ui improvements and texture tests
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@@ -63,6 +63,7 @@ namespace VISEQ::GRAPH::NODES {
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c->update();
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}
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if(free_connectors == 0) addConnector();
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in_selection_rect = CheckCollisionPointRec(position, state->selection);
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}
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void Node::draw(Vec2Df mp, Camera2D cam) {}
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