signals run in own thread for super precision!
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#pragma once
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#include "connection-manager.h"
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#include "datatypes.h"
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#include "signal.h"
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#include "node.h"
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#include "midi.h"
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#include <chrono>
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#include <thread>
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class SignalManager{
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public:
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SignalManager(AppState *app, ConnectionManager *cm, Midi *midi) : app(app), cm(cm), midi(midi) {}
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AppState *app;
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ConnectionManager *cm;
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Midi *midi;
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std::vector<Signal> signals;
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bool loop = true;
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void startSignalThread(){
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std::thread t1(&SignalManager::updateSignals, this);
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t1.detach();
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}
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void stopSignalThread(){
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loop = false;
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}
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void addSignalAtNode(Node *node){
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signals.emplace(signals.end(), Signal(node->position.x+1, node->position.y+1, 5.0f, app->speed)); // position + 1 or else it does not render. why? no idea!
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signals.back().next = node;
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signals.back().last = node;
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}
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void removeSignal(Signal *signal){
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}
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void updateSignals(){
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auto last = std::chrono::steady_clock::now();
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while(loop){
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std::chrono::duration<double, std::milli> diff = std::chrono::steady_clock::now() - last;
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if(diff.count() > 10){
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for(auto& s : signals){
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s.direction = (s.next->position - s.position).norm();
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if(s.position.dist(&s.next->position) < s.speed * 1.5) {
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Node* n = cm->next(s.next, s.last);
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if(n != s.next && n != nullptr) {
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for(auto &m : s.next->midi_outs){
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if(m.second.enabled) midi->note(m.second.i, s.next->midi_channel, s.next->midi_note, s.next->midi_velocity, s.next->midi_gate);
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}
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s.last = s.next;
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s.next = n;
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}
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}
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}
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last = std::chrono::steady_clock::now();
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}
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}
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}
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void drawSignals(Vec2D<float> *mouse_pos, Camera2D *camera){
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for(auto& s : signals){
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s.draw(mouse_pos, camera);
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}
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}
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};
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