dragging works. introducing connectors maybe

This commit is contained in:
Sebastian
2024-11-10 01:56:33 +01:00
parent 71dc08d21f
commit 4f48aa2d5a
11 changed files with 493 additions and 375 deletions
+2 -2
View File
@@ -43,8 +43,8 @@ namespace VISEQ::GRAPH::NODES {
gate_color = ColorAlphaBlend(VS_COLOR_RED, (Color){232, 125, 62, (unsigned char)Clamp(255 - midi_gate_map, 0, 255)}, WHITE);
break;}
}
if(!dragging && !selected && !in_rect && !hovering) DrawCircle(position.x, position.y, radius, gate_color);
if(selected || dragging || in_rect || hovering) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
if(!picked_up && !selected && !in_rect && !hovering()) DrawCircle(position.x, position.y, radius, gate_color);
if(selected || picked_up || in_rect || hovering()) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
if(distributionMode == Distribution::RANDOM) DrawCircle(position.x, position.y, radius/2.0f, VS_COLOR_PINK);
if(distributionMode == Distribution::ROUNDROBIN) DrawCircle(position.x, position.y, radius/2.0f, VS_COLOR_YELLOW);
+15
View File
@@ -0,0 +1,15 @@
#pragma once
namespace VISEQ::BASE {
class Connectable{
public:
Connectable() {}
virtual ~Connectable() {}
virtual void draw(){
}
};
}
+46
View File
@@ -0,0 +1,46 @@
#pragma once
#include "draggable.h"
#include "edge.h"
#include "vmath.h"
#include <memory>
namespace VISEQ::GRAPH {
class Connector : public BASE::Draggable{
public:
Connector() {}
Connector(float orbit) : orbit(orbit) {}
std::shared_ptr<Connector> partner;
float radius = 5.0f;
float orbit = 14.0f;
virtual bool hovering() override {
Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
return CheckCollisionPointCircle(mp, position, radius);
}
void updatePosition(Vec2Df pos){
position = pos;
}
void update() override{
if(pickedUp()) drag();
if(released()) putDown();
}
void draw() {
Vec2Df connector = position - ((position - mouse)).norm() * (radius + orbit);
float opacity = 150.0f - Clamp(position.dist(mouse), 0.0f, 150.0f);
if(hover_connect){
DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, 255});
} else {
DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, (unsigned char)opacity});
}
}
};
}
+37
View File
@@ -0,0 +1,37 @@
#pragma once
#include "interactable.h"
#include "moveable.h"
#include "vmath.h"
namespace VISEQ::BASE {
class Draggable : public Movable, public Interactable{
public:
Draggable() {}
Draggable(float x, float y) : Movable(Vec2Df(x, y), 960.0f) {}
Draggable(Vec2Df p) : Movable(p, 960.0f) {}
virtual ~Draggable() {}
Vec2Df drag_offset;
bool picked_up = false;
virtual bool pickedUp() {
Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
if(clicked() && held()) {
picked_up = true;
drag_offset = position - mp;
}
return picked_up;
}
virtual void drag() {
Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
position = mp + drag_offset;
}
virtual void putDown(){
picked_up = false;
}
};
}
+5 -4
View File
@@ -143,7 +143,7 @@ namespace VISEQ::GRAPH {
}
SPTR_Node getClosestNode(Vec2Df position){
auto neighbors = nodes | RANGE_FILTER([](SPTR_Node n){ return !n->dragging;}) | std::ranges::to<VEC_SPTR_Node>();
auto neighbors = nodes | RANGE_FILTER([](SPTR_Node n){ return !n->picked_up;}) | std::ranges::to<VEC_SPTR_Node>();
std::sort(neighbors.begin(), neighbors.end(), [position](SPTR_Node na, SPTR_Node nb){ return na->position.dist(position) < nb->position.dist(position);});
return neighbors.front();
}
@@ -236,7 +236,7 @@ namespace VISEQ::GRAPH {
unsigned char opacity_from = 250.0f - Clamp(from_to_handle.dist(mouse_pos), 0.0f, 220.0f);
unsigned char opacity_to = 250.0f - Clamp(to_from_handle.dist(mouse_pos), 0.0f, 220.0f);
if(!c->start->dragging && !c->end->dragging){
if(!c->start->picked_up && !c->end->picked_up){
// On/Off switches on both sides
if(ViButton(mouse_pos, from_to_handle.x, from_to_handle.y, 8.0f, c->pass_forward ? (Color){120, 210, 115, opacity_from} : (Color){232, 50, 32, opacity_from} )) c->pass_forward = !c->pass_forward;
if(ViButton(mouse_pos, to_from_handle.x, to_from_handle.y, 8.0f, c->pass_backward ? (Color){120, 210, 115, opacity_to} : (Color){232, 50, 32, opacity_to} )) c->pass_backward = !c->pass_backward;
@@ -262,8 +262,9 @@ namespace VISEQ::GRAPH {
void drawNodes(Vec2Df mouse_pos, Camera2D camera){
float min_d = 480;
for(auto n : nodes){
if(n->dragging){
auto neighbors_local = nodes | RANGE_FILTER([mouse_pos](SPTR_Node n){ return !n->dragging && !n->selected && n->position.dist(mouse_pos) < 960;}) | std::ranges::to<VEC_SPTR_Node>();
