minimal gui functional

This commit is contained in:
Sebastian
2024-10-16 02:26:02 +02:00
parent b74c63a115
commit add8749bb9
6 changed files with 93 additions and 55 deletions
+63 -30
View File
@@ -16,6 +16,8 @@
/*Pink: (176, 82, 121); #b05279*/
/*Blue: (108, 153, 187); #6c99bb*/
#include "datatypes.h"
#include <iostream>
#include <raylib.h>
#include <raymath.h>
@@ -30,11 +32,9 @@
#include <cstdlib>
#include <stdio.h>
#include <cmath>
#include <map>
#include "node.h"
#include "signal.h"
#include "connection.h"
#include "connection-manager.h"
@@ -46,7 +46,6 @@ std::vector<libremidi::output_port> midi_out_ports;
std::vector<Node> nodes;
std::vector<Signal> signals;
//std::vector<Connection> connections;
ConnectionManager cm;
Vec2D<float> mouse_pos;
@@ -98,20 +97,25 @@ int main(){
}
for(int i = 0; i < 10; i++){
nodes.emplace(nodes.end(), Node((float)(rand() % 2160 + 200), (float)(rand() % 1040 + 200), 15.0f));
nodes.emplace(nodes.end(), Node((float)(rand() % app.width*0.5 + app.width*0.25), (float)(rand() % app.height*0.5 + app.height*0.25), 15.0f));
std::cout << nodes.back().position.x << " " << nodes.back().position.y << std::endl;
}
for(int i = 0; i < 2; i++){
signals.emplace(signals.end(), Signal(1280, 720, 5.0f, 2.0f));
signals[i].next = &nodes[0];
for(int i = 0; i < 1; i++){
signals.emplace(signals.end(), Signal(nodes.front().position.x+1, nodes.front().position.y+1, 5.0f, 2.0f)); // position + 1 or else it does not render. why? no idea!
signals[i].next = &nodes.front();
signals[i].last = &nodes.front();
}
midi_out.open_port(midi_out_ports[2]);
Vec2D<float> drag_offset;
Node* connecting_from;
Node* connecting_from = nullptr;
double drag_timer = GetTime();
while(!WindowShouldClose()){
Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
@@ -130,6 +134,8 @@ int main(){
ClearBackground((Color){46,46,46});
BeginMode2D(camera);
bool connecting = false;
bool dragging = false;
for(auto& n : nodes){
Vec2D<float> connector_position = n.position - ((n.position - mouse_pos)).norm() * (n.radius + 10.0f);
@@ -144,9 +150,10 @@ int main(){
n.hover_connect = false;
}
if(dist_connector <= 6.0f && mouse_clicked) {
if(dist_connector <= 6.0f && mouse_clicked && !connecting) {
connecting_from = &n;
n.connecting = true;
connecting = true;
}
if(n.connecting && mouse_down){
@@ -155,6 +162,7 @@ int main(){
if(mouse_released && n.connecting) {
n.connecting = false;
//connecting_from = nullptr;
}
if(mouse_released && (n.hover_connect || n.hover_move)) {
@@ -163,24 +171,32 @@ int main(){
connecting_from = nullptr;
}
}
if(!connecting){
// move node
if((n.position - mouse_pos).length() <= n.radius || n.picked_up){
n.hover_move = true;
} else {
n.hover_move = false;
}
// move node
if((n.position - mouse_pos).length() <= n.radius || n.picked_up){
n.hover_move = true;
} else {
n.hover_move = false;
}
if(mouse_clicked && n.hover_move && !dragging){
n.picked_up = true;
drag_offset = n.position - mouse_pos;
dragging = true;
drag_timer = GetTime();
}
if(mouse_down && n.picked_up){
if(GetTime() - drag_timer > 0.1) n.position = mouse_pos + drag_offset;
}
if(mouse_clicked && n.hover_move){
n.picked_up = true;
drag_offset = n.position - mouse_pos;
}
if(mouse_down && n.picked_up){
n.position = mouse_pos + drag_offset;
}
if(mouse_released && n.picked_up){
if(GetTime() - drag_timer < 0.1) n.config = true;
}
if(mouse_released) {
n.picked_up = false;
}
if(mouse_released) {
n.picked_up = false;
}
n.draw(&mouse_pos);
}
@@ -188,11 +204,13 @@ int main(){
cm.draw();
for(auto& s : signals){
s.direction = s.next->position - s.position;
s.direction = (s.next->position - s.position).norm();
if(s.position.dist(&s.next->position) < s.speed * 1.5) {
Node* n = cm.next(s.next);
Node* n = cm.next(s.next, s.last);
if(n != s.next && n != nullptr) {
s.last = s.next;
s.next = n;
std::cout << s.last << " " << s.next << std::endl;
midi_out.send_message(libremidi::channel_events::control_change(2, 10, 50));
}
}
@@ -200,9 +218,24 @@ int main(){
}
EndMode2D();
GuiWindowBox((Rectangle){16,16,232,400}, "config");
GuiButton((Rectangle){32, 64, 96, 20}, "button");
GuiWindowBox((Rectangle){0,0,280,600}, "config");
if(GuiButton((Rectangle){20, 60, 240, 20}, "button")){
signals.emplace_back(Signal(nodes.front().position.x + 1, nodes.front().position.y + 1, 5.0f, 2.0f)); // position + 1 or else it does not render. why? no idea!
signals.back().next = &nodes[0];
signals.back().last = &nodes[0];
}
for(auto& n : nodes){
if(n.config){
int option = n.mode;
GuiComboBox((Rectangle){ 20, 100, 240, 20 }, "Round Robin;Random", &option);
n.mode = (Distribution)option;
if(GuiButton((Rectangle){20, 140, 240, 20 }, "button")){
}
}
}
EndDrawing();
}