compiling but mouse interaction is dead

This commit is contained in:
Sebastian
2026-01-12 00:16:36 +01:00
parent 77a227f40d
commit d881ef43a3
23 changed files with 374 additions and 257 deletions
+36
View File
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#include "edge.h"
#include <memory>
#include "node.h"
namespace VISEQ::GRAPH::EDGES {
bool Edge::GActive() {return active;}
EdgeType Edge::getEdgeType() const {return edgeType;}
std::weak_ptr<NODES::Node> Edge::getNextNode(std::weak_ptr<NODES::Node> origin){
return start.lock() == origin.lock() ? end : start;
}
void Edge::draw(Vec2Df mouse_pos, Camera2D cam) {}
void to_json(json& j, const VISEQ::GRAPH::EDGES::Edge& E){
j = json{{"id",E.id}, {"start", E.start.lock()->id}, {"end",E.end.lock()->id}, {"pass_forward",E.pass_forward}, {"pass_backward", E.pass_backward}};
}
void from_json(const json& j, Edge& E){
j.at("id").get_to(E.id);
j.at("pass_forward").get_to(E.pass_forward);
j.at("pass_backward").get_to(E.pass_backward);
}
void to_json(json& j, const VISEQ::GRAPH::EDGES::SPTR_Edge& E){
j = *E;
}
void from_json(const json& j, VISEQ::GRAPH::EDGES::SPTR_Edge& E){
E.reset(new Edge(j.get<Edge>()));
}
}