Clipboard introduced, but not incorporated yet. Some defines for convenience and better readability.

This commit is contained in:
Sebastian
2024-11-19 01:04:06 +01:00
parent 22842f9deb
commit 5779c93339
11 changed files with 118 additions and 44 deletions
+2
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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "clipboard.h"
#include "datatypes.h" #include "datatypes.h"
#include "graph-manager.h" #include "graph-manager.h"
#include "midi-node.h" #include "midi-node.h"
@@ -23,6 +24,7 @@ namespace VISEQ::APP {
VISEQ::GRAPH::GraphManager gm; VISEQ::GRAPH::GraphManager gm;
VISEQ::SIGNAL::SignalManager sm; VISEQ::SIGNAL::SignalManager sm;
VISEQ::APP::Clipboard cb;
UI::AppUI ui; UI::AppUI ui;
+19 -19
View File
@@ -1,9 +1,11 @@
#pragma once #pragma once
#include "state.h"
#include "draggable.h" #include "draggable.h"
#include "raylib.h" #include "raylib.h"
#include "raymath.h" #include "raymath.h"
#include "state.h"
namespace VISEQ::APP::CANVAS { namespace VISEQ::APP::CANVAS {
class Canvas : public BASE::Draggable { class Canvas : public BASE::Draggable {
public: public:
@@ -25,42 +27,41 @@ namespace VISEQ::APP::CANVAS {
virtual void drawStart(){ virtual void drawStart(){
BeginMode2D(camera); BeginMode2D(camera);
/*state->hovering = false;*/
/*if(hovering()) state->istate = InteractionState::HOVER_CANVAS;*/
} }
virtual void drawEnd(){ virtual void drawEnd(){
EndMode2D(); EndMode2D();
} }
void selectNodes(){ void makeSelection(){
if(state->mouse_left.clicked){ if(MOUSE_LEFT.clicked){
state->selection = (Rectangle){0,0,0,0}; state->selection = (Rectangle){0,0,0,0};
select_start = state->screen_mouse; select_start = SCREEN_MOUSE;
state->istate = InteractionState::DRAW_SELECTION; STATE = IState::DRAW_SELECTION;
} }
if(state->mouse_left.down){ if(MOUSE_LEFT.down){
Vec2Df select1 = {state->screen_mouse.x > select_start.x ? select_start.x : state->screen_mouse.x, state->screen_mouse.y > select_start.y ? select_start.y : state->screen_mouse.y}; Vec2Df select1 = {SCREEN_MOUSE.x > select_start.x ? select_start.x : SCREEN_MOUSE.x, SCREEN_MOUSE.y > select_start.y ? select_start.y : SCREEN_MOUSE.y};
Vec2Df select2 = {state->screen_mouse.x > select_start.x ? state->screen_mouse.x - select_start.x : select_start.x - state->screen_mouse.x, state->screen_mouse.y > select_start.y ? state->screen_mouse.y - select_start.y : select_start.y - state->screen_mouse.y}; Vec2Df select2 = {SCREEN_MOUSE.x > select_start.x ? SCREEN_MOUSE.x - select_start.x : select_start.x - SCREEN_MOUSE.x, SCREEN_MOUSE.y > select_start.y ? SCREEN_MOUSE.y - select_start.y : select_start.y - SCREEN_MOUSE.y};
state->selection = (Rectangle){select1.x, select1.y, select2.x, select2.y}; state->selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
} }
if(state->mouse_left.released){ if(MOUSE_LEFT.released){
state->istate = InteractionState::HOVER_CANVAS; STATE = IState::HOVER_CANVAS;
state->selection = (Rectangle){0,0,0,0};
} }
} }
virtual void update() override { virtual void update() override {
camera_delta = state->mouse_delta * (-1.0f/camera.zoom); camera_delta = state->mouse_delta * (-1.0f/camera.zoom);
if(hovering()) drag(); if(hovering()) drag();
if(state->istate == InteractionState::HOVER_CANVAS || state->istate == InteractionState::DRAW_SELECTION) selectNodes(); if(STATE == IState::HOVER_CANVAS || STATE == IState::DRAW_SELECTION) makeSelection();
float wheel = GetMouseWheelMove(); float wheel = GetMouseWheelMove();
if(wheel != 0){ if(wheel != 0){
if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){ if(!KEYS_DOWN.shift && !KEYS_DOWN.ctrl && !KEYS_DOWN.alt){
