connecting does weird things!
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+31
-2
@@ -1,17 +1,46 @@
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#pragma once
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#include "draggable.h"
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#include <memory>
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namespace VISEQ::BASE {
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class Connectable : public Draggable{
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public:
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Connectable() {}
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Connectable() {VISEQ::BASE::Connectable::connectables.emplace_back(this);}
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Connectable(Vec2Df position) : Draggable(position) {VISEQ::BASE::Connectable::connectables.emplace_back(this);}
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virtual ~Connectable() {}
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inline static std::vector<std::shared_ptr<Connectable>> connectables;
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std::shared_ptr<Connectable> partner;
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virtual bool hovering() override {
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Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
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return CheckCollisionPointCircle(mp, position, 5);
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}
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virtual void drag() override {
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Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
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}
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virtual void connect() {
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Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
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if(picked_up){
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DrawLineV(position, mp, (Color){229, 181, 103, 255});
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}
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if(released()){
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std::cout << connectables.size() << std::endl;
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// static auto hover_partner = VISEQ::BASE::Connectable::connectables | std::ranges::views::filter([](std::shared_ptr<Connectable> c){ return c->hovering();}) | std::ranges::to<std::vector<std::shared_ptr<Connectable>>>();
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// if(hover_partner.empty()){
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/*SPTR_Node new_node = app.gm.copyNode(std::dynamic_pointer_cast<MidiNode>(connecting_nodes.front()), target_position);*/
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/*new_node->connecting = false;*/
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/*app.gm.addConnection(connecting_nodes.front(), new_node);*/
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// } else {
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// partner = hover_partner.front();
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// }
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}
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}
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};
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}
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