n->update();
if(n->picked_up){
auto neighbors_local = nodes | RANGE_FILTER([mouse_pos](SPTR_Node n){ return !n->picked_up && !n->selected && n->position.dist(mouse_pos) < 960;}) | std::ranges::to<VEC_SPTR_Node>();
std::sort(neighbors_local.begin(), neighbors_local.end(), [n, mouse_pos](SPTR_Node na, SPTR_Node nb){ return na->position.dist(mouse_pos) < nb->position.dist(mouse_pos);});
if(!neighbors_local.empty()){
min_d = neighbors_local.front()->position.dist(mouse_pos);
+14 -5
View File
@@ -1,5 +1,7 @@
#pragma once
#include "raylib.h"
#include "vmath.h"
namespace VISEQ::BASE {
class Interactable{
@@ -7,12 +9,19 @@ namespace VISEQ::BASE {
Interactable() {}
virtual ~Interactable() {}
virtual bool hovering();
virtual bool hovering() = 0;
virtual bool clicked();
virtual bool held();
virtual bool pickedUp();
virtual bool released();
virtual bool clicked() {
return hovering() && IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
}
virtual bool held() {
return IsMouseButtonDown(MOUSE_BUTTON_LEFT);
}
virtual bool released() {
return IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
}
};
}
+347 -351
View File
@@ -193,360 +193,356 @@ int main(){
Vec2Df mouse_delta = {GetMouseDelta().x, GetMouseDelta().y};
Vec2Df delta = mouse_delta * (-1.0f/camera.zoom);
auto dragging_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->dragging;});
auto connecting_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->connecting;});
auto selected_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->selected && !n->dragging;}) | std::ranges::to<VEC_SPTR_Node>();
auto hovering_nodes = app.gm.nodes | RANGE_FILTER([&mouse_pos](SPTR_Node n) { return CheckCollisionPointCircle(mouse_pos, n->position, n->radius);});
auto hovering_connectors = app.gm.nodes | RANGE_FILTER([&mouse_pos](SPTR_Node n) { return CheckCollisionPointCircle(mouse_pos, (n->position - ((n->position - mouse_pos)).norm() * (n->radius + 14.0f)), 8.0f);});
// auto dragging_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->dragging;});
/*auto connecting_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->connecting;});*/
/*auto selected_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->selected && !n->picked_up;}) | std::ranges::to<VEC_SPTR_Node>();*/
/*auto hovering_nodes = app.gm.nodes | RANGE_FILTER([](SPTR_Node n) { return n->hovering();});*/
/*auto hovering_connectors = app.gm.nodes | RANGE_FILTER([&mouse_pos](SPTR_Node n) { return CheckCollisionPointCircle(mouse_pos, (n->position - ((n->position - mouse_pos)).norm() * (n->radius + 14.0f)), 8.0f);});*/
/**/
/*for(auto &n : app.gm.nodes ){*/
/* if(hovering_connectors.empty()) n->hover_connect = false;*/
/*}*/
/**/
/*if(istate != InteractionState::ADD_NODES_MENU && !mouse_down && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::HOVER_CANVAS;*/
/*if((mouse_clicked || mouse_down || mouse_released) && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty() && istate != InteractionState::SCALE_SELECTION) istate = InteractionState::DRAW_SELECTION;*/
/**/
/*if(!hovering_nodes.empty() && !mouse_down && !mouse_right_down) istate = InteractionState::HOVER_NODE;*/
/*if(!dragging_nodes.empty()) istate = InteractionState::DRAG_NODE; */
/*if(!hovering_connectors.empty() && !mouse_right_down && istate == InteractionState::HOVER_CANVAS) istate = InteractionState::HOVER_CONNECTOR;*/
/*if(!connecting_nodes.empty()) istate = InteractionState::CONNECT_NODE;*/
/**/
/*if(!selected_nodes.empty() && IsKeyPressed(KEY_DELETE)) istate = InteractionState::DELETE_SELECTED_NODES;*/
/*if(!selected_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) istate = InteractionState::COPY_SELECTED_NODES;*/
/**/
/*if(!copied_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) istate = InteractionState::PASTE_SELECTED_NODES;*/
/**/
/*if(IsKeyPressed(KEY_TAB)) {*/
/* app.settings.mode = (app.settings.mode + 1) % 3;*/
/* app.gm.setNodeMode(app.settings.mode);*/
/*}*/
for(auto &n : app.gm.nodes ){
if(hovering_nodes.empty()) n->hovering = false;
if(hovering_connectors.empty()) n->hover_connect = false;
}
/*if(!selected_nodes.empty()){*/
/* float offset = 30;*/
/* Vec2Df corner_tl = {50000, 50000};*/
/* Vec2Df corner_br = {-50000, -50000};*/
/* std::shared_ptr<Node> node_tl;*/
/* std::shared_ptr<Node> node_br;*/
/**/
/* for(auto n : selected_nodes){*/
/* float x = n->position.x;*/
/* float y = n->position.y;*/
/**/
