Major refactoring: State, mouse and more...

This commit is contained in:
Sebastian
2024-11-14 00:55:09 +01:00
parent 300001d385
commit 5d3b72d4ef
15 changed files with 243 additions and 207 deletions
+5 -11
View File
@@ -14,16 +14,10 @@
namespace VISEQ::APP {
class AppState{
class AppManager{
public:
AppState() : sm(&gm, &mutex), ui(&settings, &sm, &gm) {}
enum States {IDLE, CONFIG};
AppSettings settings;
States state;
AppManager() : sm(&gm, &mutex), ui(&sm, &gm) {}
std::mutex mutex;
@@ -144,11 +138,11 @@ namespace VISEQ::APP {
}
};
inline void to_json(json& j, const AppState& A){
j = json{{"graphmanager", A.gm}, {"signalmanager", A.sm}, {"settings",A.settings}};
inline void to_json(json& j, const AppManager& A){
j = json{{"graphmanager", A.gm}, {"signalmanager", A.sm}};
}
inline void from_json(const json& j, AppState& A){
inline void from_json(const json& j, AppManager& A){
j.at("graphmanager").get_to(A.gm); // = json{{"graphmanager", A.gm}, {"signalmanager", A.sm}};
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include "datatypes.h"
#include "vmath.h"
#include "raylib.h"
#include "raymath.h"
+1 -1
View File
@@ -25,7 +25,7 @@ namespace VISEQ::BASE {
virtual void drag() override {
Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
DrawLineV(position, mp, (Color){229, 181, 103, 255});
DrawLineV(position, state->mod_mouse, (Color){229, 181, 103, 255});
}
void update() override{
-15
View File
@@ -18,8 +18,6 @@
#define VS_COLOR_BROWN (Color){84, 75, 61, 255}
#define VS_COLOR_SUN (Color){214, 170, 21, 255}
#include "vmath.h"
#include "nlohmann/json.hpp"
using json = nlohmann::json;
@@ -33,19 +31,6 @@ namespace VISEQ::GRAPH::NODES {
enum Distribution {GEOMETRIC, ROUNDROBIN, RANDOM};
}
namespace VISEQ::APP{
struct AppSettings{
int mode = 0;
int width;
int height;
float grid;
float bpm;
float fps;
float speed = 16.0f;
int gui_selected_midi_out;
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(AppSettings, mode, width, height, grid, bpm, fps, speed, gui_selected_midi_out)
}
namespace VISEQ::GRAPH{
enum GraphItemType {NODE, EDGE};
+1 -2
View File
@@ -26,8 +26,7 @@ namespace VISEQ::BASE {
}
virtual void drag() {
Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
position = mp + drag_offset;
position = state->mod_mouse + drag_offset;
}
virtual void putDown(){
+5 -1
View File
@@ -1,7 +1,9 @@
#pragma once
#include "globals.h"
#include "raylib.h"
#include "datatypes.h"
#include <memory>
namespace VISEQ::GRAPH {
class GraphItem{
@@ -13,7 +15,9 @@ namespace VISEQ::GRAPH {
graphItemType = G.graphItemType;
}
GraphItemType graphItemType;
std::shared_ptr<APP::State> state = APP::State::get();
int id = 0;
void newId(int start){
+36 -33
View File
@@ -2,6 +2,7 @@
#include "datatypes.h"
#include "vmath.h"
#include "raylib.h"
#include "raymath.h"
@@ -264,42 +265,44 @@ namespace VISEQ::GRAPH {
}
}
void drawNodes(Vec2Df mouse_pos, Camera2D camera){
void drawNeighborLines(SPTR_Node node, Vec2Df mouse_pos, Camera2D camera){
float min_d = 480;
auto neighbors_local = nodes | RANGE_FILTER([mouse_pos](SPTR_Node n){ return !n->picked_up && !n->selected && n->position.dist(mouse_pos) < 960;}) | std::ranges::to<VEC_SPTR_Node>();
std::sort(neighbors_local.begin(), neighbors_local.end(), [node, mouse_pos](SPTR_Node na, SPTR_Node nb){ return na->position.dist(mouse_pos) < nb->position.dist(mouse_pos);});
if(!neighbors_local.empty()){
min_d = neighbors_local.front()->position.dist(mouse_pos);
DrawCircleLinesV(neighbors_local.front()->position, 22.0f, VS_COLOR_PINK);
node->neighbors = neighbors_local | std::ranges::views::filter([mouse_pos, min_d](SPTR_Node n){return abs(n->position.dist(mouse_pos) - min_d) < 5;}) | std::ranges::to<VEC_SPTR_Node>();
for(auto nb : node->neighbors){
