signals run in own thread for super precision!
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@@ -125,6 +125,20 @@ Vec2D<T> operator*(const Vec2D<T>& left, T scalar){
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return Vec2D<T>(left.x * scalar, left.y * scalar);
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};
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// State
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enum States {IDLE, CONFIG};
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struct AppState{
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int width;
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int height;
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int grid;
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int bpm;
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int fps;
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float speed = 16.0f;
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int gui_selected_midi_out;
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States state;
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};
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// MIDI
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