Major refactoring: State, mouse and more...
This commit is contained in:
@@ -14,16 +14,10 @@
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namespace VISEQ::APP {
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class AppState{
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class AppManager{
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public:
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AppState() : sm(&gm, &mutex), ui(&settings, &sm, &gm) {}
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enum States {IDLE, CONFIG};
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AppSettings settings;
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States state;
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AppManager() : sm(&gm, &mutex), ui(&sm, &gm) {}
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std::mutex mutex;
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@@ -144,11 +138,11 @@ namespace VISEQ::APP {
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}
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};
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inline void to_json(json& j, const AppState& A){
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j = json{{"graphmanager", A.gm}, {"signalmanager", A.sm}, {"settings",A.settings}};
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inline void to_json(json& j, const AppManager& A){
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j = json{{"graphmanager", A.gm}, {"signalmanager", A.sm}};
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}
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inline void from_json(const json& j, AppState& A){
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inline void from_json(const json& j, AppManager& A){
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j.at("graphmanager").get_to(A.gm); // = json{{"graphmanager", A.gm}, {"signalmanager", A.sm}};
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}
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}
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+1
-1
@@ -1,6 +1,6 @@
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#pragma once
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#include "datatypes.h"
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#include "vmath.h"
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#include "raylib.h"
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#include "raymath.h"
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+1
-1
@@ -25,7 +25,7 @@ namespace VISEQ::BASE {
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virtual void drag() override {
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Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
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DrawLineV(position, mp, (Color){229, 181, 103, 255});
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DrawLineV(position, state->mod_mouse, (Color){229, 181, 103, 255});
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}
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void update() override{
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@@ -18,8 +18,6 @@
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#define VS_COLOR_BROWN (Color){84, 75, 61, 255}
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#define VS_COLOR_SUN (Color){214, 170, 21, 255}
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#include "vmath.h"
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#include "nlohmann/json.hpp"
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using json = nlohmann::json;
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@@ -33,19 +31,6 @@ namespace VISEQ::GRAPH::NODES {
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enum Distribution {GEOMETRIC, ROUNDROBIN, RANDOM};
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}
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namespace VISEQ::APP{
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struct AppSettings{
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int mode = 0;
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int width;
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int height;
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float grid;
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float bpm;
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float fps;
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float speed = 16.0f;
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int gui_selected_midi_out;
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(AppSettings, mode, width, height, grid, bpm, fps, speed, gui_selected_midi_out)
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}
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namespace VISEQ::GRAPH{
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enum GraphItemType {NODE, EDGE};
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+1
-2
@@ -26,8 +26,7 @@ namespace VISEQ::BASE {
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}
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virtual void drag() {
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Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
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position = mp + drag_offset;
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position = state->mod_mouse + drag_offset;
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}
