polar snapping (almost bug free)
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+4
-1
@@ -22,6 +22,9 @@ class Node : public Movable{
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Node(int id, float x, float y, float r) : Movable(Vec2D<float>(x, y), 0.0f), radius(r), id(id) {}
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Node(int id, Vec2D<float> p, float r) : Movable(p, 0.0f), radius(r), id(id) {}
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Node *neighbor = nullptr;
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float radius;
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int id;
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@@ -86,6 +89,7 @@ class Node : public Movable{
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DrawRing(position, radius, radius+4, 0, 360, 24, (Color){60, 60, 60, 255});
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DrawRing(position, radius, radius+4, 0.0f - 90.0f, (360.0f/127.0f) * midi_velocity - 90.0f, 24, (Color){158, 134, 200, 255});
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DrawCircleLinesV(position, radius + 4, (Color){100, 100, 100, 255});
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if(mode == Distribution::RANDOM) DrawCircle(position.x, position.y, radius/2.0f, VS_COLOR_PINK);
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float midi_gate_map = round((255.f / midi_gate) * fade);
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Color gate_color = ColorAlphaBlend(VS_COLOR_RED, (Color){180, 210, 115, (unsigned char)Clamp(255 - midi_gate_map, 0, 255)}, WHITE);
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@@ -102,7 +106,6 @@ class Node : public Movable{
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int offset = MeasureText(MIDI::Notes[midi_note].c_str(), 12);
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DrawText(MIDI::Notes[midi_note].c_str(), position.x-offset/2.0f, position.y-5, 12, WHITE );
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}
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if(mode == Distribution::RANDOM) DrawCircle(position.x, position.y, radius/2.0f, (Color){229, 181, 103, 255});
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Vec2D<float> connector = position - ((position - *mouse)).norm() * (radius + R);
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float opacity = 150.0f - Clamp(position.dist(mouse), 0.0f, 150.0f);
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