camera.offset = state->raw_mouse; camera.offset = state->raw_mouse;
camera.target = state->screen_mouse; camera.target = SCREEN_MOUSE;
float scaleFactor = 1.0f + (0.25f*fabsf(wheel)); float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor; if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f); camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
@@ -69,10 +70,9 @@ namespace VISEQ::APP::CANVAS {
} }
virtual void draw(){ virtual void draw(){
if(state->istate == InteractionState::DRAW_SELECTION) DrawRectangleLines(state->selection.x, state->selection.y, state->selection.width, state->selection.height, (Color){150,150,150,150}); if(STATE == IState::DRAW_SELECTION) DrawRectangleLines(state->selection.x, state->selection.y, state->selection.width, state->selection.height, (Color){150,150,150,150});
for(int x = -SETTINGS.grid*100; x < SETTINGS.grid*100; x+=SETTINGS.grid){
for(int x = -state->settings.grid*100; x < state->settings.grid*100; x+=state->settings.grid){ for(int y = -SETTINGS.grid*100; y < SETTINGS.grid*100; y+=SETTINGS.grid){
for(int y = -state->settings.grid*100; y < state->settings.grid*100; y+=state->settings.grid){
DrawPixel(x, y, (Color){130,130,130,200}); DrawPixel(x, y, (Color){130,130,130,200});
} }
} }
+44
View File
@@ -0,0 +1,44 @@
#pragma once
#include "midi-node.h"
#include "node.h"
namespace VISEQ::APP {
class Clipboard {
public:
Clipboard() {}
GRAPH::NODES::VEC_SPTR_Node clipboard;
GRAPH::NODES::VEC_SPTR_Node pasteNodes(){
return clipboard;
}
void copyNodes(GRAPH::NODES::VEC_SPTR_Node _nodes, Vec2Df position){
for(auto n: _nodes){
copyNode(n, position + n->drag_offset);
}
}
void copyNodes(std::vector<std::shared_ptr<GRAPH::NODES::MidiNode>> _nodes, Vec2Df position){
for(auto n: _nodes){
copyNode(n, position + n->drag_offset);
}
}
GRAPH::NODES::SPTR_Node copyNode(GRAPH::NODES::SPTR_Node n, Vec2Df position){
std::cout << "copy basenode" << std::endl;
clipboard.insert(clipboard.end(), std::make_shared<GRAPH::NODES::Node>(*n));
clipboard.back()->setPosition(position);
return clipboard.back();
}
GRAPH::NODES::SPTR_Node copyNode(std::shared_ptr<GRAPH::NODES::MidiNode> n, Vec2Df position){
std::cout << "copy midinode" << std::endl;
clipboard.insert(clipboard.end(), std::make_shared<GRAPH::NODES::MidiNode>(*n));
clipboard.back()->setPosition(position);
return clipboard.back();
}
};
}
+2 -2
View File
@@ -19,11 +19,11 @@ namespace VISEQ::BASE {
} }
virtual bool hovering() override { virtual bool hovering() override {
return CheckCollisionPointCircle(state->screen_mouse, position, 5); return CheckCollisionPointCircle(SCREEN_MOUSE, position, 5);
} }
virtual void drag() override { virtual void drag() override {
DrawLineV(position, state->mod_mouse, (Color){229, 181, 103, 255}); DrawLineV(position, MOD_MOUSE, (Color){229, 181, 103, 255});
} }
void update() override{ void update() override{
+2 -2
View File
@@ -30,12 +30,12 @@ namespace VISEQ::GRAPH {
void setPosition(Vec2Df pos) override { void setPosition(Vec2Df pos) override {
center_position = pos; center_position = pos;
if(!partner) position = center_position - ((center_position - state->screen_mouse)).norm() * (radius + orbit); if(!partner) position = center_position - ((center_position - SCREEN_MOUSE)).norm() * (radius + orbit);
if(partner) position = center_position - ((center_position - partner->position)).norm() * (radius + orbit); if(partner) position = center_position - ((center_position - partner->position)).norm() * (radius + orbit);
} }
void draw() override { void draw() override {