DrawCircleLinesV(nb->position, 20.0f, VS_COLOR_RED);
float d = nb->position.dist(mouse_pos);
float dn = nb->position.dist(node->position);
if(d > 0 && d < min_d*1.5 && d < 960) {
std::string frac = MIDI::Fractions.at(std::clamp<int>(round(dn/60) - 1, 0, 31));
Vector2 text_length = MeasureTextEx(GetFontDefault(), std::format("{:.1f}",dn).c_str(), 10.0f, 2.0f);
Vector2 text_length_frac = MeasureTextEx(GetFontDefault(), frac.c_str(), 10.0f, 2.0f);
Vec2Df middle_handle = nb->position + (node->position - nb->position) * ((dn - text_length.x)*0.5f)/dn;
Vec2Df middle_handle_frac = nb->position + (node->position - nb->position) * ((dn - text_length_frac.x)*0.5f)/dn;
Vec2Df text_position = middle_handle + (nb->position - node->position).norm().orth() * 12.0f;
Vec2Df text_position_frac = middle_handle_frac - (nb->position - node->position).norm().orth() * 4.0f;
float rotation = Vector2Angle((Vector2){1,0}, (node->position - nb->position)) * RAD2DEG;
DrawTextPro(GetFontDefault(), std::format("{:.1f}",dn).c_str(), text_position, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
if(IsKeyDown(KEY_LEFT_SHIFT)) DrawTextPro(GetFontDefault(), frac.c_str(), text_position_frac, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
Vec2Df n_position = node->position - ((node->position - nb->position)).norm() * 20.0f;
Vec2Df nb_position = nb->position - ((nb->position - node->position)).norm() * 20.0f;
DrawLineV(n_position, nb_position, VS_COLOR_PINK);
}
}
}
}
void drawNodes(Vec2Df mouse_pos, Camera2D camera){
for(auto n : nodes){
n->update();
if(n->picked_up){
auto neighbors_local = nodes | RANGE_FILTER([mouse_pos](SPTR_Node n){ return !n->picked_up && !n->selected && n->position.dist(mouse_pos) < 960;}) | std::ranges::to<VEC_SPTR_Node>();
std::sort(neighbors_local.begin(), neighbors_local.end(), [n, mouse_pos](SPTR_Node na, SPTR_Node nb){ return na->position.dist(mouse_pos) < nb->position.dist(mouse_pos);});
if(!neighbors_local.empty()){
min_d = neighbors_local.front()->position.dist(mouse_pos);
DrawCircleLinesV(neighbors_local.front()->position, 22.0f, VS_COLOR_PINK);
n->neighbors = neighbors_local | std::ranges::views::filter([mouse_pos, min_d](SPTR_Node n){return abs(n->position.dist(mouse_pos) - min_d) < 5;}) | std::ranges::to<VEC_SPTR_Node>();
for(auto nb : n->neighbors){
DrawCircleLinesV(nb->position, 20.0f, VS_COLOR_RED);
float d = nb->position.dist(mouse_pos);
float dn = nb->position.dist(n->position);
if(d > 0 && d < min_d*1.5 && d < 960) {
std::string frac = MIDI::Fractions.at(std::clamp<int>(round(dn/60) - 1, 0, 31));
Vector2 text_length = MeasureTextEx(GetFontDefault(), std::format("{:.1f}",dn).c_str(), 10.0f, 2.0f);
Vector2 text_length_frac = MeasureTextEx(GetFontDefault(), frac.c_str(), 10.0f, 2.0f);
Vec2Df middle_handle = nb->position + (n->position - nb->position) * ((dn - text_length.x)*0.5f)/dn;
Vec2Df middle_handle_frac = nb->position + (n->position - nb->position) * ((dn - text_length_frac.x)*0.5f)/dn;
Vec2Df text_position = middle_handle + (nb->position - n->position).norm().orth() * 12.0f;
Vec2Df text_position_frac = middle_handle_frac - (nb->position - n->position).norm().orth() * 4.0f;
float rotation = Vector2Angle((Vector2){1,0}, (n->position - nb->position)) * RAD2DEG;
DrawTextPro(GetFontDefault(), std::format("{:.1f}",dn).c_str(), text_position, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
if(IsKeyDown(KEY_LEFT_SHIFT)) DrawTextPro(GetFontDefault(), frac.c_str(), text_position_frac, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
Vec2Df n_position = n->position - ((n->position - nb->position)).norm() * 20.0f;
Vec2Df nb_position = nb->position - ((nb->position - n->position)).norm() * 20.0f;
DrawLineV(n_position, nb_position, VS_COLOR_PINK);
}
}
}
}