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virtual void putDown(){
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+5
-1
@@ -1,7 +1,9 @@
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#pragma once
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#include "globals.h"
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#include "raylib.h"
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#include "datatypes.h"
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#include <memory>
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namespace VISEQ::GRAPH {
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class GraphItem{
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@@ -13,7 +15,9 @@ namespace VISEQ::GRAPH {
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graphItemType = G.graphItemType;
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}
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GraphItemType graphItemType;
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std::shared_ptr<APP::State> state = APP::State::get();
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int id = 0;
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void newId(int start){
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+36
-33
@@ -2,6 +2,7 @@
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#include "datatypes.h"
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#include "vmath.h"
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#include "raylib.h"
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#include "raymath.h"
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@@ -264,42 +265,44 @@ namespace VISEQ::GRAPH {
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}
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}
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void drawNodes(Vec2Df mouse_pos, Camera2D camera){
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void drawNeighborLines(SPTR_Node node, Vec2Df mouse_pos, Camera2D camera){
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float min_d = 480;
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auto neighbors_local = nodes | RANGE_FILTER([mouse_pos](SPTR_Node n){ return !n->picked_up && !n->selected && n->position.dist(mouse_pos) < 960;}) | std::ranges::to<VEC_SPTR_Node>();
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std::sort(neighbors_local.begin(), neighbors_local.end(), [node, mouse_pos](SPTR_Node na, SPTR_Node nb){ return na->position.dist(mouse_pos) < nb->position.dist(mouse_pos);});
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if(!neighbors_local.empty()){
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min_d = neighbors_local.front()->position.dist(mouse_pos);
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DrawCircleLinesV(neighbors_local.front()->position, 22.0f, VS_COLOR_PINK);
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node->neighbors = neighbors_local | std::ranges::views::filter([mouse_pos, min_d](SPTR_Node n){return abs(n->position.dist(mouse_pos) - min_d) < 5;}) | std::ranges::to<VEC_SPTR_Node>();
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for(auto nb : node->neighbors){
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DrawCircleLinesV(nb->position, 20.0f, VS_COLOR_RED);
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float d = nb->position.dist(mouse_pos);
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float dn = nb->position.dist(node->position);
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if(d > 0 && d < min_d*1.5 && d < 960) {
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std::string frac = MIDI::Fractions.at(std::clamp<int>(round(dn/60) - 1, 0, 31));
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Vector2 text_length = MeasureTextEx(GetFontDefault(), std::format("{:.1f}",dn).c_str(), 10.0f, 2.0f);
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Vector2 text_length_frac = MeasureTextEx(GetFontDefault(), frac.c_str(), 10.0f, 2.0f);
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Vec2Df middle_handle = nb->position + (node->position - nb->position) * ((dn - text_length.x)*0.5f)/dn;
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Vec2Df middle_handle_frac = nb->position + (node->position - nb->position) * ((dn - text_length_frac.x)*0.5f)/dn;
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Vec2Df text_position = middle_handle + (nb->position - node->position).norm().orth() * 12.0f;
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Vec2Df text_position_frac = middle_handle_frac - (nb->position - node->position).norm().orth() * 4.0f;
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float rotation = Vector2Angle((Vector2){1,0}, (node->position - nb->position)) * RAD2DEG;
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DrawTextPro(GetFontDefault(), std::format("{:.1f}",dn).c_str(), text_position, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
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if(IsKeyDown(KEY_LEFT_SHIFT)) DrawTextPro(GetFontDefault(), frac.c_str(), text_position_frac, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
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Vec2Df n_position = node->position - ((node->position - nb->position)).norm() * 20.0f;
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Vec2Df nb_position = nb->position - ((nb->position - node->position)).norm() * 20.0f;
