introduction of config nodes

This commit is contained in:
Sebastian
2024-11-07 00:56:33 +01:00
parent 96a19d55ef
commit 529106e815
5 changed files with 66 additions and 10 deletions
+19
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@@ -0,0 +1,19 @@
#pragma once
#include "datatypes.h"
#include "node.h"
namespace VISEQ::GRAPH::NODES {
class ConfigNode : public Node{
public:
NodeType nodeType = NodeType::CONFIGNODE;
MIDI::MidiNote midiNote;
virtual NodeType getNodeType() const override {return nodeType;}
};
}
+37 -1
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@@ -49,11 +49,47 @@ namespace VISEQ::APP{
namespace VISEQ::GRAPH{
enum GraphItemType {NODE, EDGE};
enum NodeType {OSCNODE, MIDINODE};
enum NodeType {OSCNODE, MIDINODE, CONFIGNODE};
enum EdgeType {MIDIEDGE, CONFIGEDGE};
}
namespace VISEQ::MIDI{
struct MidiNote{
int channel = 1;
int note = 48;
int velocity = 60;
int gate = 10; // gate time in milliseconds
};
struct MidiCC{
int channel = 0;
int control = 0;
int value = 0;
};
struct MidiPC{
int channel = 0;
int program = 0;
int value = 0;
};
struct MidiPitchBend{
int channel = 0;
int value = 0;
};
struct MidiAftertouch{
int channel = 0;
int value = 0;
};
struct MidiPolyPressure{
int channel = 0;
int note = 0;
int value = 0;
};
struct MidiOutPort{
libremidi::output_port port;
int number;
+5
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@@ -16,6 +16,8 @@ namespace VISEQ::GRAPH::EDGES {
std::shared_ptr<NODES::Node> start;
std::shared_ptr<NODES::Node> end;
EdgeType edgeType;
bool pass_forward = true;
bool pass_backward = true;
@@ -23,6 +25,9 @@ namespace VISEQ::GRAPH::EDGES {
bool config = false;
bool split = false;
float speed = 0;
float bpm = 120.0f;
float connector_offset = 8.0f;
float switches_offset = 25.0f;
+3 -7
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@@ -99,13 +99,9 @@ namespace VISEQ::APP::UI{
DrawFPS(20, settings->height - 30);
}
void drawPropertiesBar(){
float left = settings->width - 280.f;
GuiPanel((Rectangle){left,-30,280,(float)settings->height + 31}, "");
const int s_controls = 25;
void DrawCenteredText(std::string text, Vec2Df position, int size, Color color){
float offset = MeasureText(text.c_str(), size);
DrawText(text.c_str(), position.x-offset/2.0f, position.y-(float)size/2.0f+1, size, color );
}
void drawPerNodeConfig(Camera2D *camera){