state save/load working! signal pause/play button added, and speed control is now better.
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+7
-3
@@ -12,7 +12,7 @@ namespace VISEQ::SIGNAL {
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class Signal : public BASE::Movable{
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public:
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Signal();
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Signal() {}
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Signal(Vec2Df position, float r, float _speed, Color color) : Movable(position, Vec2Df(0,0), _speed), radius(r), color(color) {}
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NODES::SPTR_Node next;
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@@ -22,18 +22,22 @@ namespace VISEQ::SIGNAL {
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NODES::SPTR_Node start;
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bool at_target = false;
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bool run = true;
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float radius;
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float radius = 8.0f;
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float multiplier = 1.0f;
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Color color;
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int midi_note_offset = 0;
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int midi_cc_offset = 0;
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void update(double t_delta){
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// 120px / 16th = 1920px / whole note
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// whole note = 2s at 120bpm
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// 960px / s
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position += direction.norm() * speed * multiplier * (float)t_delta / 1000000.0f;
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if(run) position += direction.norm() * speed * multiplier * (float)t_delta / 1000000.0f;
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}
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void draw(Vec2Df mouse, Camera2D cam) {
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