if(n->picked_up) drawNeighborLines(n, mouse_pos, camera);
n->draw(mouse_pos, camera);
}
}
+81 -118
View File
@@ -5,7 +5,8 @@
* 2024 Sebastian Kujas
*
*/
#include "globals.h"
#include "datatypes.h"
#include "graph-manager.h"
#include "node.h"
#include "vmath.h"
@@ -15,7 +16,7 @@
#include <raylib.h>
#include <raymath.h>
#include "state-manager.h"
#include "app-manager.h"
#include "datatypes.h"
#include "midi-node.h"
@@ -29,10 +30,13 @@
using json = nlohmann::json;
VISEQ::APP::AppState app;
VISEQ::APP::AppManager app;
std::shared_ptr<VISEQ::APP::State> state = VISEQ::APP::State::get();
Vec2Df mouse_pos;
Vec2Df drag_start;
//Vec2Df global_mouse;
Camera2D camera = { {0} };
@@ -59,19 +63,19 @@ int main(){
app.ui.init();
app.settings.fps = 60.0f;
app.settings.bpm = 120.0f;
app.settings.grid = 60.0f; // 120px for a 16th note
state->settings.fps = 60.0f;
state->settings.bpm = 120.0f;
state->settings.grid = 60.0f; // 120px for a 16th note
app.settings.speed = (app.settings.grid * 16.0f) * (app.settings.bpm / 120.f);
state->settings.speed = (state->settings.grid * 16.0f) * (state->settings.bpm / 120.f);
app.settings.width = monitor_width - 300;
app.settings.height = monitor_height - 300;
state->settings.width = monitor_width - 300;
state->settings.height = monitor_height - 300;
SetTargetFPS(app.settings.fps);
SetTargetFPS(state->settings.fps);
camera.target = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
camera.offset = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
camera.target = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f };
camera.offset = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
@@ -79,7 +83,7 @@ int main(){
std::ifstream f("state.json");
json graph = json::parse(f);
app.settings = graph.at("settings");
state->settings = graph.at("settings");
int highest_id = 0;
std::shared_ptr<Node> hid;
@@ -139,10 +143,10 @@ int main(){
} else {
for(int i = 0; i < 4; ++i){
app.gm.addMidiNode(Vec2Df{(float)i * app.settings.grid*4 + 7 * app.settings.grid, 2 * app.settings.grid*4});
app.gm.addMidiNode(Vec2Df{(float)i * state->settings.grid*4 + 7 * state->settings.grid, 2 * state->settings.grid*4});
}
for(int i = 3; i >= 0; --i){
app.gm.addMidiNode(Vec2Df{(float)i * app.settings.grid*4 + 7 * app.settings.grid, 3 * app.settings.grid*4});
app.gm.addMidiNode(Vec2Df{(float)i * state->settings.grid*4 + 7 * state->settings.grid, 3 * state->settings.grid*4});
}
for(int i = 0; i < 8; ++i){
@@ -176,7 +180,7 @@ int main(){
ClearBackground((Color){46,46,46});
BeginMode2D(camera);
app.settings.speed = (app.settings.grid * 16.0f) * (app.settings.bpm / 120.f);
state->settings.speed = (state->settings.grid * 16.0f) * (state->settings.bpm / 120.f);
Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
Vec2Df mouse_pos = {(float)mp.x, (float)mp.y};
@@ -193,34 +197,38 @@ int main(){
Vec2Df mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
Vec2Df delta = mouse_delta * (-1.0f/camera.zoom);
state->raw_mouse = mouse_pos;
state->mod_mouse = mouse_pos;
if(IsKeyDown(KEY_LEFT_CONTROL)) {
modified_mouse.x = round(mouse_pos.x / app.settings.grid) * app.settings.grid;
modified_mouse.y = round(mouse_pos.y / app.settings.grid) * app.settings.grid;
} else if(IsKeyDown(KEY_LEFT_SHIFT)){
float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;
if(dragNode->neighbors.size() > 1){
Vec2Df dn1 = dragNode->neighbors[0]->position;
Vec2Df dn2 = dragNode->neighbors[1]->position;
Vec2Df v1_orth = dn1.center(dn2);
if(dn1.x < dn2.x) std::swap(dn1,dn2);
float dist = dn1.dist(dn2);
float dist_orth = std::sqrt(std::pow(steps,2) - std::pow(dist/2,2));
if(mouse_pos.y < v1_orth.y) dist_orth *= -1;
Vec2Df v1_orth_t = v1_orth + (dn1-dn2).norm().orth() * dist_orth;
DrawLineV(dn1, dn2, VS_COLOR_RED);