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DrawLineV(n_position, nb_position, VS_COLOR_PINK);
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}
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}
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}
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}
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void drawNodes(Vec2Df mouse_pos, Camera2D camera){
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for(auto n : nodes){
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n->update();
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if(n->picked_up){
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auto neighbors_local = nodes | RANGE_FILTER([mouse_pos](SPTR_Node n){ return !n->picked_up && !n->selected && n->position.dist(mouse_pos) < 960;}) | std::ranges::to<VEC_SPTR_Node>();
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std::sort(neighbors_local.begin(), neighbors_local.end(), [n, mouse_pos](SPTR_Node na, SPTR_Node nb){ return na->position.dist(mouse_pos) < nb->position.dist(mouse_pos);});
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if(!neighbors_local.empty()){
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min_d = neighbors_local.front()->position.dist(mouse_pos);
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DrawCircleLinesV(neighbors_local.front()->position, 22.0f, VS_COLOR_PINK);
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n->neighbors = neighbors_local | std::ranges::views::filter([mouse_pos, min_d](SPTR_Node n){return abs(n->position.dist(mouse_pos) - min_d) < 5;}) | std::ranges::to<VEC_SPTR_Node>();
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for(auto nb : n->neighbors){
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DrawCircleLinesV(nb->position, 20.0f, VS_COLOR_RED);
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float d = nb->position.dist(mouse_pos);
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float dn = nb->position.dist(n->position);
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if(d > 0 && d < min_d*1.5 && d < 960) {
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std::string frac = MIDI::Fractions.at(std::clamp<int>(round(dn/60) - 1, 0, 31));
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Vector2 text_length = MeasureTextEx(GetFontDefault(), std::format("{:.1f}",dn).c_str(), 10.0f, 2.0f);
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Vector2 text_length_frac = MeasureTextEx(GetFontDefault(), frac.c_str(), 10.0f, 2.0f);
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Vec2Df middle_handle = nb->position + (n->position - nb->position) * ((dn - text_length.x)*0.5f)/dn;
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Vec2Df middle_handle_frac = nb->position + (n->position - nb->position) * ((dn - text_length_frac.x)*0.5f)/dn;
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Vec2Df text_position = middle_handle + (nb->position - n->position).norm().orth() * 12.0f;
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Vec2Df text_position_frac = middle_handle_frac - (nb->position - n->position).norm().orth() * 4.0f;
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float rotation = Vector2Angle((Vector2){1,0}, (n->position - nb->position)) * RAD2DEG;
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DrawTextPro(GetFontDefault(), std::format("{:.1f}",dn).c_str(), text_position, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
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if(IsKeyDown(KEY_LEFT_SHIFT)) DrawTextPro(GetFontDefault(), frac.c_str(), text_position_frac, (Vector2){0,0}, rotation, 10.0f, 2.0f, VS_COLOR_PINK);
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Vec2Df n_position = n->position - ((n->position - nb->position)).norm() * 20.0f;
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Vec2Df nb_position = nb->position - ((nb->position - n->position)).norm() * 20.0f;
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DrawLineV(n_position, nb_position, VS_COLOR_PINK);
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}
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}
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}
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}
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if(n->picked_up) drawNeighborLines(n, mouse_pos, camera);
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n->draw(mouse_pos, camera);
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}
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}
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+81
-118
@@ -5,7 +5,8 @@
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* 2024 Sebastian Kujas
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*
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*/
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#include "globals.h"
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#include "datatypes.h"
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#include "graph-manager.h"
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#include "node.h"
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#include "vmath.h"
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@@ -15,7 +16,7 @@
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#include <raylib.h>
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#include <raymath.h>
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#include "state-manager.h"
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#include "app-manager.h"
