minimal gui functional
This commit is contained in:
@@ -2,6 +2,7 @@
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#include "connection.h"
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#include <map>
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#include <vector>
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class ConnectionManager{
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@@ -13,30 +14,40 @@ class ConnectionManager{
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std::map<Node*, int> counter;
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Node* next(Node* current){
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Node* next(Node* current, Node* last){
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std::vector<Connection*> paths;
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bool last_ok = false;
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for(auto& p : connections){
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if((p.v1 == current && p.v1_v2) || (p.v2 == current && p.v2_v1)) {
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if(((p.v1 == current && p.v1_v2) || (p.v2 == current && p.v2_v1)) && (p.v1 != last || p.v2 != last)) {
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p.active = false;
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paths.push_back(&p);
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}
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if(p.v1 == last || p.v2 == last) last_ok = true;
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}
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if(paths.empty() && last_ok) return last;
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if(paths.empty()) return nullptr;
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int return_path = 0;
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if(counter.find(current) == counter.end()) {
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counter[current] = 0;
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} else {
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counter[current] = (counter[current] + 1) % paths.size();
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return_path = counter[current];
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if(current->mode == Distribution::ROUNDROBIN){
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if(counter.find(current) == counter.end()) {
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counter[current] = 0;
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} else {
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counter[current] = (counter[current] + 1) % paths.size();
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return_path = counter[current];
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}
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}
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paths[return_path]->active = true;
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return paths[return_path]->v1 == current ? paths[return_path]->v2 : paths[return_path]->v1;
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if(current->mode == Distribution::RANDOM){
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return_path = rand() % paths.size();
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}
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paths.at(return_path)->active = true;
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return paths.at(return_path)->v1 == current ? paths.at(return_path)->v2 : paths.at(return_path)->v1;
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}
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void draw(){
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std::erase_if(connections, [](Connection c){ return c.remove == true;});
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for(auto& c : connections){
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c.draw();
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}
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@@ -15,6 +15,7 @@ class Connection{
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bool v1_v2 = true;
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bool v2_v1 = true;
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bool active = false;
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bool remove = false;
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void draw(){
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Vec2D<float> v1_position = v1->position - ((v1->position - v2->position)).norm() * (v1->radius + 10.0f);
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@@ -26,8 +27,11 @@ class Connection{
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Vec2D<float> from_to_handle = v1->position - ((v1->position - v2->position)).norm() * (v1->radius + 35);
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Vec2D<float> to_from_handle = v2->position - ((v2->position - v1->position)).norm() * (v2->radius + 35);
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Vec2D<float> middle_handle = v2->position - ((v2->position - v1->position))*0.5f;
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if(ViButton(from_to_handle.x, from_to_handle.y, 8.0f, v1_v2 ? (Color){232, 125, 62, 255} : (Color){232, 50, 32, 255} )) v1_v2 = !v1_v2;
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if(ViButton(to_from_handle.x, to_from_handle.y, 8.0f, v2_v1 ? (Color){232, 125, 62, 255} : (Color){232, 50, 32, 255} )) v2_v1 = !v2_v1;
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if(ViButton(middle_handle.x, middle_handle.y, 8.0f, (Color){232, 50, 32, 255} )) remove = true;
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}
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};
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@@ -3,6 +3,9 @@
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#include <cmath>
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#include <math.h>
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enum Distribution {ROUNDROBIN, RANDOM};
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// 2D Vectors
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template<typename T>
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+63
-30
@@ -16,6 +16,8 @@
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/*Pink: (176, 82, 121); #b05279*/
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/*Blue: (108, 153, 187); #6c99bb*/
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#include "datatypes.h"
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#include <iostream>
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#include <raylib.h>
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#include <raymath.h>
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@@ -30,11 +32,9 @@
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#include <cstdlib>
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#include <stdio.h>
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#include <cmath>
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#include <map>
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#include "node.h"
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#include "signal.h"
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#include "connection.h"
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#include "connection-manager.h"
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@@ -46,7 +46,6 @@ std::vector<libremidi::output_port> midi_out_ports;
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std::vector<Node> nodes;
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std::vector<Signal> signals;
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//std::vector<Connection> connections;
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ConnectionManager cm;
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Vec2D<float> mouse_pos;
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@@ -98,20 +97,25 @@ int main(){
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}
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for(int i = 0; i < 10; i++){
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nodes.emplace(nodes.end(), Node((float)(rand() % 2160 + 200), (float)(rand() % 1040 + 200), 15.0f));
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nodes.emplace(nodes.end(), Node((float)(rand() % app.width*0.5 + app.width*0.25), (float)(rand() % app.height*0.5 + app.height*0.25), 15.0f));
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std::cout << nodes.back().position.x << " " << nodes.back().position.y << std::endl;
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}
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for(int i = 0; i < 2; i++){
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signals.emplace(signals.end(), Signal(1280, 720, 5.0f, 2.0f));
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signals[i].next = &nodes[0];
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for(int i = 0; i < 1; i++){
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signals.emplace(signals.end(), Signal(nodes.front().position.x+1, nodes.front().position.y+1, 5.0f, 2.0f)); // position + 1 or else it does not render. why? no idea!