/* if(x < corner_tl.x && y < corner_tl.y) node_tl = n;*/
/* if(x > corner_br.x && y > corner_br.y) node_br = n;*/
/**/
/* if(x <= corner_tl.x) corner_tl.x = x;*/
/* if(x >= corner_br.x) corner_br.x = x;*/
/* if(y <= corner_tl.y) corner_tl.y = y;*/
/* if(y >= corner_br.y) corner_br.y = y;*/
/* }*/
/* corner_tl -= Vec2Df(offset, offset);*/
/* corner_br += Vec2Df(offset, offset);*/
/**/
/* DrawRectangleLines(corner_tl.x, corner_tl.y, (corner_br.x - corner_tl.x), (corner_br.y - corner_tl.y), VS_COLOR_LIGHTGREY);*/
/* DrawCircleV(corner_br, 5, YELLOW);*/
/**/
/* if(istate == InteractionState::SCALE_SELECTION && mouse_released){*/
/* istate = InteractionState::HOVER_CANVAS;*/
/* }*/
/* if(mouse_clicked && corner_br.dist(mouse_pos) < 10){*/
/* scale_start = (corner_br - corner_tl);*/
/* for(auto n : selected_nodes){*/
/* n->drag_offset = n->position - node_tl->position;*/
/* }*/
/* istate = InteractionState::SCALE_SELECTION;*/
/* }*/
/* if(istate == InteractionState::SCALE_SELECTION && mouse_down){*/
/* Vec2Df scale = (mouse_pos - corner_tl) / scale_start;*/
/* if(IsKeyDown(KEY_LEFT_SHIFT)) scale.y = scale.x;*/
/* DrawText(std::format("{:.2f} {:.2f}", scale.x, scale.y).c_str(), corner_br.x+5, corner_br.y+5, 10, RED);*/
/* for(auto n : selected_nodes){*/
/* n->position = node_tl->position + (n->drag_offset * scale);*/
/* }*/
/* istate = InteractionState::SCALE_SELECTION;*/
/* }*/
/*}*/
if(istate != InteractionState::ADD_NODES_MENU && !mouse_down && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty()) istate = InteractionState::HOVER_CANVAS;
if((mouse_clicked || mouse_down || mouse_released) && !mouse_right_down && dragging_nodes.empty() && connecting_nodes.empty() && hovering_nodes.empty() && hovering_connectors.empty() && istate != InteractionState::SCALE_SELECTION) istate = InteractionState::DRAW_SELECTION;
/*switch(istate){*/
/* case InteractionState::SCALE_SELECTION:*/
/* case InteractionState::HOVER_CANVAS:*/
/* {*/
/* for(auto &n : app.gm.nodes){ */
/* n->hover_connect = false;*/
/* }*/
/* if(mouse_right_clicked){*/
/* drag_distance = 0;*/
/* }*/
/* if(mouse_right_down) {*/
/* camera.target = Vector2Add(camera.target, delta);*/
/* drag_distance += delta.length();*/
/* }*/
/* if(mouse_right_released && drag_distance < 5) {*/
/* node_menu_position = mouse_pos;*/
/* istate = InteractionState::ADD_NODES_MENU;*/
/* }*/
/* break;*/
/* }*/
/* case InteractionState::ADD_NODES_MENU:*/
/* {*/
/* DrawCircleV(node_menu_position, 30, VS_COLOR_LIGHTGREY);*/
/* DrawCircleLines(node_menu_position.x, node_menu_position.y, 32, VS_COLOR_DARKGREY);*/
/**/
/* }*/
/* case InteractionState::DRAW_SELECTION:*/
/* {*/
/* if(mouse_clicked){*/
/* select_start = mouse_pos;*/
/* }*/
/* if(mouse_down){*/
/* Vec2Df select1 = {mouse_pos.x > select_start.x ? select_start.x : mouse_pos.x, mouse_pos.y > select_start.y ? select_start.y : mouse_pos.y};*/
/* Vec2Df select2 = {mouse_pos.x > select_start.x ? mouse_pos.x - select_start.x : select_start.x - mouse_pos.x, mouse_pos.y > select_start.y ? mouse_pos.y - select_start.y : select_start.y - mouse_pos.y};*/
/* DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});*/
/* selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};*/
/**/
/* for(auto& n : app.gm.nodes){*/
/* if(CheckCollisionPointRec(n->position, selection)) {*/
/* n->in_rect = true;*/
/* } else {*/
/* n->in_rect = false;*/
/* }*/
/* }*/
/* }*/
/**/
/* if(mouse_released){ */
/* int n_selected = 0;*/
/* for(auto& n : app.gm.nodes){*/
/* if(CheckCollisionPointRec(n->position, selection)) {*/
/* n->selected = true;*/
/* n->in_rect = false;*/
/* n_selected++;*/
/* } else {*/
/* if(!IsKeyDown(KEY_LEFT_SHIFT)) n->selected = false;*/
/* }*/
/* }*/
/* if(n_selected > 0) copied_nodes.clear();*/
/* selection = (Rectangle){0,0,0,0};*/
/* }*/
/* break;*/
/* }*/
/* case InteractionState::HOVER_NODE:*/
/* {*/
/* if(mouse_clicked) {*/
/* if(IsKeyDown(KEY_LEFT_SHIFT)) {*/
/* hovering_nodes.front()->selected = true;*/
/* } else {*/
/* hovering_nodes.front()->dragging = true;*/
/* hovering_nodes.front()->drag_offset = hovering_nodes.front()->position - mouse_pos;*/
/* }*/
/* }*/
/* if(mouse_right_clicked) hovering_nodes.front()->config = true;*/
/* break;*/
/* }*/
/* case InteractionState::DRAG_NODE:*/
/* {*/
/* if(!dragging_nodes.empty()){*/
/* SPTR_Node dragNode = dragging_nodes.front();*/
/**/
/* for(auto &n : selected_nodes){*/
/* if(!n->picked_up) n->drag_offset = n->position - dragNode->position;*/
