refactored from main to canvas.h - basic functionality working

This commit is contained in:
Sebastian
2024-11-15 01:49:10 +01:00
parent ab34081dbb
commit 9cccbab703
6 changed files with 141 additions and 64 deletions
+1 -1
View File
@@ -131,7 +131,7 @@ namespace VISEQ::APP {
sm.drawSignals(mouse_pos, camera); sm.drawSignals(mouse_pos, camera);
} }
void drawUI(Vec2Df *mouse_pos, Camera2D *camera){ void drawUI(Vec2Df mouse_pos, Camera2D camera){
mutex.lock(); mutex.lock();
ui.draw(mouse_pos, camera); ui.draw(mouse_pos, camera);
mutex.unlock(); mutex.unlock();
+56
View File
@@ -0,0 +1,56 @@
#pragma once
#include "draggable.h"
#include "raymath.h"
#include "state.h"
namespace VISEQ::APP::CANVAS {
class Canvas : public BASE::Draggable {
public:
Canvas() {}
Camera2D camera;
Vec2Df camera_delta;
virtual bool hovering() override {
return true;
}
virtual void drag() override {
if(state->mouse_right.down) {
camera.target = Vector2Add(camera.target, camera_delta);
}
}
virtual void drawStart(){
BeginMode2D(camera);
}
virtual void drawEnd(){
EndMode2D();
}
virtual void draw(){
camera_delta = state->mouse_delta * (-1.0f/camera.zoom);
if(hovering()) drag();
float wheel = GetMouseWheelMove();
if(wheel != 0){
if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
camera.offset = state->raw_mouse;
camera.target = state->screen_mouse;
float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
}
}
for(int x = -state->settings.grid*100; x < state->settings.grid*100; x+=state->settings.grid){
for(int y = -state->settings.grid*100; y < state->settings.grid*100; y+=state->settings.grid){
DrawPixel(x, y, (Color){130,130,130,200});
}
}
}
};
}
+5 -1
View File
@@ -25,7 +25,11 @@ namespace VISEQ::BASE {
} }
virtual void drag() { virtual void drag() {
position = state->mod_mouse + drag_offset; if(state->keys_down.ctrl){
position = state->mod_mouse;
} else {
position = state->mod_mouse + drag_offset;
}
} }
virtual void putDown(){ virtual void putDown(){
+14 -59
View File
@@ -5,6 +5,7 @@
* 2024 Sebastian Kujas * 2024 Sebastian Kujas
* *
*/ */
#include "canvas.h"
#include "state.h" #include "state.h"
#include "datatypes.h" #include "datatypes.h"
#include "graph-manager.h" #include "graph-manager.h"
@@ -30,6 +31,7 @@
using json = nlohmann::json; using json = nlohmann::json;
VISEQ::APP::CANVAS::Canvas canvas;
VISEQ::APP::AppManager app; VISEQ::APP::AppManager app;
std::shared_ptr<VISEQ::APP::State> state = VISEQ::APP::State::get(); std::shared_ptr<VISEQ::APP::State> state = VISEQ::APP::State::get();
@@ -38,8 +40,6 @@ Vec2Df mouse_pos;
Vec2Df drag_start; Vec2Df drag_start;
//Vec2Df global_mouse; //Vec2Df global_mouse;
Camera2D camera = { {0} };
bool mouse_clicked = false; bool mouse_clicked = false;
bool mouse_touched = false; bool mouse_touched = false;
bool mouse_dragging = false; bool mouse_dragging = false;
@@ -74,10 +74,10 @@ int main(){
SetTargetFPS(state->settings.fps); SetTargetFPS(state->settings.fps);
camera.target = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f }; canvas.camera.target = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f };
camera.offset = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f }; canvas.camera.offset = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f };
camera.rotation = 0.0f; canvas.camera.rotation = 0.0f;
camera.zoom = 1.0f; canvas.camera.zoom = 1.0f;
if(std::filesystem::exists("state.json")){ if(std::filesystem::exists("state.json")){
std::ifstream f("state.json"); std::ifstream f("state.json");
@@ -171,40 +171,15 @@ int main(){
float drag_distance = 0; float drag_distance = 0;