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#include "datatypes.h"
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#include "midi-node.h"
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@@ -29,10 +30,13 @@
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using json = nlohmann::json;
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VISEQ::APP::AppState app;
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VISEQ::APP::AppManager app;
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std::shared_ptr<VISEQ::APP::State> state = VISEQ::APP::State::get();
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Vec2Df mouse_pos;
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Vec2Df drag_start;
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//Vec2Df global_mouse;
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Camera2D camera = { {0} };
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@@ -59,19 +63,19 @@ int main(){
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app.ui.init();
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app.settings.fps = 60.0f;
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app.settings.bpm = 120.0f;
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app.settings.grid = 60.0f; // 120px for a 16th note
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state->settings.fps = 60.0f;
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state->settings.bpm = 120.0f;
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state->settings.grid = 60.0f; // 120px for a 16th note
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app.settings.speed = (app.settings.grid * 16.0f) * (app.settings.bpm / 120.f);
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state->settings.speed = (state->settings.grid * 16.0f) * (state->settings.bpm / 120.f);
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app.settings.width = monitor_width - 300;
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app.settings.height = monitor_height - 300;
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state->settings.width = monitor_width - 300;
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state->settings.height = monitor_height - 300;
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SetTargetFPS(app.settings.fps);
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SetTargetFPS(state->settings.fps);
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camera.target = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
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camera.offset = (Vector2){ app.settings.width/2.0f, app.settings.height/2.0f };
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camera.target = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f };
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camera.offset = (Vector2){ state->settings.width/2.0f, state->settings.height/2.0f };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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@@ -79,7 +83,7 @@ int main(){
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std::ifstream f("state.json");
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json graph = json::parse(f);
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app.settings = graph.at("settings");
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state->settings = graph.at("settings");
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int highest_id = 0;
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std::shared_ptr<Node> hid;
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@@ -139,10 +143,10 @@ int main(){
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} else {
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for(int i = 0; i < 4; ++i){
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app.gm.addMidiNode(Vec2Df{(float)i * app.settings.grid*4 + 7 * app.settings.grid, 2 * app.settings.grid*4});
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app.gm.addMidiNode(Vec2Df{(float)i * state->settings.grid*4 + 7 * state->settings.grid, 2 * state->settings.grid*4});
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}
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for(int i = 3; i >= 0; --i){
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app.gm.addMidiNode(Vec2Df{(float)i * app.settings.grid*4 + 7 * app.settings.grid, 3 * app.settings.grid*4});
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app.gm.addMidiNode(Vec2Df{(float)i * state->settings.grid*4 + 7 * state->settings.grid, 3 * state->settings.grid*4});
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}
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for(int i = 0; i < 8; ++i){
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@@ -176,7 +180,7 @@ int main(){
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ClearBackground((Color){46,46,46});
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BeginMode2D(camera);
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app.settings.speed = (app.settings.grid * 16.0f) * (app.settings.bpm / 120.f);
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state->settings.speed = (state->settings.grid * 16.0f) * (state->settings.bpm / 120.f);
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Vector2 mp = GetScreenToWorld2D(GetMousePosition(), camera);
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Vec2Df mouse_pos = {(float)mp.x, (float)mp.y};
