ui improvements and texture tests

This commit is contained in:
Sebastian
2026-06-26 01:50:32 +02:00
parent 7c7c3b37ff
commit 9ea1305c27
14 changed files with 89 additions and 42 deletions
+7
View File
@@ -12,6 +12,13 @@ inline bool ViButton(Vec2Df mp, float x, float y, float radius, Color color){
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
inline bool ViTexButton(Vec2Df mp, Vec2Df position, float rotation, float radius, Texture2D tex, Color color){
float scale = (radius*2.0f) / (float)tex.width;
Vec2Df center_pos = position - Vec2Df((tex.width*scale)/1.0f * sin(rotation), (tex.height*scale)/1.0f * cos(rotation));
DrawTextureEx(tex, center_pos, rotation, scale, color);
return (Vector2Distance(mp, position) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}
inline bool ViButton(Vec2Df mp, Vec2Df position, float radius, Color color){
return ViButton(mp, position.x, position.y, radius, color);
}