float opacity = 150.0f - Clamp(position.dist(state->screen_mouse), 0.0f, 150.0f); float opacity = 150.0f - Clamp(position.dist(SCREEN_MOUSE), 0.0f, 150.0f);
if(partner){ if(partner){
DrawLineV(position, partner->position, VS_COLOR_RED); DrawLineV(position, partner->position, VS_COLOR_RED);
+17 -11
View File
@@ -19,18 +19,21 @@ namespace VISEQ::BASE {
bool picked_up = false; bool picked_up = false;
virtual bool pickedUp() { virtual bool pickedUp() {
if(clicked() && held() && (state->istate == APP::InteractionState::HOVER_NODE || state->istate == APP::InteractionState::DRAG_NODE)) { if(clicked() && held() && (STATE == IState::HOVER_NODE || STATE == IState::DRAG_NODE)) {
picked_up = true; picked_up = true;
drag_offset = position - state->screen_mouse; drag_offset = position - SCREEN_MOUSE;
} }
return picked_up; return picked_up;
} }
virtual void drag() { virtual void drag() {
if(state->keys_down.ctrl){ if(KEYS_PRESSED.ctrl){
position = state->mod_mouse; selection_offset = position - state->hover_position;
}
if(KEYS_DOWN.ctrl){
position = MOD_MOUSE + selection_offset;
} else { } else {
position = state->mod_mouse + drag_offset; position = MOD_MOUSE + drag_offset;
} }
} }
@@ -39,20 +42,23 @@ namespace VISEQ::BASE {
} }
virtual void select() override { virtual void select() override {
selected = (state->keys_down.shift && selected) || CheckCollisionPointRec(position, state->selection); if(STATE == IState::DRAW_SELECTION) in_selection_rect = CheckCollisionPointRec(position, state->selection);
if(MOUSE_LEFT.released) selected = (KEYS_DOWN.shift && selected) || in_selection_rect;
} }
virtual void update() override { virtual void update() override {
if((held() && !picked_up) || (clicked() && !state->keys_down.shift)) select(); if(STATE != IState::HOVER_NODE) select();
if(entered()) state->istate = APP::InteractionState::HOVER_NODE; if(entered()){
if(exited()) state->istate = APP::InteractionState::HOVER_CANVAS; STATE = IState::HOVER_NODE;
}
if(exited()) STATE = IState::HOVER_CANVAS;
if(pickedUp()){ if(pickedUp()){
drag(); drag();
state->istate = APP::InteractionState::DRAG_NODE; STATE = IState::DRAG_NODE;
} }
if(released() && picked_up){ if(released() && picked_up){
putDown(); putDown();
state->istate = APP::InteractionState::HOVER_CANVAS; STATE = IState::HOVER_CANVAS;
} }
} }
}; };
+3
View File
@@ -304,6 +304,9 @@ namespace VISEQ::GRAPH {
} }
void drawNodes(Vec2Df mouse_pos, Camera2D camera){ void drawNodes(Vec2Df mouse_pos, Camera2D camera){
for(auto n : nodes){
if(KEYS_PRESSED.ctrl && n->hovering()) state->hover_position = n->position;
}
for(auto n : nodes){ for(auto n : nodes){
n->update(); n->update();
if(n->picked_up) drawNeighborLines(n, mouse_pos, camera); if(n->picked_up) drawNeighborLines(n, mouse_pos, camera);
+2 -2
View File
@@ -494,10 +494,10 @@ int main(){
app.update(); app.update();
canvas.draw(); canvas.draw();
app.draw(state->screen_mouse, canvas.camera); app.draw(SCREEN_MOUSE, canvas.camera);
canvas.drawEnd(); canvas.drawEnd();
app.drawUI(state->screen_mouse, canvas.camera); app.drawUI(SCREEN_MOUSE, canvas.camera);
EndDrawing(); EndDrawing();
} }
+6 -6
View File
@@ -87,7 +87,7 @@ namespace VISEQ::GRAPH::NODES {
void interact(){ void interact(){
float wheel = GetMouseWheelMove(); float wheel = GetMouseWheelMove();
if(state->keys_down.ctrl && !state->keys_down.alt){ if(KEYS_DOWN.ctrl && !KEYS_DOWN.alt){
switch(GraphItem::state->node_mode){ switch(GraphItem::state->node_mode){
case 0:{ case 0:{
midi_note += wheel; midi_note += wheel;
@@ -108,14 +108,14 @@ namespace VISEQ::GRAPH::NODES {
if(midi_pitch_bend < 0 ) midi_pitch_bend = 0; if(midi_pitch_bend < 0 ) midi_pitch_bend = 0;