DrawLineV(v1_orth, v1_orth_t, VS_COLOR_RED);
DrawCircleV(v1_orth, 3.0f, VS_COLOR_RED);
dragNode->position = v1_orth_t;
} else if(!dragNode->neighbors.empty()){
float pol_r = steps;
float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - dragNode->neighbors.front()->position));
Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta);
dragNode->position = dragNode->neighbors.front()->position + polar;
}
state->mod_mouse.x = round(mouse_pos.x / state->settings.grid) * state->settings.grid;
state->mod_mouse.y = round(mouse_pos.y / state->settings.grid) * state->settings.grid;
}
/*else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/
/* if(dragNode->neighbors.size() > 1){*/
/* Vec2Df dn1 = dragNode->neighbors[0]->position;*/
/* Vec2Df dn2 = dragNode->neighbors[1]->position;*/
/* Vec2Df v1_orth = dn1.center(dn2);*/
/**/
/* if(dn1.x < dn2.x) std::swap(dn1,dn2);*/
/**/
/* float dist = dn1.dist(dn2);*/
/* float dist_orth = std::sqrt(std::pow(steps,2) - std::pow(dist/2,2));*/
/**/
/* if(mouse_pos.y < v1_orth.y) dist_orth *= -1;*/
/**/
/* Vec2Df v1_orth_t = v1_orth + (dn1-dn2).norm().orth() * dist_orth;*/
/* DrawLineV(dn1, dn2, VS_COLOR_RED);*/
/* DrawLineV(v1_orth, v1_orth_t, VS_COLOR_RED);*/
/* DrawCircleV(v1_orth, 3.0f, VS_COLOR_RED);*/
/* dragNode->position = v1_orth_t;*/
/* } else if(!dragNode->neighbors.empty()){*/
/* float pol_r = steps;*/
/* float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - dragNode->neighbors.front()->position));*/
/* Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta); */
/* dragNode->position = dragNode->neighbors.front()->position + polar;*/
/* }*/
// auto dragging_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->dragging;});
/*auto connecting_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->connecting;});*/
/*auto selected_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->selected && !n->picked_up;}) | std::ranges::to<VEC_SPTR_Node>();*/
@@ -245,8 +253,8 @@ int main(){
/*if(!copied_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) istate = InteractionState::PASTE_SELECTED_NODES;*/
/**/
/*if(IsKeyPressed(KEY_TAB)) {*/
/* app.settings.mode = (app.settings.mode + 1) % 3;*/
/* app.gm.setNodeMode(app.settings.mode);*/
/* state->settings.mode = (state->settings.mode + 1) % 3;*/
/* app.gm.setNodeMode(state->settings.mode);*/
/*}*/
/*if(!selected_nodes.empty()){*/
@@ -381,10 +389,10 @@ int main(){
/* }*/
/**/
/* if(IsKeyDown(KEY_LEFT_CONTROL)) {*/
/* dragNode->position.x = round((mouse_pos.x + dragNode->drag_offset.x) / app.settings.grid) * app.settings.grid;*/
/* dragNode->position.y = round((mouse_pos.y + dragNode->drag_offset.y) / app.settings.grid) * app.settings.grid;*/
/* dragNode->position.x = round((mouse_pos.x + dragNode->drag_offset.x) / state->settings.grid) * state->settings.grid;*/
/* dragNode->position.y = round((mouse_pos.y + dragNode->drag_offset.y) / state->settings.grid) * state->settings.grid;*/
/* } else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;*/
/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/
/* if(dragNode->neighbors.size() > 1){*/
/* Vec2Df dn1 = dragNode->neighbors[0]->position;*/
/* Vec2Df dn2 = dragNode->neighbors[1]->position;*/
@@ -443,11 +451,11 @@ int main(){
/* Vec2Df target_position = mouse_pos;*/
/**/
/* if(IsKeyDown(KEY_LEFT_CONTROL)) {*/
/* target_position.x = round((mouse_pos.x) / app.settings.grid) * app.settings.grid;*/
/* target_position.y = round((mouse_pos.y) / app.settings.grid) * app.settings.grid;*/
/* target_position.x = round((mouse_pos.x) / state->settings.grid) * state->settings.grid;*/
/* target_position.y = round((mouse_pos.y) / state->settings.grid) * state->settings.grid;*/
/* } else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
