merge conflict stuff
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@@ -1,16 +1,23 @@
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CXX = g++
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.PHONY: all clean
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LDLIBS = -lraylib -lasound -llibremidi -pthread
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CXX := g++
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LDFLAGS = -Llib -L/usr/lib -L/usr/local/lib
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CXXFLAGS = -std=c++23 -Wall -g -fno-omit-frame-pointer -gdwarf-4 -Og -Wnarrowing -DLIBREMIDI_ALSA=1 -DLIBREMIDI_HEADER_ONLY=1
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CXXINC := -Iinclude -isysteminclude
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hdr_files = $(wildcard src/*.h)
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LDLIBS := -lraylib -lasound -llibremidi -pthread
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LDFLAGS := -Llib -L/usr/lib -L/usr/local/lib
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SOURCES := $(wildcard src/*.cpp)
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OBJECTS := $(SOURCES:src%.cpp=build%.o)
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all: viseq
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all: viseq
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viseq:
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viseq: $(OBJECTS)
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mkdir -p build
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@mkdir -p build
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cd src; $(MAKE)
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$(CXX) $(LDFLAGS) $(LDLIBS) -o viseq $^
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$(CXX) $(wildcard build/*.o) -o viseq $(LDFLAGS) $(LDLIBS)
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build/%.o: src/%.cpp
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$(CXX) $(CXXFLAGS) $(CXXINC) -c $< -o $@
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clean:
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clean:
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rm -f build/*
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rm -f build/*
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@@ -1,40 +0,0 @@
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CXX = g++
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CXXFLAGS = -std=c++23 -Wall -g -fno-omit-frame-pointer -gdwarf-4 -Og -Wnarrowing -DLIBREMIDI_ALSA=1 -DLIBREMIDI_HEADER_ONLY=1
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CXXINC = -I../include -isysteminclude
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obj_files = main.o app-manager.o graph-manager.o signal-manager.o interaction-manager.o ui.o node.o midi-node.o config-node.o modifier-node.o midi.o signal.o canvas.o state.o edge.o
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all: $(obj_files)
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$(obj_files): %.o : %.cpp
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$(CXX) -c $^ -o ../build/$@ $(CXXFLAGS) $(CXXINC)
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#all: viseq
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#viseq: main.o app-manager.o graph-manager.o signal-manager.o interaction-manager.o ui.o node.o midi-node.o config-node.o modifier-node.o midi.o signal.o canvas.o state.o edge.o
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# $(CXX) ${wildcard build/*.o} -o viseq $(LDFLAGS) $(LDLIBS)
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#main.o:
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# $(CXX) -c src/main.cpp -o ../build/main.o $(CXXFLAGS) $(CXXINC)
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#
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#app-manager.o:
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# $(CXX) -c src/app-manager.cpp -o ../build/app-manager.o $(CXXFLAGS) $(CXXINC)
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#src/canvas.cpp
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#src/signal.cpp
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#src/midi.cpp
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#src/node.cpp
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#src/graph-manager.cpp
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#src/modifier-node.cpp
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#src/config-node.cpp
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#src/midi-node.cpp
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#src/ui.cpp
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#src/state.cpp
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#src/edge.cpp
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#src/interaction-manager.cpp
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#src/signal-manager.cpp
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#src/app-manager.cpp
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#src/main.cpp
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@@ -11,6 +11,7 @@
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#include <memory>
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#include <memory>
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namespace VISEQ::INTERACTION{
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namespace VISEQ::INTERACTION{
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void InteractionManager::update(){
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void InteractionManager::update(){
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if(KEYS_DOWN.ctrl && IsKeyPressed(KEY_C)){
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if(KEYS_DOWN.ctrl && IsKeyPressed(KEY_C)){
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VEC_SPTR_Node selected_nodes = gm->getCopiesOfSelectedNodes();
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VEC_SPTR_Node selected_nodes = gm->getCopiesOfSelectedNodes();
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+1
-1
@@ -17,7 +17,7 @@ namespace VISEQ::APP::UI{
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void AppUI::drawSideBar(){
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void AppUI::drawSideBar(){
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GuiPanel((Rectangle){-1,-30,380,(float)state->settings.height + 31}, "");
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GuiPanel((Rectangle){-1,-30,280,(float)state->settings.height + 31}, "");
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const int s_controls = 25;
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const int s_controls = 25;
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//GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF);
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//GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF);
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if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
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if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
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