better state logic, more features, rewritten timing of signals and more crashes
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@@ -15,6 +15,10 @@ class ConnectionManager{
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std::map<Node*, int> counter;
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void reset(){
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counter.clear();
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}
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Node* next(Node* current, Node* last){
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std::vector<Connection*> paths;
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std::vector<Node*> nodes;
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