ui improvements, grid and optimizations

This commit is contained in:
Sebastian
2024-10-20 23:42:38 +02:00
parent 186c15fb54
commit 3e14a4a179
9 changed files with 166 additions and 57 deletions
+3 -2
View File
@@ -1,10 +1,11 @@
#pragma once
#include "datatypes.h"
#include "raylib.h"
#include "raymath.h"
inline bool ViButton(float x, float y, float radius, Color color){
Vector2 mp = GetMousePosition();
inline bool ViButton(Vec2D<float> *mouse_pos, float x, float y, float radius, Color color){
Vector2 mp = {mouse_pos->x, mouse_pos->y}; //GetMousePosition(); TODO: Refactor my own vectors to raylib vectors
DrawCircle(x,y,radius, color);
return (Vector2Distance(mp, (Vector2){x,y}) < radius && IsMouseButtonPressed(MOUSE_BUTTON_LEFT));
}