/* n->picked_up = true;*/
/* }*/
/**/
/* if(IsKeyDown(KEY_LEFT_CONTROL)) {*/
/* dragNode->position.x = round((mouse_pos.x + dragNode->drag_offset.x) / app.settings.grid) * app.settings.grid;*/
/* dragNode->position.y = round((mouse_pos.y + dragNode->drag_offset.y) / app.settings.grid) * app.settings.grid;*/
/* } else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
/* float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;*/
/* if(dragNode->neighbors.size() > 1){*/
/* Vec2Df dn1 = dragNode->neighbors[0]->position;*/
/* Vec2Df dn2 = dragNode->neighbors[1]->position;*/
/* Vec2Df v1_orth = dn1.center(dn2);*/
/**/
/* if(dn1.x < dn2.x) std::swap(dn1,dn2);*/
/**/
/* float dist = dn1.dist(dn2);*/
/* float dist_orth = std::sqrt(std::pow(steps,2) - std::pow(dist/2,2));*/
/**/
/* if(mouse_pos.y < v1_orth.y) dist_orth *= -1;*/
/**/
/* Vec2Df v1_orth_t = v1_orth + (dn1-dn2).norm().orth() * dist_orth;*/
/* DrawLineV(dn1, dn2, VS_COLOR_RED);*/
/* DrawLineV(v1_orth, v1_orth_t, VS_COLOR_RED);*/
/* DrawCircleV(v1_orth, 3.0f, VS_COLOR_RED);*/
/* dragNode->position = v1_orth_t;*/
/* } else if(!dragNode->neighbors.empty()){*/
/* float pol_r = steps;*/
/* float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - dragNode->neighbors.front()->position));*/
/* Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta); */
/* dragNode->position = dragNode->neighbors.front()->position + polar;*/
/* }*/
/* } else {*/
/* dragNode->position = mouse_pos + dragNode->drag_offset;*/
/* }*/
/**/
/* for(auto &n : selected_nodes){*/
/* n->position = dragNode->position + n->drag_offset;*/
/* }*/
/**/
/* if(mouse_released) {*/
/* for(auto &n : dragging_nodes){*/
/* n->dragging = false;*/
/* n->picked_up = false;*/
/* }*/
/* for(auto &n : selected_nodes){*/
/* n->picked_up = false;*/
/* n->dragging = false;*/
/* }*/
/* }*/
/* }*/
/* break;*/
/* }*/
/* case InteractionState::HOVER_CONNECTOR:*/
/* {*/
/* if(!hovering_connectors.empty()){*/
/* hovering_connectors.front()->hover_connect = true;*/
/* if(mouse_clicked) hovering_connectors.front()->connecting = true;*/
/* }*/
/* break;*/
/* }*/
/* case InteractionState::CONNECT_NODE:*/
/* {*/
/* Vec2Df connector_position = connecting_nodes.front()->position - ((connecting_nodes.front()->position - mouse_pos)).norm() * (connecting_nodes.front()->radius + 14.0f);*/
/* Vec2Df target_position = mouse_pos;*/
/**/
/* if(IsKeyDown(KEY_LEFT_CONTROL)) {*/
/* target_position.x = round((mouse_pos.x) / app.settings.grid) * app.settings.grid;*/
/* target_position.y = round((mouse_pos.y) / app.settings.grid) * app.settings.grid;*/
/* } else if(IsKeyDown(KEY_LEFT_SHIFT)){*/
/* std::shared_ptr<Node> closest = app.gm.getClosestNode(mouse_pos);*/
/* float steps = round((closest->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;*/
/* float pol_r = steps;*/
/* float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - closest->position));*/
/**/
/* Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta); */
/* target_position = closest->position + polar;*/
/* } else {*/
/* target_position = mouse_pos;*/
/* }*/
/**/
/* if(connecting_nodes.front()->connecting && mouse_down){*/
/* DrawLine(connector_position.x, connector_position.y, target_position.x, target_position.y, (Color){229, 181, 103, 255});*/
/* connecting_nodes.front()->hover_connect = true;*/
/* }*/
/**/
/* if(!hovering_connectors.empty()) {*/
/* hovering_connectors.front()->hover_connect = true;*/
/* }*/
/**/
/* if(mouse_released) {*/
/* if(&hovering_nodes.front() != &connecting_nodes.front() && &connecting_nodes.front() != &hovering_connectors.front()){*/
/* if(!hovering_nodes.empty()){*/
/* app.gm.addConnection(connecting_nodes.front(), hovering_nodes.front());*/
/* } else if(!hovering_connectors.empty()){*/
/* app.gm.addConnection(connecting_nodes.front(), hovering_connectors.front());*/
/* } else {*/
/* SPTR_Node new_node = app.gm.copyNode(std::dynamic_pointer_cast<MidiNode>(connecting_nodes.front()), target_position);*/
/* new_node->connecting = false;*/
/* app.gm.addConnection(connecting_nodes.front(), new_node);*/
/* }*/
/* }*/
/* connecting_nodes.front()->connecting = false;*/
/* istate = InteractionState::HOVER_CANVAS;*/
/* }*/
/* break;*/
/* }*/
/* case InteractionState::DELETE_SELECTED_NODES:*/
/* {*/
/* app.removeNodes(selected_nodes | std::ranges::to<VEC_SPTR_Node>());*/
/* break;*/
/* }*/
/* case InteractionState::COPY_SELECTED_NODES:*/
/* {*/
/* std::ranges::copy(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(copied_nodes));*/
