json is loading, but does nothing yet
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+26
-33
@@ -3,51 +3,44 @@
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#include <memory>
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#include <raylib.h>
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#include "nlohmann/json.hpp"
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#include "datatypes.h"
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#include "graph-item.h"
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#include "moveable.h"
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class Edge;
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namespace VISEQ::GRAPH::EDGES{
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class Edge;
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}
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typedef std::shared_ptr<Edge> SPTR_Edge;
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typedef std::vector<SPTR_Edge> VEC_SPTR_Edge;
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namespace VISEQ::GRAPH::NODES {
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class Node : public Movable, public GraphItem{
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class Node : public BASE::Movable, public GraphItem{
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public:
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Node() {}
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Node(float x, float y) : Movable(Vec2Df(x, y), 0.0f) {}
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Node(Vec2Df p) : Movable(p, 0.0f) {}
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public:
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Node() {}
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Node(float x, float y) : Movable(Vec2Df(x, y), 0.0f) {}
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Node(Vec2Df p) : Movable(p, 0.0f) {}
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NodeType nodeType;
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NodeType nodeType;
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std::shared_ptr<Node> neighbor;
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VEC_SPTR_Edge connections;
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std::shared_ptr<Node> neighbor;
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std::vector<std::shared_ptr<VISEQ::GRAPH::EDGES::Edge>> connections;
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Distribution distributionMode = Distribution::GEOMETRIC;
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Distribution distributionMode = Distribution::GEOMETRIC;
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float radius = 15.0f;
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bool config = false;
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float radius = 15.0f;
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bool config = false;
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virtual NodeType getNodeType() {return nodeType;}
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virtual NodeType getNodeType() const {return nodeType;}
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virtual void SMode(int mode) {};
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virtual int GGate() {return 0;};
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virtual int GActive() {return 0;};
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virtual void trigger() {};
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void draw(Vec2Df mouse_pos, Camera2D cam) override {}
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};
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virtual void SMode(int mode) {};
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virtual int GGate() {return 0;};
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virtual int GActive() {return 0;};
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virtual void trigger() {};
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void draw(Vec2Df mouse_pos, Camera2D cam) override {}
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};
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typedef std::shared_ptr<Node> SPTR_Node;
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typedef std::vector<SPTR_Node> VEC_SPTR_Node;
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typedef std::shared_ptr<VISEQ::GRAPH::NODES::Node> SPTR_Node;
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typedef std::vector<SPTR_Node> VEC_SPTR_Node;
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/*inline void to_json(json& j, const std::shared_ptr<Node>& N){*/
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/* j = json{{"id", N->id}, {"nodeType",N->nodeType}};*/
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/*}*/
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//NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Node, nodeType, neighbor, connections, distributionMode)
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//NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Node, id, nodeType, distributionMode)
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}
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