node ui and interaction improvements

This commit is contained in:
Sebastian
2024-10-27 00:40:57 +02:00
parent cb08f69e3b
commit bd17288ab0
8 changed files with 88 additions and 23 deletions
+12 -3
View File
@@ -1,6 +1,7 @@
#pragma once
#include "button.h"
#include "datatypes.h"
#include "node.h"
#include "raylib.h"
@@ -20,7 +21,7 @@ class Connection{
bool remove = false;
bool config = false;
float connector_offset = 14.0f;
float connector_offset = 8.0f;
float switches_offset = 25.0f;
void flip(){
@@ -34,12 +35,20 @@ class Connection{
Vec2D<float> v2_position = nodes->at(v2).position - ((nodes->at(v2).position - nodes->at(v1).position)).norm() * (nodes->at(v2).radius + connector_offset);
float v1_v2_distance = v1_position.dist(&v2_position);
float midi_gate_v1 = Clamp((4.f / 1000.f) * nodes->at(v1).midi_gate, 1.f, 4.f);
float midi_gate_v2 = Clamp((4.f / 1000.f) * nodes->at(v2).midi_gate, 1.f, 4.f);
// Line with small connector circles
Color c = {229, 181, 103, 255};
if(active) c = {108, 153, 187, 255};
DrawLine(v1_position.x, v1_position.y, v2_position.x, v2_position.y, c);
DrawCircle(v1_position.x, v1_position.y, 2.0f, c);
DrawCircle(v2_position.x, v2_position.y, 2.0f, c);
if(midi_gate_v1 == 4.0f) c = VS_COLOR_RED;
DrawCircle(v1_position.x, v1_position.y, midi_gate_v1, c);
c = {229, 181, 103, 255};
if(midi_gate_v2 == 4.0f) c = VS_COLOR_RED;
DrawCircle(v2_position.x, v2_position.y, midi_gate_v2, c);
if(v1_v2_distance < 100) switches_offset = v1_v2_distance/2.3f;
Vec2D<float> from_to_handle = nodes->at(v1).position - ((nodes->at(v1).position - nodes->at(v2).position)).norm() * (nodes->at(v1).radius + switches_offset);
+14
View File
@@ -6,6 +6,20 @@
#define _USE_MATH_DEFINES
#endif
#define VS_COLOR_DARKGREY (Color){46, 46, 46, 255}
#define VS_COLOR_LIGHTGREY (Color){100, 100, 100, 255}
#define VS_COLOR_WHITE (Color){214, 214, 214, 255}
#define VS_COLOR_YELLOW (Color){229, 181, 103, 255}
#define VS_COLOR_GREEN (Color){180, 210, 115, 255}
#define VS_COLOR_ORANGE (Color){232, 125, 62, 255}
#define VS_COLOR_PURPLE (Color){158, 134, 200, 255}
#define VS_COLOR_PINK (Color){176, 82, 121, 255}
#define VS_COLOR_BLUE (Color){108, 153, 187, 255}
#define VS_COLOR_RED (Color){195, 83, 85, 255}
#define VS_COLOR_BROWN (Color){84, 75, 61, 255}
#define VS_COLOR_SUN (Color){214, 170, 21, 255}
#include <cmath>
#include <math.h>
#include "libremidi/libremidi.hpp"
+13 -1
View File
@@ -143,6 +143,9 @@ int main(){
switch(istate){
case InteractionState::HOVER_CANVAS:
{
for(auto &n : app.nm.nodes | std::ranges::views::values){
n.hover_connect = false;
}
if(mouse_right_down) {
camera.target = Vector2Add(camera.target, delta);
}
@@ -227,6 +230,7 @@ int main(){
}
case InteractionState::HOVER_CONNECTOR:
{
hovering_connectors.front().hover_connect = true;
if(mouse_clicked) hovering_connectors.front().connecting = true;
break;
}
@@ -286,10 +290,18 @@ int main(){
float wheel = GetMouseWheelMove();
if(wheel != 0){
if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL)){
if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
hovering_nodes.front().midi_note += wheel;
if(hovering_nodes.front().midi_note < 0 ) hovering_nodes.front().midi_note = app.sm.midi.midiNotes.size()-1;
if(hovering_nodes.front().midi_note >= app.sm.midi.midiNotes.size() ) hovering_nodes.front().midi_note = 0;
} else if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_ALT)) {
hovering_nodes.front().midi_velocity += wheel;
if(hovering_nodes.front().midi_velocity < 0 ) hovering_nodes.front().midi_velocity = 127;
if(hovering_nodes.front().midi_velocity > 127 ) hovering_nodes.front().midi_velocity = 0;
} else if(!hovering_nodes.empty() && IsKeyDown(KEY_LEFT_ALT)) {
float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);
hovering_nodes.front().midi_gate += incr;
if(hovering_nodes.front().midi_gate < 0 ) hovering_nodes.front().midi_gate = 0;
} else {
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
camera.offset = GetMousePosition();
+5 -4
View File
@@ -86,13 +86,14 @@ class Midi {
void update(){
float time = GetTime();
for(auto it = notes.begin(); it != notes.end(); ++it){
if(time - it->start >= (float)it->gate / 1000.0f){
midi_outs[it->midi_out]->send_message(libremidi::channel_events::note_off(it->channel, it->note, it->velocity));
it->erase = true;
for(auto &n : notes){
if(time - n.start >= (float)n.gate / 1000.0f){
midi_outs[n.midi_out]->send_message(libremidi::channel_events::note_off(n.channel, n.note, n.velocity));
n.erase = true;
}
}
std::erase_if(notes, [](const auto& item){return item.erase;});
