signals run in own thread for super precision!
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@@ -53,7 +53,7 @@ class ConnectionManager{
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return paths.at(return_path)->v1 == current ? paths.at(return_path)->v2 : paths.at(return_path)->v1;
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}
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void draw(Vec2D<float> *mouse_pos, Camera2D *cam){
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void drawConnections(Vec2D<float> *mouse_pos, Camera2D *cam){
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std::erase_if(connections, [](Connection c){ return c.remove == true;});
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for(auto& c : connections){
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c.draw(mouse_pos, cam);
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