if(midi_pitch_bend > 16383 ) midi_pitch_bend = 16383; if(midi_pitch_bend > 16383 ) midi_pitch_bend = 16383;
} else if(state->keys_down.shift && !state->keys_down.alt) { } else if(KEYS_DOWN.shift && !KEYS_DOWN.alt) {
midi_velocity += wheel; midi_velocity += wheel;
if(midi_velocity < 0 ) midi_velocity = 127; if(midi_velocity < 0 ) midi_velocity = 127;
if(midi_velocity > 127 ) midi_velocity = 0; if(midi_velocity > 127 ) midi_velocity = 0;
} else if(state->keys_down.alt) { } else if(KEYS_DOWN.alt) {
switch(GraphItem::state->node_mode){ switch(GraphItem::state->node_mode){
case 0:{ case 0:{
float incr = (float)wheel * (state->keys_down.shift ? 100.0f : state->keys_down.ctrl ? 1000.0f : 10.0f); float incr = (float)wheel * (KEYS_DOWN.shift ? 100.0f : KEYS_DOWN.ctrl ? 1000.0f : 10.0f);
midi_gate += incr; midi_gate += incr;
if(midi_gate < 0 ) midi_gate = 0; if(midi_gate < 0 ) midi_gate = 0;
break;} break;}
@@ -125,7 +125,7 @@ namespace VISEQ::GRAPH::NODES {
if(midi_cc_value > 127 ) midi_cc_value = 127; if(midi_cc_value > 127 ) midi_cc_value = 127;
break;} break;}
case 2:{ case 2:{
float incr = (float)wheel * (state->keys_down.shift ? 100.0f : state->keys_down.ctrl ? 1000.0f : 10.0f); float incr = (float)wheel * (KEYS_DOWN.shift ? 100.0f : KEYS_DOWN.ctrl ? 1000.0f : 10.0f);
midi_pitch_bend += incr; midi_pitch_bend += incr;
if(midi_pitch_bend < 0 ) midi_pitch_bend = 0; if(midi_pitch_bend < 0 ) midi_pitch_bend = 0;
if(midi_pitch_bend > 16383 ) midi_pitch_bend = 16383; if(midi_pitch_bend > 16383 ) midi_pitch_bend = 16383;
@@ -175,7 +175,7 @@ namespace VISEQ::GRAPH::NODES {
if(selected) DrawCircleLinesV(position, radius+8, (Color){158, 255, 210, 255}); if(selected) DrawCircleLinesV(position, radius+8, (Color){158, 255, 210, 255});
if(state->keys_down.alt){ if(KEYS_DOWN.alt){
float value = 0; float value = 0;
int offset_gate = 0; int offset_gate = 0;
switch(mode){ switch(mode){
+2 -1
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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include <fcntl.h>
#include <memory> #include <memory>
#include <raylib.h> #include <raylib.h>
@@ -57,7 +58,7 @@ namespace VISEQ::GRAPH::NODES {
virtual void trigger() {}; virtual void trigger() {};
virtual bool hovering() override { virtual bool hovering() override {
return state->istate != APP::InteractionState::DRAW_SELECTION && CheckCollisionPointCircle(state->screen_mouse, position, radius); return STATE != APP::InteractionState::DRAW_SELECTION && CheckCollisionPointCircle(SCREEN_MOUSE, position, radius);
} }
virtual bool entered() override { virtual bool entered() override {
+18
View File
@@ -4,6 +4,18 @@
#include "vmath.h" #include "vmath.h"
#include <memory> #include <memory>
#define STATE state->istate
#define SETTINGS state->settings
#define SCREEN_MOUSE state->screen_mouse
#define RAW_MOUSE state->raw_mouse
#define MOD_MOUSE state->mod_mouse
#define MOUSE_LEFT state->mouse_left
#define MOUSE_RIGHT state->mouse_right
#define MOUSE_MIDDLE state->mouse_middle
#define KEYS_DOWN state->keys_down
#define KEYS_PRESSED state->keys_pressed
#define KEYS_RELEASED state->keys_released
namespace VISEQ::APP{ namespace VISEQ::APP{
struct AppSettings{ struct AppSettings{
@@ -64,6 +76,8 @@ namespace VISEQ::APP{
Vec2Df mouse_delta; Vec2Df mouse_delta;
Vec2Df hover_position;
void update(Camera2D camera){ void update(Camera2D camera){
if(istate != old_istate) std::cout << state_string[istate] << std::endl; if(istate != old_istate) std::cout << state_string[istate] << std::endl;
@@ -114,3 +128,7 @@ namespace VISEQ::APP{
} }
}; };
} }
namespace VISEQ{
using IState = VISEQ::APP::InteractionState;
}