||
for(auto& mo : midi.midi_out_ports){
|
||||
GuiCheckBox((Rectangle){20, (float)s_midi + 25 + i*20.0f, 20, 20}, mo.port.port_name.c_str(), &mo.enabled);
|
||||
for(auto& mo : n.midi_outs){
|
||||
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
|
||||
i++;
|
||||
}
|
||||
|
||||
if(GuiButton((Rectangle){20, (float)s_midi + 45 + i*20.0f, 240, 20}, "ENABLE FOR ALL")) {
|
||||
for(auto &midis : midi.midi_out_ports){
|
||||
if(midis.enabled){
|
||||
for(auto &n : nodes){
|
||||
n.midi_outs[midis.number].enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int s_signal = s_midi + 90 + i*20;
|
||||
GuiLabel((Rectangle){20, (float)s_signal, 240, 20}, "SIGNALS");
|
||||
if(GuiButton((Rectangle){20, (float)s_signal + 35, 240, 20}, "ADD RANDOM SIGNAL")){
|
||||
int ni = rand() % nodes.size();
|
||||
sm.addSignalAtNode(&nodes[ni]);
|
||||
}
|
||||
|
||||
int signal_configs = 0;
|
||||
for(auto &s : sm.signals){
|
||||
if(GuiButton((Rectangle){20,(float)s_signal+70 + signal_configs*20, 20, 20},"X")) sm.removeSignal(signal_configs);
|
||||
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s.color);
|
||||
float s_speed = round(s.speed*10.0f)/10.0f;
|
||||
float signal_bpm = (app.bpm / app.speed) * s_speed;
|
||||
GuiSlider((Rectangle){70, (float)s_signal+70 + signal_configs*20, 160, 20}, "", std::format("{:.1f}",signal_bpm).c_str(), &s_speed, 0.1, 24);
|
||||
s.speed = s_speed;
|
||||
signal_configs++;
|
||||
}
|
||||
int y_channel = y_midi + 30 + i*20;
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
|
||||
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
|
||||
|
||||
int s_nodes = s_signal + 60 + signal_configs*20;
|
||||
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
|
||||
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
|
||||
nodes.emplace_back(200.0f, 200.0f, 15.0f);
|
||||
}
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
|
||||
float v = n.midi_note;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, midi.midiNotes[(int)round(v)].c_str());
|
||||
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_note = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
|
||||
v = n.midi_velocity;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_velocity = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
|
||||
v = n.midi_gate;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
|
||||
n.midi_gate = round(v);
|
||||
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
|
||||
}
|
||||
}
|
||||
|
||||
for(auto& c : cm.connections){
|
||||
if(c.config){
|
||||
Vec2D<float> config_handle = c.v2->position - ((c.v2->position - c.v1->position))*0.75f;
|
||||
c.config = !GuiWindowBox((Rectangle){config_handle.x + 10, config_handle.y + 10, 200, 300}, "connection");
|
||||
GuiToggle((Rectangle){config_handle.x + 10, config_handle.y + 50, 80, 20}, "v1v2", &c.v1_v2);
|
||||
GuiToggle((Rectangle){config_handle.x + 100, config_handle.y + 50, 80, 20}, "v2v1", &c.v2_v1);
|
||||
|
||||
}
|
||||
|
||||
// Per Node Config Windows
|
||||
for(auto& n : nodes){
|
||||
Vector2 np = GetWorldToScreen2D((Vector2){n.position.x, n.position.y}, camera);
|
||||
|
||||
for(auto& mo : midi.midi_out_ports){
|
||||
if(!n.midi_outs.contains(mo.number) && mo.enabled){
|
||||
n.midi_outs[mo.number] = {mo.number, mo.port.port_name, false};
|
||||
}
|
||||
if(n.midi_outs.contains(mo.number) && !mo.enabled){
|
||||
n.midi_outs.erase(mo.number);
|
||||
}
|
||||
}
|
||||
|
||||
if(n.config){
|
||||
n.config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
|
||||
|
||||
int option = n.mode;
|
||||
GuiToggleGroup((Rectangle){ np.x + 20, np.y + 40, 110, 20 }, "Round Robin;Random", &option);
|
||||
n.mode = (Distribution)option;
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + 65, 220, 20}, "SIGNALS");
|
||||
if(GuiButton((Rectangle){np.x + 20, np.y + 90, 220, 20}, "ADD SIGNAL")){
|
||||
sm.addSignalAtNode(&n);
|
||||
}
|
||||
|
||||
int y_midi = 120;
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_midi, 220, 20}, "MIDI OUT");
|
||||
|
||||
int i = 0;
|
||||
for(auto& mo : n.midi_outs){
|
||||
GuiCheckBox((Rectangle){np.x + 20, np.y + y_midi + 20 + i*20.0f, 20, 20}, mo.second.name.c_str(), &mo.second.enabled);
|
||||
i++;
|
||||
}
|
||||
|
||||
int y_channel = y_midi + 30 + i*20;
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel, 220, 20}, "CHANNEL");
|
||||
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_channel + 30, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &n.midi_channel);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 90, 100, 20}, "NOTE");
|
||||
float v = n.midi_note;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 90, 20, 20}, midi.midiNotes[(int)round(v)].c_str());
|
||||
GuiLabel((Rectangle){np.x + 160, np.y + y_channel + 90, 40, 20}, std::format("{}",n.midi_note).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 120, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_note = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 150, 100, 20}, "VELOCITY");
|
||||
v = n.midi_velocity;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 150, 20, 20}, std::format("{}",n.midi_velocity).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 180, 220, 20}, "", "", &v, 0, 127);
|
||||
n.midi_velocity = round(v);
|
||||
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
|
||||
v = n.midi_gate;
|
||||
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
|
||||
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
|
||||
n.midi_gate = round(v);
|
||||
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
|
||||
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 60, 140, 20}, "GATE", &n.midi_gate, 0, 5000, n.gui_midi_gate_edit)) n.gui_midi_gate_edit = !n.gui_midi_gate_edit;
|
||||
}
|
||||
}
|
||||
|
||||
for(auto& c : cm.connections){
|
||||
if(c.config){
|
||||
Vec2D<float> config_handle = c.v2->position - ((c.v2->position - c.v1->position))*0.75f;
|
||||
c.config = !GuiWindowBox((Rectangle){config_handle.x + 10, config_handle.y + 10, 200, 300}, "connection");
|
||||
GuiToggle((Rectangle){config_handle.x + 10, config_handle.y + 50, 80, 20}, "v1v2", &c.v1_v2);
|
||||
GuiToggle((Rectangle){config_handle.x + 100, config_handle.y + 50, 80, 20}, "v2v1", &c.v2_v1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user