ui improvements, grid and optimizations
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+8
-4
@@ -5,6 +5,7 @@
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#include "datatypes.h"
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#include "moveable.h"
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#include "raymath.h"
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#define R 14.0f
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@@ -46,20 +47,23 @@ class Node : public Movable{
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Distribution mode = Distribution::ROUNDROBIN;
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void draw(Vec2D<float> *mouse) {
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void draw(Vec2D<float> *mouse, Camera2D *cam) {
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if(!hover_move) DrawCircle(position.x, position.y, radius, (Color){180, 210, 115, 255});
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if(hover_move) DrawCircle(position.x, position.y, radius, (Color){108, 153, 187, 255});
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int offset = MeasureText(MIDI::Notes[midi_note].c_str(), 10);
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DrawText(MIDI::Notes[midi_note].c_str(), position.x-offset/2.0f, position.y-5, 10, WHITE );
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if(mode == Distribution::RANDOM) DrawCircle(position.x, position.y, radius/2.0f, (Color){229, 181, 103, 255});
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Vec2D<float> connector = position - ((position - *mouse)).norm() * (radius + R);
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float opacity = 150.0f - Clamp(position.dist(mouse), 0.0f, 150.0f);
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if(hover_connect){
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DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, 255});
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DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, 255});
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} else {
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DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, 50});
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DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, 50});
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DrawCircleLines(position.x, position.y, radius + R, (Color){108, 153, 187, (unsigned char)opacity});
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DrawCircle(connector.x, connector.y, 8.0f, (Color){108, 153, 187, (unsigned char)opacity});
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}
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}
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};
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