refctoring WIP
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#include "signal-manager.h"
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#include "datatypes.h"
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#include "midi-node.h"
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#include "node.h"
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#include "signal.h"
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#include "midi.h"
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#include <chrono>
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#include <memory>
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#include <thread>
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void VISEQ::SIGNAL::SignalManager::pause(){
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play = false;
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}
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void VISEQ::SIGNAL::SignalManager::stop(){
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play = false;
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reset();
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}
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void VISEQ::SIGNAL::SignalManager::start(){
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play = true;
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}
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void VISEQ::SIGNAL::SignalManager::reset(){
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for(auto &s : signals){
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s->position = s->start.lock()->position + Vec2Df{0.1, 0.1};
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s->next = s->start;
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s->last = s->start;
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}
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gm->reset();
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}
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void VISEQ::SIGNAL::SignalManager::startSignalThread(){
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std::thread t1(&SignalManager::updateSignals, this);
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t1.detach();
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}
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void VISEQ::SIGNAL::SignalManager::stopSignalThread(){
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loop = false;
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}
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void VISEQ::SIGNAL::SignalManager::addSignalAtNode(WPTR_Node node){
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Color c = {(unsigned char)(20 + (rand() % 200)), 100, (unsigned char)(20 + (int)(rand() % 200)), 200};
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signals.emplace_back(std::make_shared<Signal>(node.lock()->position + Vec2Df{0.5f, 0.5f}, 8.0f, 480, c)); // position + 1 or else it does not render. why? no idea!
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signals.back()->next = node;
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signals.back()->last = node;
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signals.back()->start = node;
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}
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void VISEQ::SIGNAL::SignalManager::rerouteSignal(VEC_SPTR_Node nodes, VEC_WPTR_Node adjacent_nodes){
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auto reroute_signals = signals | RANGE_FILTER([nodes](SIGNAL::SPTR_Signal s){return std::ranges::contains(nodes, s->next.lock());});
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for(auto s : reroute_signals){
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float dist = 10000000;
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SPTR_Node next_node;
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for(auto n : adjacent_nodes){
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if(n.lock()->position.dist(s->position) < dist) {
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dist = n.lock()->position.dist(s->position);
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next_node = n.lock();
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}
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}
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s->next = next_node;
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s->last = next_node;
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}
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}
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void VISEQ::SIGNAL::SignalManager::rebaseSignal(VEC_SPTR_Node nodes){
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auto rebase_signals = signals | RANGE_FILTER([nodes](SIGNAL::SPTR_Signal s){return std::ranges::contains(nodes, s->start.lock());});
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for(auto s : rebase_signals){
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s->start = s->next;
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}
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}
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void VISEQ::SIGNAL::SignalManager::removeSignal(std::shared_ptr<Signal> s){
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erase_signals.push_back(s);
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}
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void VISEQ::SIGNAL::SignalManager::updateSignals(){
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auto last = std::chrono::high_resolution_clock::now();
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while(loop){
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std::chrono::duration<double, std::micro> diff = std::chrono::high_resolution_clock::now() - last;
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if((int)diff.count() >= 250){
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mutex->lock();
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if(play){
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for(auto& s : signals){
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s->direction = (s->next.lock()->position - s->position).norm();
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s->update(diff.count());
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if(s->position.dist(s->next.lock()->position) < 0.6f) {
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WPTR_Node next_node = gm->next(s->next, s->last);
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s->next.lock()->trigger();
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if(next_node.lock() != s->next.lock() && !next_node.expired() && s->next.lock()->getNodeType() == NodeType::MIDINODE) {
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auto midinode = std::dynamic_pointer_cast<MidiNode>(s->next.lock());
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for(auto &m : midinode->midi_outs){
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if(m.second.enabled) {
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if(midinode->send_note) midi.note(m.second.i, midinode->getNotes().channel, (int)Clamp(midinode->getNotes().note + s->midi_note_offset, 0, 127), midinode->getNotes().velocity, midinode->getNotes().gate);
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if(midinode->send_cc) midi.cc(m.second.i, midinode->getCC().channel, midinode->getCC().control, (int)Clamp(midinode->getCC().value + s->midi_cc_offset, 0, 127));
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if(midinode->send_pitch_bend) midi.pitch_bend(m.second.i, midinode->getPitchBend().channel, midinode->getPitchBend().value);
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}
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}
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s->last = s->next;
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s->next = next_node;
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}
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}
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}
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}
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midi.update();
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mutex->unlock();
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last = std::chrono::high_resolution_clock::now();
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}
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}
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}
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void VISEQ::SIGNAL::SignalManager::drawSignals(Vec2Df mouse_pos, Camera2D camera){
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mutex->lock();
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if(!erase_signals.empty()){
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for(auto s: erase_signals){
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std::erase(signals, s);
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}
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erase_signals.clear();
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}
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for(auto s : signals){
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s->draw(mouse_pos, camera);
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}
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mutex->unlock();
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}
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