VEC_SPTR_Node copied_nodes; VEC_SPTR_Node copied_nodes;
Vec2Df modified_mouse;
while(!WindowShouldClose()){ while(!WindowShouldClose()){
BeginDrawing(); BeginDrawing();
ClearBackground((Color){46,46,46}); ClearBackground((Color){46,46,46});
BeginMode2D(camera); canvas.drawStart();
state->settings.speed = (state->settings.grid * 16.0f) * (state->settings.bpm / 120.f); state->update(canvas.camera);
Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
Vec2Df mouse_pos = {(float)mp.x, (float)mp.y};
Vec2Df cam_pos = {camera.offset.x, camera.offset.y};
bool mouse_down = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
bool mouse_clicked = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
bool mouse_released = IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
bool mouse_right_down = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
bool mouse_right_clicked = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
bool mouse_right_released = IsMouseButtonReleased(MOUSE_BUTTON_RIGHT);
Vec2Df mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
Vec2Df delta = mouse_delta * (-1.0f/camera.zoom);
state->screen_mouse = mouse_pos;
state->raw_mouse = {GetMousePosition().x, GetMousePosition().y};
state->mod_mouse = mouse_pos;
if(IsKeyDown(KEY_LEFT_CONTROL)) {
state->mod_mouse.x = round(mouse_pos.x / state->settings.grid) * state->settings.grid;
state->mod_mouse.y = round(mouse_pos.y / state->settings.grid) * state->settings.grid;
}
/*else if(IsKeyDown(KEY_LEFT_SHIFT)){*/ /*else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/ /* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/
/* if(dragNode->neighbors.size() > 1){*/ /* if(dragNode->neighbors.size() > 1){*/
@@ -315,7 +290,7 @@ int main(){
/* drag_distance = 0;*/ /* drag_distance = 0;*/
/* }*/ /* }*/
/* if(mouse_right_down) {*/ /* if(mouse_right_down) {*/
/* camera.target = Vector2Add(camera.target, delta);*/ /* canvas.camera.target = Vector2Add(canvas.camera.target, delta);*/
/* drag_distance += delta.length();*/ /* drag_distance += delta.length();*/
/* }*/ /* }*/
/* if(mouse_right_released && drag_distance < 5) {*/ /* if(mouse_right_released && drag_distance < 5) {*/
@@ -514,32 +489,12 @@ int main(){
/* break;*/ /* break;*/
/* }*/ /* }*/
/*};*/ /*};*/
if(mouse_right_down) {
camera.target = Vector2Add(camera.target, delta);
}
float wheel = GetMouseWheelMove(); canvas.draw();
if(wheel != 0){ app.draw(state->screen_mouse, canvas.camera);
if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){ canvas.drawEnd();
camera.offset = GetMousePosition();
camera.target = mouse_pos;
float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
}
}
for(int x = -state->settings.grid*100; x < state->settings.grid*100; x+=state->settings.grid){ app.drawUI(state->screen_mouse, canvas.camera);
for(int y = -state->settings.grid*100; y < state->settings.grid*100; y+=state->settings.grid){
DrawPixel(x, y, (Color){130,130,130,200});
}
}
app.draw(mouse_pos, camera);
EndMode2D();
app.drawUI(&mouse_pos, &camera);
EndDrawing(); EndDrawing();
} }
+62
View File
@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "raylib.h"
#include "vmath.h" #include "vmath.h"
#include <memory> #include <memory>
@@ -18,6 +19,18 @@ namespace VISEQ::APP{
enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, ADD_NODES_MENU, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, SCALE_SELECTION, DELETE_SELECTED_NODES, COPY_SELECTED_NODES, PASTE_SELECTED_NODES}; enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, ADD_NODES_MENU, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, SCALE_SELECTION, DELETE_SELECTED_NODES, COPY_SELECTED_NODES, PASTE_SELECTED_NODES};