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@@ -193,34 +197,38 @@ int main(){
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Vec2Df mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
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Vec2Df delta = mouse_delta * (-1.0f/camera.zoom);
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state->raw_mouse = mouse_pos;
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state->mod_mouse = mouse_pos;
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if(IsKeyDown(KEY_LEFT_CONTROL)) {
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modified_mouse.x = round(mouse_pos.x / app.settings.grid) * app.settings.grid;
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modified_mouse.y = round(mouse_pos.y / app.settings.grid) * app.settings.grid;
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} else if(IsKeyDown(KEY_LEFT_SHIFT)){
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float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;
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if(dragNode->neighbors.size() > 1){
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Vec2Df dn1 = dragNode->neighbors[0]->position;
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Vec2Df dn2 = dragNode->neighbors[1]->position;
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Vec2Df v1_orth = dn1.center(dn2);
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if(dn1.x < dn2.x) std::swap(dn1,dn2);
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float dist = dn1.dist(dn2);
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float dist_orth = std::sqrt(std::pow(steps,2) - std::pow(dist/2,2));
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if(mouse_pos.y < v1_orth.y) dist_orth *= -1;
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Vec2Df v1_orth_t = v1_orth + (dn1-dn2).norm().orth() * dist_orth;
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DrawLineV(dn1, dn2, VS_COLOR_RED);
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DrawLineV(v1_orth, v1_orth_t, VS_COLOR_RED);
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DrawCircleV(v1_orth, 3.0f, VS_COLOR_RED);
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dragNode->position = v1_orth_t;
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} else if(!dragNode->neighbors.empty()){
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float pol_r = steps;
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float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - dragNode->neighbors.front()->position));
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Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta);
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dragNode->position = dragNode->neighbors.front()->position + polar;
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}
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state->mod_mouse.x = round(mouse_pos.x / state->settings.grid) * state->settings.grid;
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state->mod_mouse.y = round(mouse_pos.y / state->settings.grid) * state->settings.grid;
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}
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/*else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
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/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/
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/* if(dragNode->neighbors.size() > 1){*/
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/* Vec2Df dn1 = dragNode->neighbors[0]->position;*/
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/* Vec2Df dn2 = dragNode->neighbors[1]->position;*/
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/* Vec2Df v1_orth = dn1.center(dn2);*/
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/**/
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/* if(dn1.x < dn2.x) std::swap(dn1,dn2);*/
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/**/
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/* float dist = dn1.dist(dn2);*/
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/* float dist_orth = std::sqrt(std::pow(steps,2) - std::pow(dist/2,2));*/
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/**/
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/* if(mouse_pos.y < v1_orth.y) dist_orth *= -1;*/
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/**/
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/* Vec2Df v1_orth_t = v1_orth + (dn1-dn2).norm().orth() * dist_orth;*/
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/* DrawLineV(dn1, dn2, VS_COLOR_RED);*/
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/* DrawLineV(v1_orth, v1_orth_t, VS_COLOR_RED);*/
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/* DrawCircleV(v1_orth, 3.0f, VS_COLOR_RED);*/
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/* dragNode->position = v1_orth_t;*/
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/* } else if(!dragNode->neighbors.empty()){*/
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/* float pol_r = steps;*/
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/* float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - dragNode->neighbors.front()->position));*/
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/* Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta); */
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/* dragNode->position = dragNode->neighbors.front()->position + polar;*/