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signals[i].next = &nodes.front();
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signals[i].last = &nodes.front();
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}
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midi_out.open_port(midi_out_ports[2]);
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Vec2D<float> drag_offset;
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Node* connecting_from;
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Node* connecting_from = nullptr;
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double drag_timer = GetTime();
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while(!WindowShouldClose()){
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Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
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@@ -130,6 +134,8 @@ int main(){
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ClearBackground((Color){46,46,46});
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BeginMode2D(camera);
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bool connecting = false;
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bool dragging = false;
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for(auto& n : nodes){
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Vec2D<float> connector_position = n.position - ((n.position - mouse_pos)).norm() * (n.radius + 10.0f);
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@@ -144,9 +150,10 @@ int main(){
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n.hover_connect = false;
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}
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if(dist_connector <= 6.0f && mouse_clicked) {
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if(dist_connector <= 6.0f && mouse_clicked && !connecting) {
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connecting_from = &n;
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n.connecting = true;
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connecting = true;
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}
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if(n.connecting && mouse_down){
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@@ -155,6 +162,7 @@ int main(){
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if(mouse_released && n.connecting) {
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n.connecting = false;
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//connecting_from = nullptr;
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}
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if(mouse_released && (n.hover_connect || n.hover_move)) {
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@@ -163,24 +171,32 @@ int main(){
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connecting_from = nullptr;
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}
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}
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if(!connecting){
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// move node
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if((n.position - mouse_pos).length() <= n.radius || n.picked_up){
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n.hover_move = true;
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} else {
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n.hover_move = false;
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}
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// move node
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if((n.position - mouse_pos).length() <= n.radius || n.picked_up){
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n.hover_move = true;
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} else {
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n.hover_move = false;
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}
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if(mouse_clicked && n.hover_move && !dragging){
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n.picked_up = true;
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drag_offset = n.position - mouse_pos;
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dragging = true;
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drag_timer = GetTime();
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}
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if(mouse_down && n.picked_up){
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if(GetTime() - drag_timer > 0.1) n.position = mouse_pos + drag_offset;
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}
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if(mouse_clicked && n.hover_move){
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n.picked_up = true;
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drag_offset = n.position - mouse_pos;
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}
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if(mouse_down && n.picked_up){
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n.position = mouse_pos + drag_offset;
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}
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if(mouse_released && n.picked_up){
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if(GetTime() - drag_timer < 0.1) n.config = true;
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}
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if(mouse_released) {
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n.picked_up = false;
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}
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if(mouse_released) {
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n.picked_up = false;
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}
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n.draw(&mouse_pos);
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}
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@@ -188,11 +204,13 @@ int main(){
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cm.draw();
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for(auto& s : signals){
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s.direction = s.next->position - s.position;
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s.direction = (s.next->position - s.position).norm();
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if(s.position.dist(&s.next->position) < s.speed * 1.5) {
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Node* n = cm.next(s.next);
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Node* n = cm.next(s.next, s.last);
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if(n != s.next && n != nullptr) {
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s.last = s.next;
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s.next = n;
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std::cout << s.last << " " << s.next << std::endl;
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midi_out.send_message(libremidi::channel_events::control_change(2, 10, 50));
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}
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}
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@@ -200,9 +218,24 @@ int main(){
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}
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EndMode2D();
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GuiWindowBox((Rectangle){16,16,232,400}, "config");
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GuiButton((Rectangle){32, 64, 96, 20}, "button");
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GuiWindowBox((Rectangle){0,0,280,600}, "config");
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if(GuiButton((Rectangle){20, 60, 240, 20}, "button")){
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signals.emplace_back(Signal(nodes.front().position.x + 1, nodes.front().position.y + 1, 5.0f, 2.0f)); // position + 1 or else it does not render. why? no idea!
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signals.back().next = &nodes[0];
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signals.back().last = &nodes[0];
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}
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for(auto& n : nodes){
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if(n.config){
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int option = n.mode;
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GuiComboBox((Rectangle){ 20, 100, 240, 20 }, "Round Robin;Random", &option);
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n.mode = (Distribution)option;
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if(GuiButton((Rectangle){20, 140, 240, 20 }, "button")){
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}
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}
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}
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EndDrawing();
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}
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+2
-16
@@ -5,8 +5,6 @@
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#include "datatypes.h"
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#include "moveable.h"
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#include <vector>
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#define R 10.0f
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class Node : public Movable{
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@@ -21,20 +19,14 @@ class Node : public Movable{
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bool hover_move = false;
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bool hover_connect = false;
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bool connecting = false;
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// int next = 0;
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bool config = false;
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int midi_out = 0;
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int midi_note = 0;
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int midi_cc = 0;
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// std::vector<Node*> connections;
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/*Node* get_next(){*/
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/* next = (next+1) % connections.size();*/
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/* return connections[next];*/
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/*}*/
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Distribution mode = Distribution::ROUNDROBIN;
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void draw(Vec2D<float> *mouse) {
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if(!hover_move) DrawCircle(position.x, position.y, radius, (Color){180, 210, 115, 255});
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@@ -42,12 +34,6 @@ class Node : public Movable{
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Vec2D<float> connector = position - ((position - *mouse)).norm() * (radius + R);
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/*for(auto& to : connections){*/
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/* Vec2D<float> from_position = position - ((position - to->position)).norm() * (radius + 10.0f);*/
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/* Vec2D<float> to_position = to->position - ((to->position - position)).norm() * (to->radius + 10.0f);*/
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/* DrawLine(from_position.x, from_position.y, to_position.x, to_position.y, (Color){229, 181, 103, 255});*/
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/*}*/
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if(hover_connect){
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DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, 255});
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DrawCircle(connector.x, connector.y, 6.0f, (Color){108, 153, 187, 255});
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@@ -15,6 +15,7 @@ class Signal : public Movable{
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int id = 0;
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Node *next;
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Node *last;
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bool at_target = false;
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int target_node_id = 1;
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