/* std::ranges::for_each(selected_nodes.begin(), selected_nodes.end(), [](SPTR_Node n){n->selected = false;});*/
/* selected_nodes.clear();*/
/* break;*/
/* }*/
/* case InteractionState::PASTE_SELECTED_NODES:*/
/* {*/
/* for(auto n: copied_nodes){*/
/* n->drag_offset = (n->position - copied_nodes.front()->position);*/
/* }*/
/* app.copyNodesAndConnections(copied_nodes, mouse_pos);*/
/* //copied_nodes.clear();*/
/* break;*/
/* }*/
/*};*/
if(!hovering_nodes.empty() && !mouse_down && !mouse_right_down) istate = InteractionState::HOVER_NODE;
if(!dragging_nodes.empty()) istate = InteractionState::DRAG_NODE;
if(!hovering_connectors.empty() && !mouse_right_down && istate == InteractionState::HOVER_CANVAS) istate = InteractionState::HOVER_CONNECTOR;
if(!connecting_nodes.empty()) istate = InteractionState::CONNECT_NODE;
if(!selected_nodes.empty() && IsKeyPressed(KEY_DELETE)) istate = InteractionState::DELETE_SELECTED_NODES;
if(!selected_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) istate = InteractionState::COPY_SELECTED_NODES;
if(!copied_nodes.empty() && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) istate = InteractionState::PASTE_SELECTED_NODES;
if(IsKeyPressed(KEY_TAB)) {
app.settings.mode = (app.settings.mode + 1) % 3;
app.gm.setNodeMode(app.settings.mode);
}
if(!selected_nodes.empty()){
float offset = 30;
Vec2Df corner_tl = {50000, 50000};
Vec2Df corner_br = {-50000, -50000};
std::shared_ptr<Node> node_tl;
std::shared_ptr<Node> node_br;
for(auto n : selected_nodes){
float x = n->position.x;
float y = n->position.y;
if(x < corner_tl.x && y < corner_tl.y) node_tl = n;
if(x > corner_br.x && y > corner_br.y) node_br = n;
if(x <= corner_tl.x) corner_tl.x = x;
if(x >= corner_br.x) corner_br.x = x;
if(y <= corner_tl.y) corner_tl.y = y;
if(y >= corner_br.y) corner_br.y = y;
}
corner_tl -= Vec2Df(offset, offset);
corner_br += Vec2Df(offset, offset);
DrawRectangleLines(corner_tl.x, corner_tl.y, (corner_br.x - corner_tl.x), (corner_br.y - corner_tl.y), VS_COLOR_LIGHTGREY);
DrawCircleV(corner_br, 5, YELLOW);
if(istate == InteractionState::SCALE_SELECTION && mouse_released){
istate = InteractionState::HOVER_CANVAS;
}
if(mouse_clicked && corner_br.dist(mouse_pos) < 10){
scale_start = (corner_br - corner_tl);
for(auto n : selected_nodes){
n->drag_offset = n->position - node_tl->position;
}
istate = InteractionState::SCALE_SELECTION;
}
if(istate == InteractionState::SCALE_SELECTION && mouse_down){
Vec2Df scale = (mouse_pos - corner_tl) / scale_start;
if(IsKeyDown(KEY_LEFT_SHIFT)) scale.y = scale.x;
DrawText(std::format("{:.2f} {:.2f}", scale.x, scale.y).c_str(), corner_br.x+5, corner_br.y+5, 10, RED);
for(auto n : selected_nodes){
n->position = node_tl->position + (n->drag_offset * scale);
}
istate = InteractionState::SCALE_SELECTION;
}
}
switch(istate){
case InteractionState::SCALE_SELECTION:
case InteractionState::HOVER_CANVAS:
{
for(auto &n : app.gm.nodes){
n->hover_connect = false;
}
if(mouse_right_clicked){
drag_distance = 0;
}
if(mouse_right_down) {
camera.target = Vector2Add(camera.target, delta);
drag_distance += delta.length();
}
if(mouse_right_released && drag_distance < 5) {
node_menu_position = mouse_pos;
istate = InteractionState::ADD_NODES_MENU;
}
break;
}
case InteractionState::ADD_NODES_MENU:
{
DrawCircleV(node_menu_position, 30, VS_COLOR_LIGHTGREY);
DrawCircleLines(node_menu_position.x, node_menu_position.y, 32, VS_COLOR_DARKGREY);
}
case InteractionState::DRAW_SELECTION:
{
if(mouse_clicked){
select_start = mouse_pos;
}
if(mouse_down){
Vec2Df select1 = {mouse_pos.x > select_start.x ? select_start.x : mouse_pos.x, mouse_pos.y > select_start.y ? select_start.y : mouse_pos.y};
Vec2Df select2 = {mouse_pos.x > select_start.x ? mouse_pos.x - select_start.x : select_start.x - mouse_pos.x, mouse_pos.y > select_start.y ? mouse_pos.y - select_start.y : select_start.y - mouse_pos.y};
DrawRectangleLines(select1.x, select1.y, select2.x, select2.y, (Color){150,150,150,150});
selection = (Rectangle){select1.x, select1.y, select2.x, select2.y};
for(auto& n : app.gm.nodes){
if(CheckCollisionPointRec(n->position, selection)) {
n->in_rect = true;
} else {
n->in_rect = false;
}
}
}
if(mouse_released){
int n_selected = 0;
for(auto& n : app.gm.nodes){
if(CheckCollisionPointRec(n->position, selection)) {
n->selected = true;
n->in_rect = false;
n_selected++;
} else {
if(!IsKeyDown(KEY_LEFT_SHIFT)) n->selected = false;
