refactored from main to canvas.h - basic functionality working
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+62
@@ -1,5 +1,6 @@
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#pragma once
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#include "raylib.h"
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#include "vmath.h"
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#include <memory>
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@@ -18,6 +19,18 @@ namespace VISEQ::APP{
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enum InteractionState {HOVER_CANVAS, HOVER_NODE, HOVER_CONNECTOR, ADD_NODES_MENU, DRAG_NODE, CONNECT_NODE, DRAW_SELECTION, SCALE_SELECTION, DELETE_SELECTED_NODES, COPY_SELECTED_NODES, PASTE_SELECTED_NODES};
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struct MouseState{
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bool down = false;
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bool clicked = false;
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bool released = false;
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};
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struct ModifierKeys{
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bool ctrl = false;
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bool shift = false;
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bool alt = false;
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};
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class State{
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public:
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State(){}
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@@ -33,7 +46,56 @@ namespace VISEQ::APP{
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InteractionState istate = HOVER_CANVAS;
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int node_mode = 0;
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MouseState mouse_left;
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MouseState mouse_right;
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MouseState mouse_middle;
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ModifierKeys keys_down;
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ModifierKeys keys_pressed;
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ModifierKeys keys_released;
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Vec2Df mouse_delta;
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void update(Camera2D camera){
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mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
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settings.speed = (settings.grid * 16.0f) * (settings.bpm / 120.f);
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Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
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Vec2Df mouse_pos = {(float)mp.x, (float)mp.y};
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mouse_left.down = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
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mouse_left.clicked = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
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mouse_left.released = IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
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mouse_right.down = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
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mouse_right.clicked = IsMouseButtonPressed(MOUSE_BUTTON_RIGHT);
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mouse_right.released = IsMouseButtonReleased(MOUSE_BUTTON_RIGHT);
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keys_down.ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
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keys_down.shift = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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keys_down.alt = IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT);
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keys_pressed.ctrl = IsKeyPressed(KEY_LEFT_CONTROL) || IsKeyPressed(KEY_RIGHT_CONTROL);
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keys_pressed.shift = IsKeyPressed(KEY_LEFT_SHIFT) || IsKeyPressed(KEY_RIGHT_SHIFT);
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keys_pressed.alt = IsKeyPressed(KEY_LEFT_ALT) || IsKeyPressed(KEY_RIGHT_ALT);
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keys_released.ctrl = IsKeyReleased(KEY_LEFT_CONTROL) || IsKeyReleased(KEY_RIGHT_CONTROL);
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keys_released.shift = IsKeyReleased(KEY_LEFT_SHIFT) || IsKeyReleased(KEY_RIGHT_SHIFT);
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keys_released.alt = IsKeyReleased(KEY_LEFT_ALT) || IsKeyReleased(KEY_RIGHT_ALT);
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screen_mouse = mouse_pos;
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raw_mouse = {GetMousePosition().x, GetMousePosition().y};
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mod_mouse = mouse_pos;
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if(keys_down.ctrl) {
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mod_mouse.x = round(mouse_pos.x / settings.grid) * settings.grid;
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mod_mouse.y = round(mouse_pos.y / settings.grid) * settings.grid;
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}
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}
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inline static std::shared_ptr<State> instance;
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static std::shared_ptr<State> get() {
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if(!instance){
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