/* std::shared_ptr<Node> closest = app.gm.getClosestNode(mouse_pos);*/
/* float steps = round((closest->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;*/
/* float steps = round((closest->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/
/* float pol_r = steps;*/
/* float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - closest->position));*/
/**/
@@ -506,74 +514,29 @@ int main(){
/* }*/
/*};*/
/*float wheel = GetMouseWheelMove();*/
/*if(wheel != 0){*/
/* if(!hovering_nodes.empty() && hovering_nodes.front()->getNodeType() == NodeType::MIDINODE) {*/
/* VEC_SPTR_Node modify_nodes;*/
/* std::copy_if(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(modify_nodes), [](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE;});*/
/* if(selected_nodes.empty()) std::copy_if(hovering_nodes.begin(), hovering_nodes.end(), std::back_inserter(modify_nodes), [modify_nodes](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE && !std::ranges::contains(modify_nodes, n);});*/
/**/
/* for(auto n : modify_nodes){*/
/* std::shared_ptr<MidiNode> midiNode = std::dynamic_pointer_cast<MidiNode>(n);*/
/* if(IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){*/
/* switch(app.settings.mode){*/
/* case 0:{*/
/* midiNode->midi_note += wheel;*/
/* break;}*/
/* case 1:{*/
/* midiNode->midi_cc += wheel;*/
/* break;}*/
/* case 2:{*/
/* midiNode->midi_pitch_bend += wheel;*/
/* break;}*/
/* };*/
/* if(midiNode->midi_note < 0 ) midiNode->midi_note = VISEQ::MIDI::Notes.size()-1;*/
/* if(midiNode->midi_note >= VISEQ::MIDI::Notes.size() ) midiNode->midi_note = 0;*/
/**/
/* if(midiNode->midi_cc < 0 ) midiNode->midi_cc = 127;*/
/* if(midiNode->midi_cc > 127 ) midiNode->midi_cc = 0;*/
/**/
/* if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;*/
/* if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;*/
/**/
/* } else if(IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_ALT)) {*/
/* midiNode->midi_velocity += wheel;*/
/* if(midiNode->midi_velocity < 0 ) midiNode->midi_velocity = 127;*/
/* if(midiNode->midi_velocity > 127 ) midiNode->midi_velocity = 0; */
/* } else if(IsKeyDown(KEY_LEFT_ALT)) {*/
/* switch(app.settings.mode){*/
/* case 0:{*/
/* float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);*/
/* midiNode->midi_gate += incr;*/
/* if(midiNode->midi_gate < 0 ) midiNode->midi_gate = 0;*/
/* break;}*/
/* case 1:{*/
/* midiNode->midi_cc_value += wheel;*/
/* if(midiNode->midi_cc_value < 0 ) midiNode->midi_cc_value = 0;*/
/* if(midiNode->midi_cc_value > 127 ) midiNode->midi_cc_value = 127;*/
/* break;}*/
/* case 2:{*/
/* float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);*/
/* midiNode->midi_pitch_bend += incr;*/
/* if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;*/
/* if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;*/
/* break;}*/
/* };*/
/* }*/
/* }*/
/* }*/
/* if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){*/
/* Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);*/
/* camera.offset = GetMousePosition();*/
/* camera.target = mouseWorldPos;*/
/* float scaleFactor = 1.0f + (0.25f*fabsf(wheel));*/
/* if (wheel < 0) scaleFactor = 1.0f/scaleFactor;*/
/* camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);*/
/* }*/
/*}*/
float wheel = GetMouseWheelMove();
if(wheel != 0){
if(!hovering_nodes.empty() && hovering_nodes.front()->getNodeType() == NodeType::MIDINODE) {
VEC_SPTR_Node modify_nodes;
std::copy_if(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(modify_nodes), [](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE;});
if(selected_nodes.empty()) std::copy_if(hovering_nodes.begin(), hovering_nodes.end(), std::back_inserter(modify_nodes), [modify_nodes](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE && !std::ranges::contains(modify_nodes, n);});