}
}
if(n_selected > 0) copied_nodes.clear();
selection = (Rectangle){0,0,0,0};
}
break;
}
case InteractionState::HOVER_NODE:
{
if(mouse_clicked) {
if(IsKeyDown(KEY_LEFT_SHIFT)) {
hovering_nodes.front()->selected = true;
} else {
hovering_nodes.front()->dragging = true;
hovering_nodes.front()->drag_offset = hovering_nodes.front()->position - mouse_pos;
}
}
if(mouse_right_clicked) hovering_nodes.front()->config = true;
break;
}
case InteractionState::DRAG_NODE:
{
if(!dragging_nodes.empty()){
SPTR_Node dragNode = dragging_nodes.front();
for(auto &n : selected_nodes){
if(!n->picked_up) n->drag_offset = n->position - dragNode->position;
n->picked_up = true;
}
if(IsKeyDown(KEY_LEFT_CONTROL)) {
dragNode->position.x = round((mouse_pos.x + dragNode->drag_offset.x) / app.settings.grid) * app.settings.grid;
dragNode->position.y = round((mouse_pos.y + dragNode->drag_offset.y) / app.settings.grid) * app.settings.grid;
} else if(IsKeyDown(KEY_LEFT_SHIFT)){
float steps = round((dragNode->neighbors.front()->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;
if(dragNode->neighbors.size() > 1){
Vec2Df dn1 = dragNode->neighbors[0]->position;
Vec2Df dn2 = dragNode->neighbors[1]->position;
Vec2Df v1_orth = dn1.center(dn2);
if(dn1.x < dn2.x) std::swap(dn1,dn2);
float dist = dn1.dist(dn2);
float dist_orth = std::sqrt(std::pow(steps,2) - std::pow(dist/2,2));
if(mouse_pos.y < v1_orth.y) dist_orth *= -1;
Vec2Df v1_orth_t = v1_orth + (dn1-dn2).norm().orth() * dist_orth;
DrawLineV(dn1, dn2, VS_COLOR_RED);
DrawLineV(v1_orth, v1_orth_t, VS_COLOR_RED);
DrawCircleV(v1_orth, 3.0f, VS_COLOR_RED);
dragNode->position = v1_orth_t;
} else if(!dragNode->neighbors.empty()){
float pol_r = steps;
float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - dragNode->neighbors.front()->position));
Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta);
dragNode->position = dragNode->neighbors.front()->position + polar;
}
} else {
dragNode->position = mouse_pos + dragNode->drag_offset;
}
for(auto &n : selected_nodes){
n->position = dragNode->position + n->drag_offset;
}
if(mouse_released) {
for(auto &n : dragging_nodes){
n->dragging = false;
n->picked_up = false;
}
for(auto &n : selected_nodes){
n->picked_up = false;
n->dragging = false;
}
}
}
break;
}
case InteractionState::HOVER_CONNECTOR:
{
if(!hovering_connectors.empty()){
hovering_connectors.front()->hover_connect = true;
if(mouse_clicked) hovering_connectors.front()->connecting = true;
}
break;
}
case InteractionState::CONNECT_NODE:
{
Vec2Df connector_position = connecting_nodes.front()->position - ((connecting_nodes.front()->position - mouse_pos)).norm() * (connecting_nodes.front()->radius + 14.0f);
Vec2Df target_position = mouse_pos;
if(IsKeyDown(KEY_LEFT_CONTROL)) {
target_position.x = round((mouse_pos.x) / app.settings.grid) * app.settings.grid;
target_position.y = round((mouse_pos.y) / app.settings.grid) * app.settings.grid;
} else if(IsKeyDown(KEY_LEFT_SHIFT)){
std::shared_ptr<Node> closest = app.gm.getClosestNode(mouse_pos);
float steps = round((closest->position.dist(mouse_pos)) / app.settings.grid) * app.settings.grid;
float pol_r = steps;
float pol_theta = Vector2Angle(Vec2Df{1,0},(mouse_pos - closest->position));
Vec2Df polar = VISEQ::VMATH::polarToCartesian(pol_r, pol_theta);
target_position = closest->position + polar;
} else {
target_position = mouse_pos;
}
if(connecting_nodes.front()->connecting && mouse_down){
DrawLine(connector_position.x, connector_position.y, target_position.x, target_position.y, (Color){229, 181, 103, 255});
connecting_nodes.front()->hovering = true;
connecting_nodes.front()->hover_connect = true;
}
if(!hovering_connectors.empty()) {
hovering_connectors.front()->hovering = true;
hovering_connectors.front()->hover_connect = true;
}
if(!hovering_nodes.empty()) hovering_nodes.front()->hovering = true;
if(mouse_released) {
if(&hovering_nodes.front() != &connecting_nodes.front() && &connecting_nodes.front() != &hovering_connectors.front()){
if(!hovering_nodes.empty()){
app.gm.addConnection(connecting_nodes.front(), hovering_nodes.front());
} else if(!hovering_connectors.empty()){
app.gm.addConnection(connecting_nodes.front(), hovering_connectors.front());
} else {
SPTR_Node new_node = app.gm.copyNode(std::dynamic_pointer_cast<MidiNode>(connecting_nodes.front()), target_position);
new_node->connecting = false;
app.gm.addConnection(connecting_nodes.front(), new_node);
}
}
connecting_nodes.front()->connecting = false;
