node ui and interaction improvements
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@@ -82,7 +82,6 @@ class AppUI{
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GuiLabel((Rectangle){20, (float)s_nodes + 30, 240, 20}, "NODES");
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if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
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nm->addNode(200.0f, 200.0f);
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// nm->nodes.emplace_back(200.0f, 200.0f, 15.0f);
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}
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DrawFPS(20, settings->height - 30);
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@@ -133,7 +132,7 @@ class AppUI{
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GuiLabel((Rectangle){np.x + 20, np.y + y_channel + 210, 100, 20}, "GATE");
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v = n.midi_gate;
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GuiLabel((Rectangle){np.x + 210, np.y + y_channel + 210, 20, 20}, std::format("{}",(float)n.midi_gate/1000.0f).c_str());
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GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 5000);
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GuiSlider((Rectangle){np.x + 20, np.y + y_channel + 240, 220, 20}, "", "", &v, 0, 30000);
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n.midi_gate = round(v);
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//if(GuiValueBox((Rectangle){n.position.x + 100, n.position.y + y_channel + 40, 140, 20}, "VELOCITY", &n.midi_velocity, 0, 127, n.gui_midi_velocity_edit)) n.gui_midi_velocity_edit = !n.gui_midi_velocity_edit;
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