for(int x = -app.settings.grid*100; x < app.settings.grid*100; x+=app.settings.grid){
for(int y = -app.settings.grid*100; y < app.settings.grid*100; y+=app.settings.grid){
for(auto n : modify_nodes){
std::shared_ptr<MidiNode> midiNode = std::dynamic_pointer_cast<MidiNode>(n);
}
}
if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
camera.offset = GetMousePosition();
camera.target = mouseWorldPos;
float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
}
}
for(int x = -state->settings.grid*100; x < state->settings.grid*100; x+=state->settings.grid){
for(int y = -state->settings.grid*100; y < state->settings.grid*100; y+=state->settings.grid){
DrawPixel(x, y, (Color){130,130,130,200});
}
}
+48
View File
@@ -82,6 +82,54 @@ namespace VISEQ::GRAPH::NODES {
int Ggate(){
return midi_gate;
}
void interact(){
if(IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
switch(state->settings.mode){
case 0:{
midiNode->midi_note += wheel;
break;}
case 1:{
midiNode->midi_cc += wheel;
break;}
case 2:{
midiNode->midi_pitch_bend += wheel;
break;}
};
if(midiNode->midi_note < 0 ) midiNode->midi_note = VISEQ::MIDI::Notes.size()-1;
if(midiNode->midi_note >= VISEQ::MIDI::Notes.size() ) midiNode->midi_note = 0;
if(midiNode->midi_cc < 0 ) midiNode->midi_cc = 127;
if(midiNode->midi_cc > 127 ) midiNode->midi_cc = 0;
if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;
if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;
} else if(IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_ALT)) {
midiNode->midi_velocity += wheel;
if(midiNode->midi_velocity < 0 ) midiNode->midi_velocity = 127;
if(midiNode->midi_velocity > 127 ) midiNode->midi_velocity = 0;
} else if(IsKeyDown(KEY_LEFT_ALT)) {
switch(state->settings.mode){
case 0:{
float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);
midiNode->midi_gate += incr;
if(midiNode->midi_gate < 0 ) midiNode->midi_gate = 0;
break;}
case 1:{
midiNode->midi_cc_value += wheel;
if(midiNode->midi_cc_value < 0 ) midiNode->midi_cc_value = 0;
if(midiNode->midi_cc_value > 127 ) midiNode->midi_cc_value = 127;
break;}
case 2:{
float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);
midiNode->midi_pitch_bend += incr;
if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;
if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;
break;}
};
}
}
void draw(Vec2Df mouse, Camera2D cam) override {
Node::draw();
+4
View File
@@ -1,6 +1,8 @@
#pragma once
#include "globals.h"
#include "vmath.h"
#include <memory>
namespace VISEQ::BASE {
class Movable{
@@ -12,6 +14,8 @@ namespace VISEQ::BASE {
Movable(Vec2Df p, Vec2Df d, float s) : speed(s), position(p), direction(d) {}
Movable(Vec2Df p, float s) : speed(s), position(p) {}
std::shared_ptr<APP::State> state = APP::State::get();
float speed = 960.0f;
Vec2Df position;
+38
View File
@@ -0,0 +1,38 @@
#pragma once
#include "vmath.h"
#include <memory>
namespace VISEQ::APP{
struct AppSettings{
int mode = 0;
int width;
int height;
float grid;
float bpm;
float fps;
float speed = 16.0f;
int gui_selected_midi_out;
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(AppSettings, mode, width, height, grid, bpm, fps, speed, gui_selected_midi_out)
class State{
public:
State(){}
State(State &state) = delete;
void operator=(const State &) = delete;
AppSettings settings;
Vec2Df raw_mouse;
Vec2Df mod_mouse;
inline static std::shared_ptr<State> instance;
static std::shared_ptr<State> get() {
if(!instance){
instance.reset(new State());
}
return instance;
}
};
}
+16 -15
View File
@@ -1,5 +1,6 @@
#pragma once
#include "globals.h"
#include "midi-node.h"
#include "raylib.h"
#include "raygui/raygui.h"
@@ -11,15 +12,15 @@
#include <memory>
#include <ranges>
#include <set>
namespace VISEQ::APP::UI{