istate = InteractionState::HOVER_CANVAS;
}
break;
}
case InteractionState::DELETE_SELECTED_NODES:
{
app.removeNodes(selected_nodes | std::ranges::to<VEC_SPTR_Node>());
break;
}
case InteractionState::COPY_SELECTED_NODES:
{
std::ranges::copy(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(copied_nodes));
std::ranges::for_each(selected_nodes.begin(), selected_nodes.end(), [](SPTR_Node n){n->selected = false;});
selected_nodes.clear();
break;
}
case InteractionState::PASTE_SELECTED_NODES:
{
for(auto n: copied_nodes){
n->drag_offset = (n->position - copied_nodes.front()->position);
}
app.copyNodesAndConnections(copied_nodes, mouse_pos);
//copied_nodes.clear();
break;
}
};
float wheel = GetMouseWheelMove();
if(wheel != 0){
if(!hovering_nodes.empty() && hovering_nodes.front()->getNodeType() == NodeType::MIDINODE) {
VEC_SPTR_Node modify_nodes;
std::copy_if(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(modify_nodes), [](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE;});
if(selected_nodes.empty()) std::copy_if(hovering_nodes.begin(), hovering_nodes.end(), std::back_inserter(modify_nodes), [modify_nodes](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE && !std::ranges::contains(modify_nodes, n);});
for(auto n : modify_nodes){
std::shared_ptr<MidiNode> midiNode = std::dynamic_pointer_cast<MidiNode>(n);
if(IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
switch(app.settings.mode){
case 0:{
midiNode->midi_note += wheel;
break;}
case 1:{
midiNode->midi_cc += wheel;
break;}
case 2:{
midiNode->midi_pitch_bend += wheel;
break;}
};
if(midiNode->midi_note < 0 ) midiNode->midi_note = VISEQ::MIDI::Notes.size()-1;
if(midiNode->midi_note >= VISEQ::MIDI::Notes.size() ) midiNode->midi_note = 0;
if(midiNode->midi_cc < 0 ) midiNode->midi_cc = 127;
if(midiNode->midi_cc > 127 ) midiNode->midi_cc = 0;
if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;
if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;
} else if(IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_ALT)) {
midiNode->midi_velocity += wheel;
if(midiNode->midi_velocity < 0 ) midiNode->midi_velocity = 127;
if(midiNode->midi_velocity > 127 ) midiNode->midi_velocity = 0;
} else if(IsKeyDown(KEY_LEFT_ALT)) {
switch(app.settings.mode){
case 0:{
float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);
midiNode->midi_gate += incr;
if(midiNode->midi_gate < 0 ) midiNode->midi_gate = 0;
break;}
case 1:{
midiNode->midi_cc_value += wheel;
if(midiNode->midi_cc_value < 0 ) midiNode->midi_cc_value = 0;
if(midiNode->midi_cc_value > 127 ) midiNode->midi_cc_value = 127;
break;}
case 2:{
float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);
midiNode->midi_pitch_bend += incr;
if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;
if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;
break;}
};
}
}
}
if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
camera.offset = GetMousePosition();
camera.target = mouseWorldPos;
float scaleFactor = 1.0f + (0.25f*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);
}
}
/*float wheel = GetMouseWheelMove();*/
/*if(wheel != 0){*/
/* if(!hovering_nodes.empty() && hovering_nodes.front()->getNodeType() == NodeType::MIDINODE) {*/
/* VEC_SPTR_Node modify_nodes;*/
/* std::copy_if(selected_nodes.begin(), selected_nodes.end(), std::back_inserter(modify_nodes), [](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE;});*/
/* if(selected_nodes.empty()) std::copy_if(hovering_nodes.begin(), hovering_nodes.end(), std::back_inserter(modify_nodes), [modify_nodes](SPTR_Node n){ return n->getNodeType() == NodeType::MIDINODE && !std::ranges::contains(modify_nodes, n);});*/
/**/
/* for(auto n : modify_nodes){*/
/* std::shared_ptr<MidiNode> midiNode = std::dynamic_pointer_cast<MidiNode>(n);*/
/* if(IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){*/
/* switch(app.settings.mode){*/
/* case 0:{*/
/* midiNode->midi_note += wheel;*/
/* break;}*/
/* case 1:{*/
/* midiNode->midi_cc += wheel;*/
/* break;}*/
/* case 2:{*/
/* midiNode->midi_pitch_bend += wheel;*/
/* break;}*/
/* };*/
/* if(midiNode->midi_note < 0 ) midiNode->midi_note = VISEQ::MIDI::Notes.size()-1;*/
/* if(midiNode->midi_note >= VISEQ::MIDI::Notes.size() ) midiNode->midi_note = 0;*/
/**/
/* if(midiNode->midi_cc < 0 ) midiNode->midi_cc = 127;*/
/* if(midiNode->midi_cc > 127 ) midiNode->midi_cc = 0;*/
/**/
/* if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;*/