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/* }*/
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// auto dragging_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->dragging;});
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/*auto connecting_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->connecting;});*/
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/*auto selected_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->selected && !n->picked_up;}) | std::ranges::to<VEC_SPTR_Node>();*/
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@@ -245,8 +253,8 @@ int main(){
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/*if(!copied_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) istate = InteractionState::PASTE_SELECTED_NODES;*/
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/**/
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/*if(IsKeyPressed(KEY_TAB)) {*/
|
||||
/* app.settings.mode = (app.settings.mode + 1) % 3;*/
|
||||
/* app.gm.setNodeMode(app.settings.mode);*/
|
||||
/* state->settings.mode = (state->settings.mode + 1) % 3;*/
|
||||
/* app.gm.setNodeMode(state->settings.mode);*/
|
||||
/*}*/
|
||||
|
||||
/*if(!selected_nodes.empty()){*/
|
||||
@@ -381,10 +389,10 @@ int main(){
|
||||
/* }*/
|
||||
/**/
|
||||
/* if(IsKeyDown(KEY_LEFT_CONTROL)) {*/
|
||||
/* dragNode->position.x = round((mouse_pos.x + dragNode->drag_offset.x) / app.settings.grid) * app.settings.grid;*/
|
||||
/* dragNode->position.y = round((mouse_pos.y + dragNode->drag_offset.y) / app.settings.grid) * app.settings.grid;*/
|
||||
/* dragNode->position.x = round((mouse_pos.x + dragNode->drag_offset.x) / state->settings.grid) * state->settings.grid;*/
|
||||
/* dragNode->position.y = round((mouse_pos.y + dragNode->drag_offset.y) / state->settings.grid) * state->settings.grid;*/
|
||||
/* } else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
|
||||
/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;*/
|
||||
/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/
|
||||
/* if(dragNode->neighbors.size() > 1){*/
|
||||
/* Vec2Df dn1 = dragNode->neighbors[0]->position;*/
|
||||
/* Vec2Df dn2 = dragNode->neighbors[1]->position;*/
|
||||
@@ -443,11 +451,11 @@ int main(){
|
||||
/* Vec2Df target_position = mouse_pos;*/
|
||||
/**/
|
||||
/* if(IsKeyDown(KEY_LEFT_CONTROL)) {*/
|
||||
/* target_position.x = round((mouse_pos.x) / app.settings.grid) * app.settings.grid;*/
|
||||
/* target_position.y = round((mouse_pos.y) / app.settings.grid) * app.settings.grid;*/
|
||||
/* target_position.x = round((mouse_pos.x) / state->settings.grid) * state->settings.grid;*/
|
||||
/* target_position.y = round((mouse_pos.y) / state->settings.grid) * state->settings.grid;*/
|
||||
/* } else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
|
||||
/* std::shared_ptr<Node> closest = app.gm.getClosestNode(mouse_pos);*/
|
||||
/* float steps = round((closest->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;*/
|
||||
/* float steps = round((closest->position.dist(mouse_pos)) / state->settings.grid) * state->settings.grid;*/
|
||||
/* float pol_r = steps;*/
|
||||
/* float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - closest->position));*/
|
||||
/**/
|
||||
@@ -506,74 +514,29 @@ int main(){
|
||||
/* }*/
|
||||
/*};*/
|
||||
|
||||
/*float wheel = GetMouseWheelMove();*/
|
||||
/*if(wheel != 0){*/
|
||||
/* if(!hovering_nodes.empty() && hovering_nodes.front()->getNodeType() == NodeType::MIDINODE) {*/
|
||||
/* VEC_SPTR_Node modify_nodes;*/
|
||||
/* std::copy_if(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(modify_nodes), [](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE;});*/
|
||||
/* if(selected_nodes.empty()) std::copy_if(hovering_nodes.begin(), hovering_nodes.end(), std::back_inserter(modify_nodes), [modify_nodes](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE && !std::ranges::contains(modify_nodes, n);});*/
|
||||
/**/
|
||||
/* for(auto n : modify_nodes){*/
|
||||
/* std::shared_ptr<MidiNode> midiNode = std::dynamic_pointer_cast<MidiNode>(n);*/
|
||||
/* if(IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){*/
|
||||
/* switch(app.settings.mode){*/
|
||||
/* case 0:{*/
|
||||
/* midiNode->midi_note += wheel;*/
|
||||
/* break;}*/
|
||||
/* case 1:{*/
|
||||
/* midiNode->midi_cc += wheel;*/
|
||||
/* break;}*/
|
||||
/* case 2:{*/
|
||||
/* midiNode->midi_pitch_bend += wheel;*/
|
||||
/* break;}*/
|
||||
/* };*/
|
||||
/* if(midiNode->midi_note < 0 ) midiNode->midi_note = VISEQ::MIDI::Notes.size()-1;*/
|
||||
/* if(midiNode->midi_note >= VISEQ::MIDI::Notes.size() ) midiNode->midi_note = 0;*/
|
||||
/**/
|
||||
/* if(midiNode->midi_cc < 0 ) midiNode->midi_cc = 127;*/
|
||||
/* if(midiNode->midi_cc > 127 ) midiNode->midi_cc = 0;*/
|
||||
/**/
|
||||
/* if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;*/
|
||||
/* if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;*/
|
||||
/**/
|
||||
/* } else if(IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_ALT)) {*/
|
||||
/* midiNode->midi_velocity += wheel;*/
|
||||
/* if(midiNode->midi_velocity < 0 ) midiNode->midi_velocity = 127;*/
|
||||
/* if(midiNode->midi_velocity > 127 ) midiNode->midi_velocity = 0; */
|
||||
/* } else if(IsKeyDown(KEY_LEFT_ALT)) {*/
|
||||
/* switch(app.settings.mode){*/
|
||||
/* case 0:{*/
|
||||
/* float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);*/
|
||||
/* midiNode->midi_gate += incr;*/
|
||||
/* if(midiNode->midi_gate < 0 ) midiNode->midi_gate = 0;*/
|
||||
