delete button texturized but still at incorrect position

This commit is contained in:
Sebastian
2026-06-26 02:23:08 +02:00
parent 9ea1305c27
commit 3f8984b69f
3 changed files with 12 additions and 7 deletions
+6 -6
View File
@@ -8,18 +8,18 @@ LDLIBS := -lraylib -lasound -llibremidi -pthread
LDFLAGS := -Llib -L/usr/lib -L/usr/local/lib LDFLAGS := -Llib -L/usr/lib -L/usr/local/lib
SRCS := $(wildcard src/*.cpp) SRCS := $(wildcard src/*.cpp)
HDRS := $(wildcard src/*.h)
OBJECTS := $(patsubst src/%.cpp,build/%.o, $(SRCS)) OBJECTS := $(patsubst src/%.cpp,build/%.o, $(SRCS))
DEPENDS := $(patsubst src/%.cpp,build/%.d, $(SRCS))
viseq: $(OBJECTS) viseq: $(OBJECTS)
$(CXX) $(OBJECTS) -o $@ $(LDFLAGS) $(LDLIBS) $(CXX) $(OBJECTS) -o $@ $(LDFLAGS) $(LDLIBS)
$(OBJECTS): build/%.o : src/%.cpp -include $(DEPENDS)
@mkdir -p build
$(CXX) -c $< -o $@ $(CXXFLAGS) $(CXXINC)
src/%.cpp: $HDRS #$(OBJECTS): build/%.o : src/%.cpp
touch $@ build/%.o: src/%.cpp Makefile
@mkdir -p build
$(CXX) -c $< -o $@ $(CXXFLAGS) $(CXXINC) -MMD -MP
clean: clean:
rm -f build/* rm -f build/*
+2 -1
View File
@@ -14,8 +14,9 @@ inline bool ViButton(Vec2Df mp, float x, float y, float radius, Color color){
inline bool ViTexButton(Vec2Df mp, Vec2Df position, float rotation, float radius, Texture2D tex, Color color){ inline bool ViTexButton(Vec2Df mp, Vec2Df position, float rotation, float radius, Texture2D tex, Color color){
float scale = (radius*2.0f) / (float)tex.width; float scale = (radius*2.0f) / (float)tex.width;
Vec2Df center_pos = position - Vec2Df((tex.width*scale)/1.0f * sin(rotation), (tex.height*scale)/1.0f * cos(rotation)); Vec2Df center_pos = position - Vec2Df((tex.width*scale) / 2.0f, (tex.height*scale) / 2.0f).rotate(rotation);
DrawTextureEx(tex, center_pos, rotation, scale, color); DrawTextureEx(tex, center_pos, rotation, scale, color);
return (Vector2Distance(mp, position) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)); return (Vector2Distance(mp, position) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
} }
+4
View File
@@ -57,6 +57,10 @@ namespace VISEQ::VMATH{
return Vec2D(-y, x); return Vec2D(-y, x);
}; };
Vec2D rotate(float deg){
return Vec2D(cos(deg*DEG2RAD) * x, sin(deg*DEG2RAD) * y);
};
Vec2D norm() { return *this / length();}; Vec2D norm() { return *this / length();};
Vec2D center(Vec2D v){ Vec2D center(Vec2D v){