more textures and ui refinements
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@@ -40,7 +40,6 @@ namespace VISEQ::GRAPH {
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GraphManager() {}
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std::shared_ptr<GraphManager> getPtr();
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void loadTextures();
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int getNodesSize();
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void createMidiNode(Vec2Df position);
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void createConfigNode(Vec2Df position);
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@@ -85,11 +84,6 @@ namespace VISEQ::GRAPH {
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friend void from_json(const json& j, std::shared_ptr<GraphManager>& G);
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friend void to_json(json& j, const std::shared_ptr<GraphManager>& G);
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Texture2D tex_delete;
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Texture2D tex_split;
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Texture2D tex_blocker_open;
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Texture2D tex_blocker_closed;
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};
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}
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