connecting does weird things!

This commit is contained in:
Sebastian
2024-11-12 01:42:05 +01:00
parent 31a1a264d4
commit 96082e1190
5 changed files with 62 additions and 24 deletions
+5 -8
View File
@@ -1,19 +1,16 @@
#pragma once
#include "connectable.h"
#include "interactable.h"
#include "moveable.h"
#include "graph-item.h"
#include "raymath.h"
#include "vmath.h"
#include <memory>
namespace VISEQ::GRAPH {
class Connector : public BASE::Connectable{
class Connector : public BASE::Connectable, public GraphItem{
public:
Connector() {}
Connector(Vec2Df position, float orbit) : Movable(position, 0.0f), orbit(orbit) {}
Connector(Vec2Df position, float orbit) : BASE::Connectable(position), orbit(orbit) {}
float radius = 5.0f;
float orbit = 14.0f;
@@ -27,10 +24,10 @@ namespace VISEQ::GRAPH {
}
void update() override{
connect();
}
void draw() {
void draw() override {
Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
Vec2Df connector = position - ((position - mp)).norm() * (radius + orbit);