/* break;}*/
|
||||
/* case 1:{*/
|
||||
/* midiNode->midi_cc_value += wheel;*/
|
||||
/* if(midiNode->midi_cc_value < 0 ) midiNode->midi_cc_value = 0;*/
|
||||
/* if(midiNode->midi_cc_value > 127 ) midiNode->midi_cc_value = 127;*/
|
||||
/* break;}*/
|
||||
/* case 2:{*/
|
||||
/* float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);*/
|
||||
/* midiNode->midi_pitch_bend += incr;*/
|
||||
/* if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;*/
|
||||
/* if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;*/
|
||||
/* break;}*/
|
||||
/* };*/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/* }*/
|
||||
/* if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){*/
|
||||
/* Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);*/
|
||||
/* camera.offset = GetMousePosition();*/
|
||||
/* camera.target = mouseWorldPos;*/
|
||||
/* float scaleFactor = 1.0f + (0.25f*fabsf(wheel));*/
|
||||
/* if (wheel < 0) scaleFactor = 1.0f/scaleFactor;*/
|
||||
/* camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);*/
|
||||
/* }*/
|
||||
/*}*/
|
||||
float wheel = GetMouseWheelMove();
|
||||
if(wheel != 0){
|
||||
if(!hovering_nodes.empty() && hovering_nodes.front()->getNodeType() == NodeType::MIDINODE) {
|
||||
VEC_SPTR_Node modify_nodes;
|
||||
std::copy_if(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(modify_nodes), [](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE;});
|
||||
if(selected_nodes.empty()) std::copy_if(hovering_nodes.begin(), hovering_nodes.end(), std::back_inserter(modify_nodes), [modify_nodes](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE && !std::ranges::contains(modify_nodes, n);});
|
||||
|
||||
for(int x = -app.settings.grid*100; x < app.settings.grid*100; x+=app.settings.grid){
|
||||
for(int y = -app.settings.grid*100; y < app.settings.grid*100; y+=app.settings.grid){
|
||||
for(auto n : modify_nodes){
|
||||
std::shared_ptr<MidiNode> midiNode = std::dynamic_pointer_cast<MidiNode>(n);
|
||||
}
|
||||
}
|
||||
if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
|
||||
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
|
||||
camera.offset = GetMousePosition();
|
||||
camera.target = mouseWorldPos;
|
||||
float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
|
||||
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
|
||||
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
|
||||
}
|
||||
}
|
||||
|
||||
for(int x = -state->settings.grid*100; x < state->settings.grid*100; x+=state->settings.grid){
|
||||
for(int y = -state->settings.grid*100; y < state->settings.grid*100; y+=state->settings.grid){
|
||||
DrawPixel(x, y, (Color){130,130,130,200});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,6 +82,54 @@ namespace VISEQ::GRAPH::NODES {
|
||||
int Ggate(){
|
||||
return midi_gate;
|
||||
}
|
||||
void interact(){
|
||||
|
||||
if(IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
|
||||
switch(state->settings.mode){
|
||||
case 0:{
|
||||
midiNode->midi_note += wheel;
|
||||
break;}
|
||||
case 1:{
|
||||
midiNode->midi_cc += wheel;
|
||||
break;}
|
||||
case 2:{
|
||||
midiNode->midi_pitch_bend += wheel;
|
||||
break;}
|
||||
};
|
||||
if(midiNode->midi_note < 0 ) midiNode->midi_note = VISEQ::MIDI::Notes.size()-1;
|
||||
if(midiNode->midi_note >= VISEQ::MIDI::Notes.size() ) midiNode->midi_note = 0;
|
||||
|
||||
if(midiNode->midi_cc < 0 ) midiNode->midi_cc = 127;
|
||||
if(midiNode->midi_cc > 127 ) midiNode->midi_cc = 0;
|
||||
|
||||
if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;
|
||||
if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;
|
||||
|
||||
} else if(IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_ALT)) {
|
||||
midiNode->midi_velocity += wheel;
|
||||
if(midiNode->midi_velocity < 0 ) midiNode->midi_velocity = 127;
|
||||
if(midiNode->midi_velocity > 127 ) midiNode->midi_velocity = 0;
|
||||
} else if(IsKeyDown(KEY_LEFT_ALT)) {
|
||||
switch(state->settings.mode){
|
||||
case 0:{
|
||||
float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);
|
||||
midiNode->midi_gate += incr;
|
||||
if(midiNode->midi_gate < 0 ) midiNode->midi_gate = 0;
|
||||
break;}
|
||||
case 1:{
|
||||
midiNode->midi_cc_value += wheel;
|
||||
if(midiNode->midi_cc_value < 0 ) midiNode->midi_cc_value = 0;
|
||||
if(midiNode->midi_cc_value > 127 ) midiNode->midi_cc_value = 127;
|
||||
break;}
|
||||
case 2:{
|
||||
float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);
|
||||
midiNode->midi_pitch_bend += incr;
|
||||
if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;
|
||||
if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;
|
||||
break;}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void draw(Vec2Df mouse, Camera2D cam) override {
|
||||
Node::draw();
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "globals.h"
|
||||
#include "vmath.h"
|
||||
#include <memory>
|
||||
|
||||
namespace VISEQ::BASE {
|
||||
class Movable{
|
||||
@@ -12,6 +14,8 @@ namespace VISEQ::BASE {
|
||||
Movable(Vec2Df p, Vec2Df d, float s) : speed(s), position(p), direction(d) {}
|
||||
Movable(Vec2Df p, float s) : speed(s), position(p) {}
|
||||
|
||||
std::shared_ptr<APP::State> state = APP::State::get();
|
||||
|
||||
float speed = 960.0f;
|
||||
|
||||
Vec2Df position;
|
||||
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "vmath.h"
|
||||
#include <memory>
|
||||
|
||||
namespace VISEQ::APP{
|
||||
|
||||
struct AppSettings{
|
||||
int mode = 0;
|
||||
int width;
|
||||
int height;
|
||||
float grid;
|
||||
float bpm;
|
||||