class AppUI{
public:
AppUI() {}
AppUI(AppSettings *settings, SIGNAL::SignalManager *sm, GraphManager *gm) : settings(settings), gm(gm), sm(sm) {}
AppUI(SIGNAL::SignalManager *sm, GraphManager *gm) : gm(gm), sm(sm) {}
std::shared_ptr<State> state = State::get();
AppSettings *settings;
GraphManager *gm;
SIGNAL::SignalManager *sm;
@@ -31,7 +32,7 @@ namespace VISEQ::APP::UI{
void drawSideBar(){
GuiPanel((Rectangle){-1,-30,280,(float)settings->height + 31}, "");
GuiPanel((Rectangle){-1,-30,280,(float)state->settings.height + 31}, "");
const int s_controls = 25;
//GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF);
if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
@@ -40,11 +41,11 @@ namespace VISEQ::APP::UI{
const int s_bpm = s_controls + 45;
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",settings->bpm).c_str());
int _bpm = settings->bpm;
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",state->settings.bpm).c_str());
int _bpm = state->settings.bpm;
// GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
if(GuiSpinner((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", &_bpm, 1, 300, bpm_spinner_edit_mode)) bpm_spinner_edit_mode = !bpm_spinner_edit_mode;
settings->bpm = _bpm;
state->settings.bpm = _bpm;
int s_midi = s_bpm + 75;
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
@@ -79,11 +80,11 @@ namespace VISEQ::APP::UI{
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s->color);
int s_speed = round(s->speed);
s->multiplier = settings->bpm / 120.0f;
float signal_bpm = round(settings->bpm * s->multiplier * (s->speed / settings->speed));
if(GuiSpinner((Rectangle){70, (float)s_signal+70 + signal_configs*20, 100, 20}, "", &s_speed, 1, 16 * settings->grid * 4, s->ui_edit_speed)) s->ui_edit_speed = !s->ui_edit_speed;
if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20}, "1/2")) s_speed = settings->speed / 2;
//if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20},"1/4")) s_speed = settings->speed / 4;
s->multiplier = state->settings.bpm / 120.0f;
float signal_bpm = round(state->settings.bpm * s->multiplier * (s->speed / state->settings.speed));
if(GuiSpinner((Rectangle){70, (float)s_signal+70 + signal_configs*20, 100, 20}, "", &s_speed, 1, 16 * state->settings.grid * 4, s->ui_edit_speed)) s->ui_edit_speed = !s->ui_edit_speed;
if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20}, "1/2")) s_speed = state->settings.speed / 2;
//if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20},"1/4")) s_speed = state->settings.speed / 4;
GuiLabel((Rectangle){195, (float)s_signal+70 + signal_configs*20, 30, 20}, std::format("{}",signal_bpm).c_str());
GuiToggle((Rectangle){240, (float)s_signal+70 + signal_configs*20, 20, 20},"P", &s->run);
s->speed = s_speed;
@@ -95,8 +96,8 @@ namespace VISEQ::APP::UI{
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
gm->addMidiNode(Vec2Df{200.0f, 200.0f});
}
DrawText(std::format("{}", gm->nodes.size()).c_str(), 20, settings->height - 70, 15, VS_COLOR_WHITE);
DrawFPS(20, settings->height - 30);
DrawText(std::format("{}", gm->nodes.size()).c_str(), 20, state->settings.height - 70, 15, VS_COLOR_WHITE);
DrawFPS(20, state->settings.height - 30);
}
void DrawCenteredText(std::string text, Vec2Df position, int size, Color color){
@@ -136,7 +137,7 @@ namespace VISEQ::APP::UI{
GuiCheckBox((Rectangle){np.x + 160, np.y + y_channel, 20, 20}, "PITCH", &mn->send_pitch_bend);
int y_cc_note = y_channel + 120;
switch(settings->mode){
switch(state->settings.mode){
case 0:{
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "NOTE CHANNEL");
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midi_note_channel);
-3
View File
@@ -162,6 +162,3 @@ namespace VISEQ::VMATH{
using Vec2Df = VISEQ::VMATH::Vec2D<float>;