struct MouseState{
bool down = false;
bool clicked = false;
bool released = false;
};
struct ModifierKeys{
bool ctrl = false;
bool shift = false;
bool alt = false;
};
class State{ class State{
public: public:
State(){} State(){}
@@ -33,7 +46,56 @@ namespace VISEQ::APP{
InteractionState istate = HOVER_CANVAS; InteractionState istate = HOVER_CANVAS;
int node_mode = 0; int node_mode = 0;
MouseState mouse_left;
MouseState mouse_right;
MouseState mouse_middle;
ModifierKeys keys_down;
ModifierKeys keys_pressed;
ModifierKeys keys_released;
Vec2Df mouse_delta;
void update(Camera2D camera){
mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
settings.speed = (settings.grid * 16.0f) * (settings.bpm / 120.f);
Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
Vec2Df mouse_pos = {(float)mp.x, (float)mp.y};
mouse_left.down = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
mouse_left.clicked = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
mouse_left.released = IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
mouse_right.down = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
mouse_right.clicked = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
mouse_right.released = IsMouseButtonReleased(MOUSE_BUTTON_RIGHT);
keys_down.ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
keys_down.shift = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
keys_down.alt = IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT);
keys_pressed.ctrl = IsKeyPressed(KEY_LEFT_CONTROL) || IsKeyPressed(KEY_RIGHT_CONTROL);
keys_pressed.shift = IsKeyPressed(KEY_LEFT_SHIFT) || IsKeyPressed(KEY_RIGHT_SHIFT);
keys_pressed.alt = IsKeyPressed(KEY_LEFT_ALT) || IsKeyPressed(KEY_RIGHT_ALT);
keys_released.ctrl = IsKeyReleased(KEY_LEFT_CONTROL) || IsKeyReleased(KEY_RIGHT_CONTROL);
keys_released.shift = IsKeyReleased(KEY_LEFT_SHIFT) || IsKeyReleased(KEY_RIGHT_SHIFT);
keys_released.alt = IsKeyReleased(KEY_LEFT_ALT) || IsKeyReleased(KEY_RIGHT_ALT);
screen_mouse = mouse_pos;
raw_mouse = {GetMousePosition().x, GetMousePosition().y};
mod_mouse = mouse_pos;
if(keys_down.ctrl) {
mod_mouse.x = round(mouse_pos.x / settings.grid) * settings.grid;
mod_mouse.y = round(mouse_pos.y / settings.grid) * settings.grid;
}
}
inline static std::shared_ptr<State> instance; inline static std::shared_ptr<State> instance;
static std::shared_ptr<State> get() { static std::shared_ptr<State> get() {
if(!instance){ if(!instance){
+3 -3
View File
@@ -105,9 +105,9 @@ namespace VISEQ::APP::UI{
DrawText(text.c_str(), position.x-offset/2.0f, position.y-(float)size/2.0f+1, size, color ); DrawText(text.c_str(), position.x-offset/2.0f, position.y-(float)size/2.0f+1, size, color );
} }
void drawPerNodeConfig(Camera2D *camera){ void drawPerNodeConfig(Camera2D camera){
for(auto& n : gm->nodes | std::views::filter([](std::shared_ptr<Node> n){ return n->config; })){ for(auto& n : gm->nodes | std::views::filter([](std::shared_ptr<Node> n){ return n->config; })){
Vector2 np = GetWorldToScreen2D((Vector2){n->position.x, n->position.y}, *camera); Vector2 np = GetWorldToScreen2D((Vector2){n->position.x, n->position.y}, camera);
n->config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config"); n->config = !GuiWindowBox((Rectangle){np.x + 10, np.y + 10, 240, 440}, "config");
@@ -195,7 +195,7 @@ namespace VISEQ::APP::UI{
} }
} }
void draw(Vec2Df *mouse_pos, Camera2D *camera){ void draw(Vec2Df mouse_pos, Camera2D camera){
drawSideBar(); drawSideBar();
drawPerNodeConfig(camera); drawPerNodeConfig(camera);
} }