fixed connector mismatch after breaking it after fixing it last time
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@@ -1,6 +1,7 @@
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#include "connector.h"
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#include "helper.h"
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#include "node.h"
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#include "raymath.h"
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#include "state.h"
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@@ -57,6 +58,7 @@ namespace VISEQ::GRAPH {
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new_partner = false;
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state->pushEvent({getPtr(), APP::Interaction::CONNECT});
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}
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//parent_position = std::dynamic_pointer_cast<NODES::Node>(parent.lock())->position;
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}
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void Connector::draw() {
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@@ -65,6 +67,7 @@ namespace VISEQ::GRAPH {
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float rotation = 0.0f;
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if(partner.expired()) rotation = HELPER::GetRotation(parent_position, SCREEN_MOUSE) + 90.0f;
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if(!partner.expired()) {
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rotation = HELPER::GetRotation(parent_position, partner.lock()->position) + 90.0f;
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opacity = 1.0f;
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@@ -65,6 +65,9 @@ namespace VISEQ::GRAPH{
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edges.back()->start = from;
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edges.back()->end = to;
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from.lock()->update();
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to.lock()->update();
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from.lock()->connectors.back()->partner = to.lock()->getConnector();
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to.lock()->connectors.back()->partner = from.lock()->getConnector();
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@@ -412,13 +415,13 @@ namespace VISEQ::GRAPH{
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c->pass_forward ? TEXTURES::tex_blocker_open : TEXTURES::tex_blocker_closed,
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c->pass_forward ? TEXTURES::tex_blocker_open_hover : TEXTURES::tex_blocker_closed_hover,
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c->pass_forward ? TEXTURES::tex_blocker_open_pressed : TEXTURES::tex_blocker_closed_pressed,
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ColorLerp(Fade(VS_COLOR_WHITE, .0f), Fade(VS_COLOR_WHITE, 1.0f), opacity_from_normalized))) c->pass_forward = !c->pass_forward;
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ColorLerp(Fade(VS_COLOR_WHITE, .0f), Fade(VS_COLOR_WHITE, 1.0f), 1.0))) c->pass_forward = !c->pass_forward;
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if(ViTexButton(mouse_pos, to_from_handle, HELPER::GetRotation(to_from_handle, from_to_handle) + 90.0f, 8.0f,
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c->pass_backward ? TEXTURES::tex_blocker_open : TEXTURES::tex_blocker_closed,
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c->pass_backward ? TEXTURES::tex_blocker_open_hover : TEXTURES::tex_blocker_closed_hover,
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c->pass_backward ? TEXTURES::tex_blocker_open_pressed : TEXTURES::tex_blocker_closed_pressed,
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ColorLerp(Fade(VS_COLOR_WHITE, .0f), Fade(VS_COLOR_WHITE, 1.0f), opacity_to_normalized))) c->pass_backward = !c->pass_backward;
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ColorLerp(Fade(VS_COLOR_WHITE, .0f), Fade(VS_COLOR_WHITE, 1.0f), 1.0))) c->pass_backward = !c->pass_backward;
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if(ViTexButton(mouse_pos, split_position, HELPER::GetRotation(from_to_handle, to_from_handle) + 90.0f, 8.0f,
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TEXTURES::tex_split, TEXTURES::tex_split_hover, TEXTURES::tex_split_pressed, ColorLerp(Fade(VS_COLOR_WHITE, .0f), Fade(VS_COLOR_WHITE, 1.0f), opacity_normalized) )) splitEdge(c);
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