for(auto& p : midi_out_ports){
if(p.enabled) {
open_midi_out(&p);
+38 -9
View File
@@ -37,6 +37,7 @@ class Node : public Movable{
bool erase = false;
bool highlighted = false;
bool copied = false;
bool triggered = false;
int midi_out = -1;
@@ -49,12 +50,16 @@ class Node : public Movable{
bool gui_midi_velocity_edit = false;
bool gui_midi_gate_edit = false;
int midi_channel = 0;
int midi_note = 0;
int midi_velocity = 0;
int midi_gate = 0;
int midi_channel = 1;
int midi_note = 48;
int midi_velocity = 60;
int midi_gate = 100;
int midi_cc = 0;
float start = 0;
float fade = 0;
float time = 0;
float last = 0;
Distribution mode = Distribution::ROUNDROBIN;
@@ -62,13 +67,39 @@ class Node : public Movable{
midi_outs[midi_port].enabled = state;
}
void trigger(){
triggered = true;
start = GetTime();
fade = midi_gate;
}
void draw(Vec2D<float> *mouse, Camera2D *cam) {
if(!dragging && !selected && !in_rect && !hovering) DrawCircle(position.x, position.y, radius, (Color){180, 210, 115, 255});
last = time;
time = GetTime();
if(time - start >= (float)midi_gate / 1000.0f){
triggered = false;
fade = 0;
} else {
fade -= (time - last)*1000.0f;
}
DrawRing(position, radius, radius+4, 0, 360, 24, (Color){60, 60, 60, 255});
DrawRing(position, radius, radius+4, 0.0f - 90.0f, (360.0f/127.0f) * midi_velocity - 90.0f, 24, (Color){158, 134, 200, 255});
DrawCircleLinesV(position, radius + 4, (Color){100, 100, 100, 255});
float midi_gate_map = round((255.f / midi_gate) * fade);
Color gate_color = ColorAlphaBlend(VS_COLOR_RED, (Color){180, 210, 115, (unsigned char)Clamp(255 - midi_gate_map, 0, 255)}, WHITE);
if(!dragging && !selected && !in_rect && !hovering) DrawCircle(position.x, position.y, radius, gate_color);
if(selected || dragging || in_rect || hovering) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
if(selected) DrawCircleLinesV(position, radius+1, (Color){158, 255, 210, 255});
if(selected) DrawCircleLinesV(position, radius+8, (Color){158, 255, 210, 255});
int offset = MeasureText(MIDI::Notes[midi_note].c_str(), 10);
DrawText(MIDI::Notes[midi_note].c_str(), position.x-offset/2.0f, position.y-5, 10, WHITE );
DrawText(MIDI::Notes[midi_note].c_str(), position.x-offset/2.0f, position.y-9, 10, WHITE );
int offset_gate = MeasureText(std::format("{:.2f}", (float)midi_gate/1000.0f).c_str(), 4);
DrawText(std::format("{:.2f}",(float)midi_gate/1000.0f).c_str(), position.x-offset_gate/2.0f, position.y-1, 4, WHITE );
if(mode == Distribution::RANDOM) DrawCircle(position.x, position.y, radius/2.0f, (Color){229, 181, 103, 255});
@@ -76,10 +107,8 @@ class Node : public Movable{
float opacity = 150.0f - Clamp(position.dist(mouse), 0.0f, 150.0f);
if(hover_connect){
DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, 255});
DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, 255});
} else {
DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, (unsigned char)opacity});
DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, (unsigned char)opacity});
}
if(highlighted) DrawCircleLinesV(position, radius+2, (Color){255, 0, 0, 200});
+2 -1
View File
@@ -59,7 +59,7 @@ class SignalManager{
}
void addSignalAtNode(int node_id){
Color c = {(unsigned char)(20 + (rand() % 200)), 50, (unsigned char)(20 + (int)(rand() % 200)), 255};
Color c = {(unsigned char)(20 + (rand() % 200)), 100, (unsigned char)(20 + (int)(rand() % 200)), 200};
signals.emplace(signals.end(), Signal(nm->nodes[node_id].position.x+1, nm->nodes[node_id].position.y+1, 5.0f, 0, c)); // position + 1 or else it does not render. why? no idea!
signals.back().next = node_id;
signals.back().last = node_id;
@@ -82,6 +82,7 @@ class SignalManager{
s.update(diff.count());
if(s.position.dist(&nm->nodes[s.next].position) < 1.0f) {
int n = cm->next(s.next, s.last);
nm->nodes[s.next].trigger();
if(n != s.next && n != -1) {
for(auto &m : nm->nodes[s.next].midi_outs){
+1 -1
View File
@@ -6,8 +6,8 @@
#include "connection-manager.h"
#include "signal-manager.h"
#include "ui.h"
#include <algorithm>
#include <iostream>
#include <iterator>
#include <ranges>
#include <vector>
+1 -2
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@@ -82,7 +82,6 @@ class AppUI{
GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
nm->addNode(200.0f, 200.0f);
// nm->nodes.emplace_back(200.0f, 200.0f, 15.0f);
}
DrawFPS(20, settings->height - 30);
@@ -133,7 +132,7 @@ class AppUI{
GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
v = n.midi_gate;
GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 30000);
n.midi_gate = round(v);
//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;