more refactoring and breaking things
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#include "node.h"
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#include <memory>
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#include <raylib.h>
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#include "connector.h"
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#include "datatypes.h"
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#include "interaction-event.h"
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#include "state.h"
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#include "vmath.h"
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namespace VISEQ::GRAPH::NODES {
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void Node::setMode(int _mode) {mode = _mode;}
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std::shared_ptr<Node> Node::getPtr(){
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return shared_from_this();
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}
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bool Node::hovering() {
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return CheckCollisionPointCircle(SCREEN_MOUSE, position, radius);
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}
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void Node::addConnector() {
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connectors.emplace_back(std::make_shared<Connector>(getPtr(), position, radius + 5.0f));
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}
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void Node::removeConnector(std::weak_ptr<Connector> connector){
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std::erase(connectors, connector.lock());
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}
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NodeType Node::getNodeType() const {return nodeType;}
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void Node::deselect() {
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selected = false;
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}
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GraphItemType Node::getType() {
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return GraphItemType::NODE;
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}
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void Node::clearConnectors(){
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connectors.clear();
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update();
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}
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void Node::update() {
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if(hovering()) state->pushEvent({getPtr(), APP::Interaction::HOVER});
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if(hovering() && clicked()) state->pushEvent({getPtr(), APP::Interaction::PICKUP});
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if(pickedUp()) state->pushEvent({getPtr(), APP::Interaction::DRAG});
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if(picked_up && released()) state->pushEvent({getPtr(), APP::Interaction::PUTDOWN});
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if(hovering() && MOUSE_RIGHT.clicked) {
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selected = true;
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config = true;
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state->pushEvent({getPtr(), APP::Interaction::RIGHTCLICK});
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}
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int free_connectors = 0;
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for(auto c : connectors){
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if(c->partner.expired()) free_connectors++;
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c->setPosition(position);
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c->setOrbit(radius + 8.0f);
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c->update();
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}
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if(free_connectors == 0) addConnector();
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}
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void Node::draw(Vec2Df mp, Camera2D cam) {}
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void Node::draw() {
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for(auto c : connectors){
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c->draw();
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}
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}
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}
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