float fps;
|
||||
float speed = 16.0f;
|
||||
int gui_selected_midi_out;
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(AppSettings, mode, width, height, grid, bpm, fps, speed, gui_selected_midi_out)
|
||||
|
||||
class State{
|
||||
public:
|
||||
State(){}
|
||||
State(State &state) = delete;
|
||||
void operator=(const State &) = delete;
|
||||
|
||||
AppSettings settings;
|
||||
Vec2Df raw_mouse;
|
||||
Vec2Df mod_mouse;
|
||||
|
||||
inline static std::shared_ptr<State> instance;
|
||||
static std::shared_ptr<State> get() {
|
||||
if(!instance){
|
||||
instance.reset(new State());
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "globals.h"
|
||||
#include "midi-node.h"
|
||||
#include "raylib.h"
|
||||
#include "raygui/raygui.h"
|
||||
@@ -11,15 +12,15 @@
|
||||
|
||||
#include <memory>
|
||||
#include <ranges>
|
||||
#include <set>
|
||||
|
||||
namespace VISEQ::APP::UI{
|
||||
class AppUI{
|
||||
public:
|
||||
AppUI() {}
|
||||
AppUI(AppSettings *settings, SIGNAL::SignalManager *sm, GraphManager *gm) : settings(settings), gm(gm), sm(sm) {}
|
||||
AppUI(SIGNAL::SignalManager *sm, GraphManager *gm) : gm(gm), sm(sm) {}
|
||||
|
||||
std::shared_ptr<State> state = State::get();
|
||||
|
||||
AppSettings *settings;
|
||||
GraphManager *gm;
|
||||
SIGNAL::SignalManager *sm;
|
||||
|
||||
@@ -31,7 +32,7 @@ namespace VISEQ::APP::UI{
|
||||
|
||||
void drawSideBar(){
|
||||
|
||||
GuiPanel((Rectangle){-1,-30,280,(float)settings->height + 31}, "");
|
||||
GuiPanel((Rectangle){-1,-30,280,(float)state->settings.height + 31}, "");
|
||||
const int s_controls = 25;
|
||||
//GuiSetStyle(BUTTON, STATE_FOCUSED, 0xFF0000FF);
|
||||
if(GuiButton((Rectangle){20, (float)s_controls, 80, 30}, "PLAY")) sm->play ? sm->pause() : sm->start();
|
||||
@@ -40,11 +41,11 @@ namespace VISEQ::APP::UI{
|
||||
|
||||
const int s_bpm = s_controls + 45;
|
||||
GuiLabel((Rectangle){20, (float)s_bpm, 120, 20}, "TIMING");
|
||||
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",settings->bpm).c_str());
|
||||
int _bpm = settings->bpm;
|
||||
GuiLabel((Rectangle){200, (float)s_bpm, 40, 20}, std::format("{}",state->settings.bpm).c_str());
|
||||
int _bpm = state->settings.bpm;
|
||||
// GuiSlider((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", "", &_bpm, 1, 300);
|
||||
if(GuiSpinner((Rectangle){20, (float)s_bpm + 25, 240, 20}, "", &_bpm, 1, 300, bpm_spinner_edit_mode)) bpm_spinner_edit_mode = !bpm_spinner_edit_mode;
|
||||
settings->bpm = _bpm;
|
||||
state->settings.bpm = _bpm;
|
||||
|
||||
int s_midi = s_bpm + 75;
|
||||
GuiLabel((Rectangle){20, (float)s_midi, 240, 20}, "MIDI OUT");
|
||||
@@ -79,11 +80,11 @@ namespace VISEQ::APP::UI{
|
||||
DrawCircle(55, s_signal+80 + signal_configs*20, 6.0F, s->color);
|
||||
|
||||
int s_speed = round(s->speed);
|
||||
s->multiplier = settings->bpm / 120.0f;
|
||||
float signal_bpm = round(settings->bpm * s->multiplier * (s->speed / settings->speed));
|
||||
if(GuiSpinner((Rectangle){70, (float)s_signal+70 + signal_configs*20, 100, 20}, "", &s_speed, 1, 16 * settings->grid * 4, s->ui_edit_speed)) s->ui_edit_speed = !s->ui_edit_speed;
|
||||
if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20}, "1/2")) s_speed = settings->speed / 2;
|
||||
//if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20},"1/4")) s_speed = settings->speed / 4;
|
||||
s->multiplier = state->settings.bpm / 120.0f;
|
||||
float signal_bpm = round(state->settings.bpm * s->multiplier * (s->speed / state->settings.speed));
|
||||
if(GuiSpinner((Rectangle){70, (float)s_signal+70 + signal_configs*20, 100, 20}, "", &s_speed, 1, 16 * state->settings.grid * 4, s->ui_edit_speed)) s->ui_edit_speed = !s->ui_edit_speed;
|
||||
if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20}, "1/2")) s_speed = state->settings.speed / 2;
|
||||
//if(GuiButton((Rectangle){200,(float)s_signal+70 + signal_configs*20, 30, 20},"1/4")) s_speed = state->settings.speed / 4;
|
||||
GuiLabel((Rectangle){195, (float)s_signal+70 + signal_configs*20, 30, 20}, std::format("{}",signal_bpm).c_str());
|
||||
GuiToggle((Rectangle){240, (float)s_signal+70 + signal_configs*20, 20, 20},"P", &s->run);
|
||||
s->speed = s_speed;
|
||||
@@ -95,8 +96,8 @@ namespace VISEQ::APP::UI{
|
||||
if(GuiButton((Rectangle){20, (float)s_nodes + 60, 240, 20}, "ADD RANDOM NODE")){
|
||||
gm->addMidiNode(Vec2Df{200.0f, 200.0f});
|
||||
}
|
||||
DrawText(std::format("{}", gm->nodes.size()).c_str(), 20, settings->height - 70, 15, VS_COLOR_WHITE);
|
||||
DrawFPS(20, settings->height - 30);
|
||||
DrawText(std::format("{}", gm->nodes.size()).c_str(), 20, state->settings.height - 70, 15, VS_COLOR_WHITE);
|
||||
DrawFPS(20, state->settings.height - 30);
|
||||
}
|
||||
|
||||
void DrawCenteredText(std::string text, Vec2Df position, int size, Color color){
|
||||
@@ -136,7 +137,7 @@ namespace VISEQ::APP::UI{
|
||||
GuiCheckBox((Rectangle){np.x + 160, np.y + y_channel, 20, 20}, "PITCH", &mn->send_pitch_bend);
|
||||
|
||||
int y_cc_note = y_channel + 120;
|
||||
switch(settings->mode){
|
||||
switch(state->settings.mode){
|
||||
case 0:{
|
||||
GuiLabel((Rectangle){np.x + 20, np.y + y_cc_note - 75, 220, 20}, "NOTE CHANNEL");
|
||||
GuiToggleGroup((Rectangle){np.x + 20, np.y + y_cc_note - 50, 25, 20}, "1;2;3;4;5;6;7;8\n9;10;11;12;13;14;15;16", &mn->midi_note_channel);
|
||||
|
||||
@@ -162,6 +162,3 @@ namespace VISEQ::VMATH{
|
||||
|
||||
using Vec2Df = VISEQ::VMATH::Vec2D<float>;
|
||||
|
||||
|
||||
|
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Reference in New Issue
Block a user