/* if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;*/
/**/
/* } else if(IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_ALT)) {*/
/* midiNode->midi_velocity += wheel;*/
/* if(midiNode->midi_velocity < 0 ) midiNode->midi_velocity = 127;*/
/* if(midiNode->midi_velocity > 127 ) midiNode->midi_velocity = 0; */
/* } else if(IsKeyDown(KEY_LEFT_ALT)) {*/
/* switch(app.settings.mode){*/
/* case 0:{*/
/* float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);*/
/* midiNode->midi_gate += incr;*/
/* if(midiNode->midi_gate < 0 ) midiNode->midi_gate = 0;*/
/* break;}*/
/* case 1:{*/
/* midiNode->midi_cc_value += wheel;*/
/* if(midiNode->midi_cc_value < 0 ) midiNode->midi_cc_value = 0;*/
/* if(midiNode->midi_cc_value > 127 ) midiNode->midi_cc_value = 127;*/
/* break;}*/
/* case 2:{*/
/* float incr = (float)wheel * (IsKeyDown(KEY_LEFT_SHIFT) ? 100.0f : IsKeyDown(KEY_LEFT_CONTROL) ? 1000.0f : 10.0f);*/
/* midiNode->midi_pitch_bend += incr;*/
/* if(midiNode->midi_pitch_bend < 0 ) midiNode->midi_pitch_bend = 0;*/
/* if(midiNode->midi_pitch_bend > 16383 ) midiNode->midi_pitch_bend = 16383;*/
/* break;}*/
/* };*/
/* }*/
/* }*/
/* }*/
/* if(!IsKeyDown(KEY_LEFT_SHIFT) && !IsKeyDown(KEY_LEFT_CONTROL) && !IsKeyDown(KEY_LEFT_ALT)){*/
/* Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);*/
/* camera.offset = GetMousePosition();*/
/* camera.target = mouseWorldPos;*/
/* float scaleFactor = 1.0f + (0.25f*fabsf(wheel));*/
/* if (wheel < 0) scaleFactor = 1.0f/scaleFactor;*/
/* camera.zoom = Clamp(camera.zoom*scaleFactor, 0.125f, 64.0f);*/
/* }*/
/*}*/
for(int x = -app.settings.grid*100; x < app.settings.grid*100; x+=app.settings.grid){
for(int y = -app.settings.grid*100; y < app.settings.grid*100; y+=app.settings.grid){
+2 -2
View File
@@ -112,8 +112,8 @@ namespace VISEQ::GRAPH::NODES {
gate_color = ColorAlphaBlend(VS_COLOR_RED, (Color){232, 125, 62, (unsigned char)Clamp(255 - midi_gate_map, 0, 255)}, WHITE);
break;}
}
if(!dragging && !selected && !in_rect && !hovering) DrawCircle(position.x, position.y, radius, gate_color);
if(selected || dragging || in_rect || hovering) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
if(!picked_up && !selected && !in_rect && !hovering()) DrawCircle(position.x, position.y, radius, gate_color);
if(selected || picked_up || in_rect || hovering()) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
if(distributionMode == Distribution::RANDOM) DrawCircle(position.x, position.y, radius/2.0f, VS_COLOR_PINK);
if(distributionMode == Distribution::ROUNDROBIN) DrawCircle(position.x, position.y, radius/2.0f, VS_COLOR_YELLOW);
+1 -6
View File
@@ -1,6 +1,6 @@
#pragma once
#include "datatypes.h"
#include "vmath.h"
namespace VISEQ::BASE {
class Movable{
@@ -17,14 +17,9 @@ namespace VISEQ::BASE {
Vec2Df position;
Vec2Df direction;
Vec2Df drag_offset;
bool in_rect = false;
bool picked_up = false;
bool dragging = false;
bool hover_connect = false;
bool hovering = false;
bool connecting = false;
bool selected = false;
bool highlighted = false;
+23 -4
View File
@@ -3,9 +3,11 @@
#include <memory>
#include <raylib.h>
#include "connector.h"
#include "datatypes.h"
#include "draggable.h"
#include "graph-item.h"
#include "moveable.h"
#include "vmath.h"
namespace VISEQ::GRAPH::EDGES{
class Edge;
@@ -13,29 +15,46 @@ namespace VISEQ::GRAPH::EDGES{
namespace VISEQ::GRAPH::NODES {
class Node : public BASE::Movable, public GraphItem{
class Node : public BASE::Draggable, public GraphItem{
public:
Node() {}
Node(float x, float y) : Movable(Vec2Df(x, y), 960.0f) {}
Node(Vec2Df p) : Movable(p, 960.0f) {}
Node(float x, float y) : Draggable(Vec2Df(x, y)) {}
Node(Vec2Df p) : Draggable(p) {}
NodeType nodeType;
std::vector<std::shared_ptr<Node>> neighbors;
std::vector<std::shared_ptr<VISEQ::GRAPH::EDGES::Edge>> connections;
std::vector<std::shared_ptr<Connector>> connectors;
Distribution distributionMode = Distribution::GEOMETRIC;
float radius = 15.0f;
bool config = false;
virtual NodeType getNodeType() const {return nodeType;}
virtual void SMode(int mode) {};
virtual int GGate() {return 0;};
virtual int GActive() {return 0;};
virtual void trigger() {};
virtual bool hovering() override {
Vec2Df mp = {GetMousePosition().x, GetMousePosition().y};
return CheckCollisionPointCircle(mp, position, radius);
}
void update() override{
if(pickedUp()) drag();
if(released()) putDown();
for(auto c : connectors){
c->update(position);
}
}
void draw(Vec2Df mouse_pos, Camera2D cam) override {}
};